feat(client): add client-side chunk, player, world and network classes

This commit is contained in:
2026-06-24 21:49:30 +08:00
parent 4e6f29bedd
commit c92e2249a4
5 changed files with 444 additions and 0 deletions

View File

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#include "Cubed/gameplay/network_client.hpp"
#include "Cubed/tools/log.hpp"
namespace Cubed {
NetworkClient::NetworkClient() : m_socket(m_io) {}
NetworkClient::~NetworkClient() { close(); }
void NetworkClient::start(std::string ip, int port) {
if (m_net_thread.joinable()) {
return;
}
m_net_thread = std::thread([self = shared_from_this(), ip, port]() {
asio::co_spawn(self->m_strand, self->connect(ip, port), asio::detached);
self->m_io.run();
});
}
asio::awaitable<void> NetworkClient::connect(std::string ip, int port) {
try {
auto ex = co_await asio::this_coro::executor;
tcp::resolver resolver(ex);
auto eps = co_await resolver.async_resolve(ip, std::to_string(port),
asio::use_awaitable);
co_await async_connect(m_socket, eps, asio::use_awaitable);
asio::co_spawn(m_strand, read_loop(), asio::detached);
co_return;
} catch (const std::exception& e) {
Logger::error("Client Error {}", e.what());
}
}
asio::awaitable<void> NetworkClient::read_loop() {
try {
while (true) {
std::array<char, HEADER_LEN> header;
co_await asio::async_read(m_socket, asio::buffer(header),
asio::use_awaitable);
uint32_t total_len_net;
std::memcpy(&total_len_net, header.data(), sizeof(total_len_net));
uint32_t total_len = ntohl(total_len_net);
uint16_t cmd_id_net;
std::memcpy(&cmd_id_net, header.data() + 4, sizeof(cmd_id_net));
uint16_t cmd_id = ntohs(cmd_id_net);
if (total_len < HEADER_LEN || total_len > MAX_PACKET_SIZE) {
throw std::runtime_error("invalid packet length");
}
uint32_t body_len = total_len - HEADER_LEN;
std::vector<uint8_t> body_data(body_len);
if (body_len > 0) {
co_await asio::async_read(m_socket, asio::buffer(body_data),
asio::use_awaitable);
}
constexpr auto& to_num = std::to_underlying<PacketEnum>;
switch (cmd_id) {
case to_num(PacketEnum::LOGIN_RSP): {
}
}
}
} catch (const asio::system_error& e) {
auto ec = e.code();
if (ec == asio::error::eof || ec == asio::error::operation_aborted) {
Logger::info("Client disconnected");
} else {
Logger::warn("Asio Error {}", e.what());
}
close();
} catch (const std::exception& e) {
Logger::error("Session Error {}", e.what());
close();
} catch (...) {
Logger::error("Unknow Error");
close();
}
co_return;
}
void NetworkClient::send(std::shared_ptr<std::vector<uint8_t>> packet) {
asio::post(m_strand, [self = shared_from_this(),
packet = std::move(packet)]() mutable {
bool idle = self->m_write_queue.empty();
self->m_write_queue.emplace_back(std::move(packet));
if (idle) {
self->do_write();
}
});
}
void NetworkClient::do_write() {
auto self = shared_from_this();
asio::async_write(
m_socket, asio::buffer(*(m_write_queue.front())),
asio::bind_executor(m_strand, [self](std::error_code ec, size_t) {
if (ec) {
Logger::warn("Write Ec {}", ec.message());
self->close();
return;
}
self->m_write_queue.pop_front();
if (!self->m_write_queue.empty()) {
self->do_write();
}
}));
}
void NetworkClient::close() {
if (m_closed.exchange(true)) {
return;
}
std::error_code ec;
m_socket.shutdown(tcp::socket::shutdown_both, ec);
m_socket.close(ec);
}
} // namespace Cubed