feat: add map table to save block index

This commit is contained in:
2026-03-07 14:44:08 +08:00
parent 2ad9deff3e
commit eccd744f8b
9 changed files with 128 additions and 55 deletions

View File

@@ -1,26 +1,24 @@
#pragma once
#include <glad/glad.h>
#include <string>
#include <unordered_map>
#include <vector>
#include <Cubed/gameplay/block.hpp>
#include <Cubed/tools/shader_tools.hpp>
struct BlockTexture {
std::string name;
std::vector<GLuint> texture;
};
class TextureManager {
private:
static std::size_t make_hash(std::string);
std::unordered_map<std::size_t, BlockTexture> m_block_textures;
std::vector<BlockTexture> m_block_textures;
public:
TextureManager();
~TextureManager();
const BlockTexture& get_block_texture(std::string name);
const BlockTexture& get_block_texture(const std::string& block_name);
const BlockTexture& get_block_texture(unsigned block_id);
void delet_texture();
void load_block_texture(std::string block_name);
void load_block_texture(const std::string& block_name);
void load_block_texture(unsigned block_id);
// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
void init_texture();
};