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refactor(gameplay): separate player logic into manager and ECS components
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@@ -97,7 +97,7 @@ target_sources(${PROJECT_NAME}
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render/model_renderer.cpp
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gameplay/chunk.cpp
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gameplay/hitbox_manager.cpp
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gameplay/entity.cpp
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gameplay/systems/physical_system.cpp
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gameplay/systems/speed_system.cpp
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gameplay/client_player_manager.cpp
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)
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