mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(gameplay): replace client thread with timer-based system and add entity manager
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
#include "Cubed/gameplay/chat_message.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/client_chunk.hpp"
|
||||
#include "Cubed/gameplay/client_entity_manager.hpp"
|
||||
#include "Cubed/gameplay/client_player_manager.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/local_player.hpp"
|
||||
@@ -84,6 +85,7 @@ public:
|
||||
Config& get_config();
|
||||
WorldScene& world_scene();
|
||||
ClientPlayerManager& player_manager();
|
||||
ClientEntityManager& entity_manager();
|
||||
void set_direct_exit();
|
||||
|
||||
void receive_chat_message(ChatMsg& msg);
|
||||
@@ -92,10 +94,10 @@ public:
|
||||
bool enable_voice_chat() const;
|
||||
int get_per_tick_time() const override;
|
||||
template <typename Fn>
|
||||
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_ticktimers.emplace(
|
||||
std::piecewise_construct, std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
void register_timer(std::string_view id, float threshold, Fn&& f) {
|
||||
m_timers.emplace(std::piecewise_construct,
|
||||
std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -126,14 +128,13 @@ private:
|
||||
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
|
||||
|
||||
ClientEntityManager m_entity_manager;
|
||||
ClientPlayerManager m_player_manager;
|
||||
ChunkHashMap m_chunks;
|
||||
AudioEngine& m_audio;
|
||||
Config& m_config;
|
||||
WorldScene& m_world_scene;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
std::jthread m_client_thread;
|
||||
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
@@ -144,7 +145,6 @@ private:
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
std::atomic<bool> m_exit_direct{false};
|
||||
std::atomic<bool> m_game_running{false};
|
||||
@@ -164,8 +164,6 @@ private:
|
||||
|
||||
Random m_random;
|
||||
|
||||
void client_run(std::stop_token token);
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
|
||||
void update_chunk(const ChunkPosSet& old, const ChunkPosSet& now);
|
||||
|
||||
@@ -60,8 +60,8 @@ enum class PacketEnum : uint16_t {
|
||||
BLOCK_CHANGE_REQ = 3003,
|
||||
BLOCK_CHANGE_RSP = 3004,
|
||||
S2C_CLEAR_ALL_CHUNKS = 3005,
|
||||
S2C_ENTITY_CREATE = 3006,
|
||||
UPDATE_TIME = 3006,
|
||||
S2C_ENTITY_CREATE = 3007,
|
||||
CHAT_MSG = 4001,
|
||||
VOICE_MSG = 4002,
|
||||
PING = 9001,
|
||||
|
||||
Reference in New Issue
Block a user