fix: outline not disappearing when no block is targeted

This commit is contained in:
2026-03-14 11:36:04 +08:00
parent f392a656a7
commit e51a398abe
5 changed files with 37 additions and 28 deletions

View File

@@ -3,6 +3,7 @@
#include <Cubed/config.hpp>
#include <optional>
#include <string>
struct MoveState {
bool forward = false;
@@ -30,6 +31,7 @@ private:
glm::vec3 m_right;
MoveState m_move_state;
std::optional<glm::ivec3> m_look_block_pos = std::nullopt;
std::string m_name;
World& m_world;
@@ -39,6 +41,7 @@ public:
Player(World& world, const std::string& name);
~Player();
const glm::vec3& get_front() const;
const std::optional<glm::ivec3>& get_look_block_pos() const;
const glm::vec3& get_player_pos() const;
const MoveState& get_move_state() const;

View File

@@ -1,4 +1,5 @@
#pragma once
#include <optional>
#include <unordered_map>
#include <Cubed/gameplay/chunk.hpp>
@@ -8,7 +9,6 @@ class Player;
class World {
private:
BlockRenderData m_block_render_data;
glm::ivec3 last_block_pos = glm::ivec3(0, 0, 0);
std::unordered_map<ChunkPos , Chunk, ChunkPos::Hash> m_chunks;
std::unordered_map<std::size_t, Player> m_players;
public:
@@ -17,11 +17,10 @@ public:
~World();
const BlockRenderData& get_block_render_data(int x, int y ,int z);
const glm::ivec3& get_last_block_pos() const;
const std::optional<glm::ivec3>& get_look_block_pos(const std::string& name) const;
Player& get_player(const std::string& name);
void init_world();
bool is_block(const glm::ivec3& block_pos) const;
void mark_looked_block(const glm::ivec3& block_pos);
void render();
void update(float delta_time);