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feat: smooth player movement
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@@ -12,13 +12,15 @@ class World;
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class Player {
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private:
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constexpr static float ACCELERATION = 30.0f;
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constexpr static float DECELERATION = 50.0f;
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float m_yaw;
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float m_pitch;
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float m_sensitivity = 0.05f;
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float m_speed = 10.0f;
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float m_speed = 5.0f;
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// player is tow block tall, the pos is the lower pos
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glm::vec3 m_player_pos = glm::vec3(0.0f, 15.0f, 0.0f);
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glm::vec3 m_front = glm::vec3(0, 0, -1);
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