From dc1ef70231f0d85097a4e0561be29b892b0245aa Mon Sep 17 00:00:00 2001 From: zhenyan121 <3367366583@qq.com> Date: Wed, 17 Jun 2026 21:13:23 +0800 Subject: [PATCH] fix(texture): set texture wrap mode to clamp to edge --- src/texture_manager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/texture_manager.cpp b/src/texture_manager.cpp index 26a0bda..915d946 100644 --- a/src/texture_manager.cpp +++ b/src/texture_manager.cpp @@ -164,6 +164,8 @@ void TextureManager::init_block() { glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glGenerateMipmap(GL_TEXTURE_2D_ARRAY); if (m_aniso >= 1) { glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,