refactor: warp everything in Cubed namespace

This commit is contained in:
2026-04-20 22:18:02 +08:00
parent 6c74f4582c
commit c2321a0a6e
49 changed files with 288 additions and 66 deletions

View File

@@ -4,6 +4,8 @@
#include <Cubed/tools/log.hpp>
#include <Cubed/tools/shader_tools.hpp>
namespace Cubed {
Font::Font() {
@@ -121,4 +123,6 @@ std::vector<Vertex2D> Font::vertices(const std::string &text, float x, float y,
GLuint Font::text_texture() {
return m_text_texture;
}
}

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@@ -1,6 +0,0 @@
#include <Cubed/tools/log.hpp>
namespace Logger {
}

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@@ -2,6 +2,9 @@
#include <glm/gtc/type_ptr.hpp>
namespace Cubed {
namespace Math {
void extract_frustum_planes(const glm::mat4& mvp_matrix, std::vector<glm::vec4>& planes) {
if (planes.size() != 6) {
@@ -29,4 +32,7 @@ namespace Math {
}
}
}

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@@ -7,6 +7,9 @@
#include <numeric>
#include <random>
namespace Cubed {
void PerlinNoise::init() {
p.resize(256);
std::iota(p.begin(), p.end(), 0);
@@ -19,7 +22,7 @@ void PerlinNoise::init() {
}
float PerlinNoise::noise(float x, float y, float z) {
CUBED_ASSERT_MSG(is_init, "The PerlinNoise don't init!");
ASSERT_MSG(is_init, "The PerlinNoise don't init!");
int ix = static_cast<int>(std::floor(x)) & 255;
int iy = static_cast<int>(std::floor(y)) & 255;
int iz = static_cast<int>(std::floor(z)) & 255;
@@ -68,4 +71,6 @@ float PerlinNoise::grad(int hash, float x, float y, float z) {
float v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
}

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@@ -6,6 +6,9 @@
#include <Cubed/tools/shader_tools.hpp>
#include <Cubed/tools/log.hpp>
namespace Cubed {
namespace fs = std::filesystem;
namespace Tools {
@@ -29,7 +32,7 @@ namespace Tools {
if (vc != 1) {
Logger::error("vertex compilation failed");
Tools::print_shader_log(v_shader);
CUBED_ASSERT(0);
ASSERT(0);
}
glCompileShader(f_shader);
Tools::check_opengl_error();
@@ -37,7 +40,7 @@ namespace Tools {
if (fc != 1) {
Logger::error("vertex compilation failed");
Tools::print_shader_log(f_shader);
CUBED_ASSERT(0);
ASSERT(0);
}
GLuint vf_program = glCreateProgram();
glAttachShader(vf_program, v_shader);
@@ -50,7 +53,7 @@ namespace Tools {
if (linked != 1) {
Logger::error("linking failed");
Tools::print_program_info(vf_program);
CUBED_ASSERT(0);
ASSERT(0);
}
glDeleteShader(v_shader);
glDeleteShader(f_shader);
@@ -123,13 +126,15 @@ namespace Tools {
unsigned char* load_image_data(const std::string& tex_image_path) {
fs::path path = ASSETS_PATH + tex_image_path;
CUBED_ASSERT_MSG(fs::is_regular_file(path), path.c_str());
ASSERT_MSG(fs::is_regular_file(path), path.c_str());
unsigned char* data = nullptr;
int width, height, channels;
data = SOIL_load_image(path.string().c_str(), &width, &height, &channels, SOIL_LOAD_AUTO);
CUBED_ASSERT_MSG(data, "Could not load texture" + path.string());
ASSERT_MSG(data, "Could not load texture" + path.string());
return data;
}
}
}