refactor: move server logic to WorldScene and refactor UI methods

This commit is contained in:
2026-07-14 09:44:52 +08:00
parent 558fd6311d
commit d1db165ca3
13 changed files with 59 additions and 49 deletions

View File

@@ -1,7 +1,5 @@
#pragma once
#include "Cubed/audio/audio_engine.hpp"
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/gameplay/server_world.hpp"
#define GLFW_INCLUDE_NONE
#include "Cubed/argument.hpp"
#include "Cubed/config.hpp"
@@ -40,7 +38,7 @@ public:
Renderer& renderer();
TextureManager& texture_manager();
Window& window();
ServerWorld& server_world();
Config& config();
const Argument& argument() const;
AudioEngine& audio();
@@ -49,7 +47,7 @@ private:
Config m_game_config;
TextureManager m_texture_manager;
NetworkServer m_server;
AudioEngine m_audio;
Renderer m_renderer;

View File

@@ -3,6 +3,7 @@
#include "Cubed/camera.hpp"
#include "Cubed/dev_panel.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/world_ui_manager.hpp"
namespace Cubed {
@@ -26,11 +27,13 @@ public:
Camera& camera();
SceneManager& scene_manager();
ClientWorld& client_world();
ServerWorld& server_world();
private:
SceneManager& m_scene_manager;
DevPanel m_dev_panel;
Camera m_camera;
NetworkServer m_server;
std::shared_ptr<NetworkClient> m_client;
ClientWorld m_client_world;
WorldUIManager m_ui_manager;

View File

@@ -16,9 +16,6 @@ public:
Button& operator=(const Button&) = delete;
Button& operator=(Button&&) = delete;
void render(Renderer& renderer) override;
void update(float dt) override;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
void set_window_size(int width, int height) override;
@@ -54,5 +51,8 @@ private:
std::unique_ptr<Image> m_background;
std::unique_ptr<Label> m_foreground;
bool m_hovered = false;
void on_render(Renderer& renderer) override;
void on_update(float dt) override;
};
} // namespace Cubed

View File

@@ -9,8 +9,6 @@ class TextureManager;
class Image : public Widget {
public:
Image(Widget* parent);
void update(float dt) override;
void render(Renderer& renderer) override;
Image& set_image(const std::string& path, TextureManager& texture_manager);
float width() const override;
@@ -20,6 +18,8 @@ public:
float scale() const;
private:
void on_render(Renderer& renderer) override;
const Texture* m_texture = nullptr;
glm::vec2 m_pos{0.0f, 0.0f};
float m_scale = 1.0f;

View File

@@ -18,8 +18,6 @@ public:
Label& set_color(Color color);
Label& set_scale(float scale);
virtual void update(float dt) override;
virtual void render(Renderer& renderer) override;
const UIVertexData& data() const;

View File

@@ -12,9 +12,6 @@ public:
Rect(Widget* parent);
~Rect();
void update(float dt) override;
void render(Renderer& renderer) override;
float width() const override;
float height() const override;
float alpha() const;
@@ -31,6 +28,9 @@ public:
Color color() const;
private:
void on_update(float dt) override;
void on_render(Renderer& renderer) override;
Color m_color = Color::WHITE;
float m_width = 0.0f;
float m_height = 0.0f;