mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: chunk generation logic
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@@ -11,7 +11,6 @@
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namespace Cubed {
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static constexpr ChunkPos CHUNK_DIR[] {
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{1, 0}, {-1, 0}, {0, 1}, {0, -1}
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};
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@@ -75,6 +74,7 @@ Player& World::get_player(const std::string& name){
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}
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void World::init_world() {
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m_chunks.reserve(DISTANCE * DISTANCE);
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auto t1 = std::chrono::system_clock::now();
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for (int s = 0; s < DISTANCE; s++) {
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for (int t = 0; t < DISTANCE; t++) {
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@@ -86,28 +86,21 @@ void World::init_world() {
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m_chunks.emplace(pos, Chunk(*this, pos));
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}
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}
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/*
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.init_chunk();
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}
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// After block gen fininshed
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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for (auto& [pos, chunk] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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auto it = m_chunks.find(pos + CHUNK_DIR[i]);
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if (it != m_chunks.end()) {
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neighbor_block[i] = &(it->second.get_chunk_blocks());
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} else {
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neighbor_block[i] = nullptr;
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}
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}
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chunk.gen_vertex_data(neighbor_block);
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}
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*/
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Logger::info("Max Support Thread is {}", std::thread::hardware_concurrency());
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init_chunks();
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auto t2 = std::chrono::system_clock::now();
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auto d = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
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Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
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// init players
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m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
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Logger::info("TestPlayer Create Finish");
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start_gen_thread();
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}
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/*
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void World::init_chunks() {
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std::vector<Chunk*> chunk_ptrs;
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chunk_ptrs.reserve(m_chunks.size());
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for (auto& [pos, chunk] : m_chunks) {
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@@ -148,14 +141,81 @@ void World::init_world() {
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chunk.upload_to_gpu();
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}
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auto t2 = std::chrono::system_clock::now();
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auto d = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
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Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
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// init players
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m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
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Logger::info("TestPlayer Create Finish");
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}
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*/
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start_gen_thread();
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void World::init_chunks() {
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_one();
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}
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std::array<const Chunk*, 4> neighbor_chunks;
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for (auto& [pos, chunks] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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neighbor_chunks[i] = nullptr;
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continue;
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}
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neighbor_chunks[i] = &it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_three();
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}
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std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
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for (auto& [pos, chunks] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second.get_heightmap();
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap);
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}
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_five();
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chunks.gen_phase_six();
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}
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std::atomic<int> sync{0};
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sync.store(1, std::memory_order_release);
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sync.load(std::memory_order_acquire);
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std::vector<ChunkRenderData> pending_gen_data;
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pending_gen_data.reserve(m_chunks.size());
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for (auto& [pos, chunk] : m_chunks) {
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ChunkRenderData data;
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data.chunk = &chunk;
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for (int i = 0; i < 4; i++) {
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auto it = m_chunks.find(pos + CHUNK_DIR[i]);
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if (it != m_chunks.end()) {
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data.neighbor_block[i] = &(it->second.get_chunk_blocks());
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} else {
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data.neighbor_block[i] = nullptr;
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}
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}
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pending_gen_data.emplace_back(std::move(data));
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}
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std::for_each(std::execution::par, pending_gen_data.begin(), pending_gen_data.end(), [](ChunkRenderData& data){
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if(!data.chunk) {
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return ;
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}
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data.chunk->gen_vertex_data(data.neighbor_block);
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});
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.upload_to_gpu();
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}
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}
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@@ -215,6 +275,7 @@ void World::gen_chunks_internal() {
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Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
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if (need_gen_chunks_pos.empty()) {
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m_could_gen = true;
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return;
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}
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ChunkUpdateList new_chunks;
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@@ -229,8 +290,49 @@ void World::gen_chunks_internal() {
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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// build new chunk, but the neighbor in m_chunks also need to re-build
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for (auto& [pos, chunk] : new_chunks) {
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chunk.init_chunk();
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chunk.gen_phase_one();
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}
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std::array<const Chunk*, 4> neighbor_chunks;
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for (auto& [pos, chunks] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunks[i] = nullptr;
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continue;
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}
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neighbor_chunks[i] = it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_three();
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}
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std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
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for (auto& [pos, chunks] : new_chunks) {
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{
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//std::lock_guard lk(m_chunks_mutex);
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second->get_heightmap();
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}
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap);
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}
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_five();
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chunks.gen_phase_six();
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}
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for (auto& [pos, chunk] : new_chunks) {
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@@ -371,6 +473,11 @@ void World::stop_gen_thread() {
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}
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void World::need_gen() {
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if (!m_could_gen) {
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Logger::warn("It is generating or consuming new chunks");
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return;
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}
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m_could_gen = false;
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{
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std::lock_guard lk(m_gen_player_pos_mutex);
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m_gen_player_pos = get_player("TestPlayer").get_player_pos();
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@@ -509,9 +616,16 @@ void World::update(float delta_time) {
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// unified compute vertex data before rendering
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{
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std::lock_guard lk(m_chunks_mutex);
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bool consumed = false;
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for (auto& x : m_new_chunk) {
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m_chunks.insert_or_assign(x.first, std::move(x.second));
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consumed = true;
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}
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if (consumed) {
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m_could_gen = true;
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}
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m_render_snapshots.clear();
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for (auto& [pos, chunk] : m_chunks) {
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if (chunk.is_dirty()) {
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