feat(gameplay): add player logout and disconnect handling

This commit is contained in:
2026-06-26 17:05:09 +08:00
parent 25e9b0e0d3
commit e5e84848a9
11 changed files with 110 additions and 13 deletions

View File

@@ -46,6 +46,22 @@ void ServerWorld::send_time() {
}
void ServerWorld::init_world() {
register_timer("player disconnect", 5, [this]() {
std::vector<std::string> disconnect;
{
std::shared_lock lock(m_player_mutex);
for (auto& [uuid, player] : m_players) {
if (player.is_disconnect(m_game_ticks)) {
disconnect.emplace_back(uuid);
}
}
}
for (auto& uuid : disconnect) {
handle_player_exit(uuid);
}
});
m_cave_carcer.init(ChunkGenerator::seed());
m_river_worm.init(ChunkGenerator::seed());
m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
@@ -53,9 +69,6 @@ void ServerWorld::init_world() {
auto t1 = std::chrono::system_clock::now();
// init players
// m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
start_gen_thread();
init_chunks();
auto t2 = std::chrono::system_clock::now();
@@ -409,6 +422,7 @@ void ServerWorld::sync_player_pos(const std::string& uuid, float x, float y,
return;
}
it->second.update_pos(x, y, z);
it->second.update_sync_gametick(m_game_ticks);
name = it->second.get_name();
}
@@ -442,9 +456,9 @@ void ServerWorld::handle_player_login(const std::string& name,
Logger::info("Player {} (uuid {}) join the world", name, uuid);
{
std::lock_guard lock(m_player_mutex);
m_players.emplace(std::piecewise_construct,
std::forward_as_tuple(std::string(uuid)),
std::forward_as_tuple(name, uuid, *this, session));
m_players.emplace(
std::piecewise_construct, std::forward_as_tuple(std::string(uuid)),
std::forward_as_tuple(name, uuid, *this, session, m_game_ticks));
}
m_uuid_to_name.emplace(uuid, name);
LoginRsp rsp;
@@ -458,13 +472,29 @@ void ServerWorld::handle_player_exit(const std::string& uuid) {
std::lock_guard lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it != m_players.end()) {
Logger::info("Player {} Exit the Server", it->second.get_name());
m_players.erase(it);
} else {
Logger::error("Player {} isn't in Server", uuid);
return;
}
}
m_uuid_to_name.erase(uuid);
std::vector<std::shared_ptr<Session>> sessions;
{
std::shared_lock lock(m_player_mutex);
for (auto& [uuid, player] : m_players) {
sessions.emplace_back(player.get_session());
}
}
for (auto& s : sessions) {
LogoutRsp rsp;
rsp.set_uuid(uuid);
s->send(make_packet(rsp));
}
}
glm::vec3 ServerWorld::get_player_pos(const std::string& uuid) const {
@@ -519,6 +549,7 @@ void ServerWorld::handle_chunk_req(const std::string& uuid, ChunkPos pos) {
auto it = m_players.find(uuid);
if (it != m_players.end()) {
s = it->second.get_session();
it->second.update_sync_gametick(m_game_ticks);
}
}
if (!s) {