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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(ui): add ItemSlot widget and refactor hotbar to use it
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29
include/Cubed/ui/item_slot.hpp
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29
include/Cubed/ui/item_slot.hpp
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@@ -0,0 +1,29 @@
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#pragma once
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#include "Cubed/gameplay/block.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/widget.hpp"
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namespace Cubed {
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class TextureManager;
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class ItemSlot : public Widget {
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public:
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static constexpr float DEFAULT_WIDTH = 16.0f;
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static constexpr float DEFAULT_HEIGHT = 16.0f;
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ItemSlot(Widget* parent);
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ItemSlot& set_default_background(TextureManager& m_texture_manager);
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ItemSlot& set_scale(float m_scale);
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ItemSlot& set_item(BlockType id, const Texture* texture);
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float width() const override;
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float height() const override;
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private:
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static constexpr const char* DEFAULT_SLOT_PATH = "texture/ui/slot.png";
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void on_render(Renderer& renderer) override;
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void on_update(float dt) override;
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std::unique_ptr<Image> m_background;
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std::unique_ptr<Image> m_foreground;
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BlockType m_block_type;
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float m_scale = 1.0f;
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};
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} // namespace Cubed
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@@ -2,6 +2,7 @@
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#include "Cubed/ui/chat_box.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/item_slot.hpp"
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#include "Cubed/ui/row_layout.hpp"
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#include "Cubed/ui/ui_manager.hpp"
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#include "Cubed/ui/widget.hpp"
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@@ -35,7 +36,6 @@ private:
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Label* m_disbable_voice = nullptr;
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RowLayout* m_hotbar = nullptr;
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std::vector<Image*> m_hotbar_items;
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std::vector<Image*> m_hotbar_slot;
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std::vector<ItemSlot*> m_hotbar_slot;
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};
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} // namespace Cubed
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@@ -90,4 +90,5 @@ target_sources(${PROJECT_NAME}
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audio/audio_stream_source.cpp
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tools/sensitive_filter.cpp
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ui/row_layout.cpp
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ui/item_slot.cpp
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)
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60
src/ui/item_slot.cpp
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60
src/ui/item_slot.cpp
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@@ -0,0 +1,60 @@
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#include "Cubed/ui/item_slot.hpp"
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namespace Cubed {
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ItemSlot::ItemSlot(Widget* parent) : Widget(parent) {
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m_background = std::make_unique<Image>(this);
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m_background->set_fill_parent(true);
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m_foreground = std::make_unique<Image>(this);
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m_foreground->set_texture(nullptr, false).set_fill_parent(true);
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Widget::set_width(DEFAULT_WIDTH);
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Widget::set_height(DEFAULT_HEIGHT);
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}
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ItemSlot& ItemSlot::set_default_background(TextureManager& texture_manager) {
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m_background->set_image(DEFAULT_SLOT_PATH, texture_manager, false);
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return *this;
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}
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ItemSlot& ItemSlot::set_scale(float scale) {
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m_scale = scale;
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update_border();
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return *this;
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}
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ItemSlot& ItemSlot::set_item(BlockType id, const Texture* texture) {
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m_foreground->set_texture(texture, false);
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m_block_type = id;
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return *this;
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}
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float ItemSlot::width() const {
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if (m_fill_width || m_fill_parent) {
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return Widget::width();
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}
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return Widget::width() * m_scale;
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}
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float ItemSlot::height() const {
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if (m_fill_width || m_fill_parent) {
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return Widget::height();
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}
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return Widget::height() * m_scale;
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}
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void ItemSlot::on_render(Renderer& renderer) {
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Widget::on_render(renderer);
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if (m_background) {
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m_background->render(renderer);
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}
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if (m_foreground) {
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m_foreground->render(renderer);
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}
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}
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void ItemSlot::on_update(float dt) {
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if (m_background) {
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m_background->update(dt);
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}
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if (m_foreground) {
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m_foreground->update(dt);
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}
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Widget::on_update(dt);
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}
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} // namespace Cubed
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@@ -34,13 +34,10 @@ void WorldUIManager::init() {
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hotbar.set_anchor(Anchor::BOTTOM_CENTER);
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m_hotbar = &hotbar;
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for (size_t i = 0; i < ClientPlayer::HOTBAR_SUM; ++i) {
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auto& bg = hotbar.add_child<Image>();
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bg.set_image("texture/ui/slot.png", texture_manager, true);
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bg.set_scale(5.0f);
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auto& item = bg.add_child<Image>();
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item.set_fill_parent(true).set_anchor(Anchor::CENTER);
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m_hotbar_items.emplace_back(&item);
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m_hotbar_slot.emplace_back(&bg);
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auto& slot = hotbar.add_child<ItemSlot>();
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slot.set_default_background(texture_manager);
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slot.set_scale(5.0f);
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m_hotbar_slot.emplace_back(&slot);
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}
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update_hotbar();
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}
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@@ -144,9 +141,9 @@ void WorldUIManager::update_hotbar() {
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m_hotbar_slot[i]->set_border_visale(false);
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}
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if (type == 0) {
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m_hotbar_items[i]->set_texture(nullptr, false);
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m_hotbar_slot[i]->set_item(0, nullptr);
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} else {
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m_hotbar_items[i]->set_texture(item_texture[type].get(), false);
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m_hotbar_slot[i]->set_item(type, item_texture[type].get());
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}
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}
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}
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