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refactor: warp everything in Cubed namespace
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@@ -4,6 +4,8 @@
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#include <Cubed/tools/log.hpp>
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#include <Cubed/tools/shader_tools.hpp>
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namespace Cubed {
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Font::Font() {
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@@ -121,4 +123,6 @@ std::vector<Vertex2D> Font::vertices(const std::string &text, float x, float y,
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GLuint Font::text_texture() {
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return m_text_texture;
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}
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}
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