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https://github.com/zhenyan121/Cubed.git
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refactor: add framebuffer resize event and separate UI management
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88
src/ui/world_ui_manager.cpp
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88
src/ui/world_ui_manager.cpp
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#include "Cubed/ui/world_ui_manager.hpp"
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#include "Cubed/app.hpp"
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/render/renderer.hpp"
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/scene/world_scene.hpp"
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namespace Cubed {
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WorldUIManager::WorldUIManager(WorldScene& scene) : m_scene(scene) {}
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WorldUIManager::~WorldUIManager() {}
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void WorldUIManager::init() {
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auto crosshair = std::make_unique<Image>();
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crosshair->set_image("texture/ui/0.png",
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m_scene.scene_manager().app().texture_manager());
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auto& renderer = m_scene.scene_manager().app().renderer();
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crosshair
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->set_position(renderer.window_width() / 2 + crosshair->width() / 2,
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renderer.window_height() / 2 + crosshair->height() / 2)
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.set_scale(3.0f);
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m_widgets.try_emplace("crosshair", std::move(crosshair));
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}
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void WorldUIManager::update(float) {}
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void WorldUIManager::render(Renderer& renderer) {
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renderer.begin_render_ui();
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auto& widget = DebugCollector::get().get_widget();
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widget.render(renderer);
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for (auto& widget : m_widgets) {
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widget.second->render(renderer);
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}
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renderer.end_render_ui();
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}
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bool WorldUIManager::handle_event(const Event& e) {
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return std::visit(
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Overloaded{[](const MouseMoveEvent&) { return false; },
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[this](const MouseButtonEvent& e) {
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if (handle_mouse_button_event(e)) {
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return true;
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}
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return false;
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},
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[this](const MouseWheelEvent& e) {
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if (handle_mouse_wheel_event(e)) {
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return true;
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}
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return false;
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},
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[this](const KeyEvent& e) {
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if (handle_key_event(e)) {
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return true;
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}
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return false;
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},
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[](const TextInputEvent&) { return false; },
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[this](const WindowResizeEvent& e) {
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handle_window_resize_event(e);
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return false;
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},
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[](const FrameBufferResizeEvent&) { return false; }
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},
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e);
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}
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bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent&) {
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return false;
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}
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bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
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auto it = m_widgets.find("crosshair");
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if (it != m_widgets.end()) {
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auto* crosshair = dynamic_cast<Image*>(it->second.get());
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if (crosshair) {
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crosshair->set_position(e.width / 2 + crosshair->width() / 2,
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e.height / 2 + crosshair->height() / 2);
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}
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}
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return false;
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}
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bool WorldUIManager::handle_mouse_wheel_event(const MouseWheelEvent&) {
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return false;
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}
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bool WorldUIManager::handle_key_event(const KeyEvent&) { return false; }
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} // namespace Cubed
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