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fix: can't load image
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@@ -151,11 +151,3 @@ if (UNIX AND NOT APPLE)
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target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
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endif()
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${PROJECT_SOURCE_DIR}/src/shaders"
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"$<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders"
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COMMENT "Copying shaders to output directory"
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)
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@@ -125,7 +125,7 @@ namespace Tools {
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CUBED_ASSERT_MSG(fs::is_regular_file(path), path.c_str());
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unsigned char* data = nullptr;
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int width, height, channels;
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data = SOIL_load_image(path.c_str(), &width, &height, &channels, SOIL_LOAD_AUTO);
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data = SOIL_load_image(path.string().c_str(), &width, &height, &channels, SOIL_LOAD_AUTO);
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CUBED_ASSERT_MSG(data, "Could not load texture" + path.string());
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return data;
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