mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-04-10 06:14:07 +08:00
feat: add more info output
This commit is contained in:
@@ -20,6 +20,8 @@ void App::cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
}
|
||||
void App::init() {
|
||||
m_window.init();
|
||||
Logger::info("Window Init Success");
|
||||
|
||||
glfwSetWindowUserPointer(m_window.get_glfw_window(), this);
|
||||
|
||||
glfwSetCursorPosCallback(m_window.get_glfw_window(), cursor_position_callback);
|
||||
@@ -30,11 +32,15 @@ void App::init() {
|
||||
|
||||
|
||||
m_renderer.init();
|
||||
Logger::info("Renderer Init Success");
|
||||
m_window.update_viewport();
|
||||
//MapTable::init_map();
|
||||
m_texture_manager.init_texture();
|
||||
Logger::info("Texture Load Success");
|
||||
m_world.init_world();
|
||||
Logger::info("World Init Success");
|
||||
m_texture_array = m_texture_manager.get_texture_array();
|
||||
|
||||
m_camera.camera_init(&m_world.get_player("TestPlayer"));
|
||||
|
||||
}
|
||||
@@ -150,8 +156,8 @@ int App::start_cubed_application(int argc, char** argv) {
|
||||
App app;
|
||||
|
||||
try {
|
||||
|
||||
app.init();
|
||||
Logger::info("Game Init Finish Start Run...");
|
||||
app.run();
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -102,7 +102,7 @@ void World::init_world() {
|
||||
m_chunks.emplace(pos, Chunk(*this, pos));
|
||||
}
|
||||
}
|
||||
Logger::info("World init finfish");
|
||||
Logger::info("Chunk Init Finish");
|
||||
|
||||
for (auto& chunk_map : m_chunks) {
|
||||
auto& [chunk_pos, chunk] = chunk_map;
|
||||
@@ -116,8 +116,10 @@ void World::init_world() {
|
||||
chunk.gen_vertex_data();
|
||||
|
||||
}
|
||||
Logger::info("Chunk Block Init Finish");
|
||||
// init players
|
||||
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
|
||||
Logger::info("TestPlayer Create Finish");
|
||||
}
|
||||
|
||||
void World::render(const glm::mat4& mvp_matrix) {
|
||||
|
||||
@@ -97,7 +97,7 @@ void TextureManager::load_ui_texture(unsigned id) {
|
||||
void TextureManager::init_texture() {
|
||||
|
||||
MapTable::init_map();
|
||||
|
||||
Logger::info("Map Init Success");
|
||||
glGenTextures(1, &m_texture_array);
|
||||
Tools::check_opengl_error();
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
|
||||
@@ -112,7 +112,7 @@ void TextureManager::init_texture() {
|
||||
for (int i = 0; i < MAX_BLOCK_NUM; i++) {
|
||||
load_block_texture(i);
|
||||
}
|
||||
|
||||
Logger::info("Block Texture Load Success");
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
|
||||
Tools::check_opengl_error();
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
@@ -33,7 +33,7 @@ void Window::update_viewport() {
|
||||
|
||||
void Window::init() {
|
||||
if (!glfwInit()) {
|
||||
Logger::error("glfwinit fail");
|
||||
Logger::error("glfw init fail");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user