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feat: add gravity
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@@ -6,7 +6,7 @@ constexpr int MAX_BLOCK_NUM = 2;
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constexpr int CHUCK_SIZE = 16;
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constexpr int DISTANCE = 8;
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constexpr int MAX_BLOCK_STATUS = 1;
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constexpr float FOV = 70.0f;
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constexpr float VERTICES_POS[6][6][3] = {
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// ===== front (z = +1) =====
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-0.5f, -0.5f, 0.5f, // bottom left
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