refactor(gameplay): separate player logic into manager and ECS components

This commit is contained in:
2026-07-28 21:00:04 +08:00
parent 0ff5820e6e
commit d15037e7a3
26 changed files with 640 additions and 493 deletions

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@@ -97,7 +97,7 @@ target_sources(${PROJECT_NAME}
render/model_renderer.cpp
gameplay/chunk.cpp
gameplay/hitbox_manager.cpp
gameplay/entity.cpp
gameplay/systems/physical_system.cpp
gameplay/systems/speed_system.cpp
gameplay/client_player_manager.cpp
)