fix: outline not disappearing when no block is targeted

This commit is contained in:
2026-03-14 11:36:04 +08:00
parent f392a656a7
commit e51a398abe
5 changed files with 37 additions and 28 deletions

View File

@@ -211,8 +211,17 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
return m_block_render_data;
}
const glm::ivec3& World::get_last_block_pos() const {
return last_block_pos;
const std::optional<glm::ivec3>& World::get_look_block_pos(const std::string& name) const{
static std::optional<glm::ivec3> null_pos = std::nullopt;
auto it = m_players.find(HASH::str(name));
if (it == m_players.end()) {
LOG::error("Can't find player {}", name);
CUBED_ASSERT(0);
return null_pos;
}
return it->second.get_look_block_pos();
}
Player& World::get_player(const std::string& name){
@@ -255,13 +264,6 @@ void World::init_world() {
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
}
void World::mark_looked_block(const glm::ivec3& block_pos) {
if (last_block_pos == block_pos) {
return;
}
last_block_pos = block_pos;
}
void World::render() {
for (const auto& chunk_map : m_chunks) {
const auto& [pos, chunk] = chunk_map;