fix: data race in world::init_world()

This commit is contained in:
2026-04-18 15:14:11 +08:00
parent 11b6e88d0d
commit de4df4b476
6 changed files with 71 additions and 25 deletions

View File

@@ -106,11 +106,22 @@ void World::init_world() {
chunk.gen_vertex_data(neighbor_block);
}
*/
std::for_each(std::execution::par, m_chunks.begin(), m_chunks.end(), [](auto& chunk_map){
auto& [chunk_pos, chunk] = chunk_map;
chunk.init_chunk();
std::vector<Chunk*> chunk_ptrs;
chunk_ptrs.reserve(m_chunks.size());
for (auto& [pos, chunk] : m_chunks) {
chunk_ptrs.push_back(&chunk);
}
std::for_each(std::execution::par, chunk_ptrs.begin(), chunk_ptrs.end(), [](auto& chunk){
chunk->init_chunk();
});
std::atomic<int> sync{0};
sync.store(1, std::memory_order_release);
sync.load(std::memory_order_acquire);
std::vector<ChunkRenderData> pending_gen_data;
pending_gen_data.reserve(m_chunks.size());
for (auto& [pos, chunk] : m_chunks) {
ChunkRenderData data;
data.chunk = &chunk;
@@ -239,7 +250,7 @@ void World::gen_chunks_internal() {
new_chunks.push_back({pos, Chunk(*this, pos)});
}
std::unordered_map<ChunkPos, const Chunk&, ChunkPos::Hash> neighbor;
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash> neighbor;
{
std::lock_guard lk(m_chunks_mutex);
@@ -247,7 +258,7 @@ void World::gen_chunks_internal() {
for (const auto& dir : CHUNK_DIR) {
auto it = m_chunks.find(pos + dir);
if (it != m_chunks.end()) {
neighbor.insert({it->first, (it->second)});
neighbor.insert({it->first, &(it->second)});
}
}
}
@@ -258,7 +269,7 @@ void World::gen_chunks_internal() {
for (auto& [pos, chunk] : new_chunks) {
chunk.init_chunk();
neighbor.insert({pos, chunk});
neighbor.insert({pos, &chunk});
}
@@ -266,7 +277,7 @@ void World::gen_chunks_internal() {
for (int i = 0; i < 4; i++) {
auto it = neighbor.find(pos + CHUNK_DIR[i]);
if (it != neighbor.end()) {
neighbor_block[i] = &(it->second.get_chunk_blocks());
neighbor_block[i] = &(it->second->get_chunk_blocks());
} else {
neighbor_block[i] = nullptr;
}
@@ -340,7 +351,7 @@ bool World::is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_ex
int World::get_block(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = chunk_pos(block_pos.x, block_pos.z);
std::lock_guard lk(m_chunks_mutex);
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
if (it == m_chunks.end()) {
@@ -361,6 +372,7 @@ int World::get_block(const glm::ivec3& block_pos) const {
bool World::is_block(const glm::ivec3& block_pos) const{
auto [chunk_x, chunk_z] = chunk_pos(block_pos.x, block_pos.z);
std::lock_guard lk(m_chunks_mutex);
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
if (it == m_chunks.end()) {
@@ -390,7 +402,7 @@ void World::set_block(const glm::ivec3& block_pos, unsigned id) {
world_z = block_pos.z;
auto [chunk_x, chunk_z] = chunk_pos(world_x, world_z);
std::lock_guard lk(m_chunks_mutex);
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
if (it == m_chunks.end()) {