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refactor: warp everything in Cubed namespace
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@@ -7,6 +7,8 @@
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#include <Cubed/tools/log.hpp>
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#include <GLFW/glfw3.h>
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namespace Cubed {
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Player::Player(World& world, const std::string& name) :
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m_world(world),
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m_name(name)
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@@ -529,4 +531,7 @@ void Player::update_scroll(double yoffset) {
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}
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}
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}
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}
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}
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}
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