mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
feat: add outline for block that is looked
This commit is contained in:
@@ -7,6 +7,54 @@
|
||||
|
||||
|
||||
namespace Shader {
|
||||
|
||||
GLuint create_shader_program(const std::string& v_shader_path, const std::string& f_shader_path) {
|
||||
std::string v_shader_str = Shader::read_shader_source(v_shader_path);
|
||||
std::string f_shader_str = Shader::read_shader_source(f_shader_path);
|
||||
const char *v_shader_source = v_shader_str.c_str();
|
||||
const char *f_shader_source = f_shader_str.c_str();
|
||||
|
||||
GLuint v_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint f_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
GLint vc, fc;
|
||||
glShaderSource(v_shader, 1, &v_shader_source, NULL);
|
||||
glShaderSource(f_shader, 1, &f_shader_source, NULL);
|
||||
glCompileShader(v_shader);
|
||||
Shader::check_opengl_error();
|
||||
glGetShaderiv(v_shader, GL_COMPILE_STATUS, &vc);
|
||||
if (vc != 1) {
|
||||
LOG::error("vertex compilation failed");
|
||||
Shader::print_shader_log(v_shader);
|
||||
CUBED_ASSERT(0);
|
||||
}
|
||||
glCompileShader(f_shader);
|
||||
Shader::check_opengl_error();
|
||||
glGetShaderiv(f_shader, GL_COMPILE_STATUS, &fc);
|
||||
if (fc != 1) {
|
||||
LOG::error("vertex compilation failed");
|
||||
Shader::print_shader_log(f_shader);
|
||||
CUBED_ASSERT(0);
|
||||
}
|
||||
GLuint vf_program = glCreateProgram();
|
||||
glAttachShader(vf_program, v_shader);
|
||||
glAttachShader(vf_program, f_shader);
|
||||
glLinkProgram(vf_program);
|
||||
|
||||
GLint linked;
|
||||
Shader::check_opengl_error();
|
||||
glGetProgramiv(vf_program, GL_LINK_STATUS, &linked);
|
||||
if (linked != 1) {
|
||||
LOG::error("linking failed");
|
||||
Shader::print_program_info(vf_program);
|
||||
CUBED_ASSERT(0);
|
||||
}
|
||||
glDeleteShader(v_shader);
|
||||
glDeleteShader(f_shader);
|
||||
return vf_program;
|
||||
}
|
||||
|
||||
|
||||
void print_shader_log(GLuint shader) {
|
||||
int len = 0;
|
||||
int ch_written = 0;
|
||||
@@ -48,7 +96,7 @@ namespace Shader {
|
||||
}
|
||||
|
||||
|
||||
std::string read_shader_source(const char* file_path) {
|
||||
std::string read_shader_source(const std::string& file_path) {
|
||||
std::string content;
|
||||
std::ifstream file_stream(file_path, std::ios::in);
|
||||
|
||||
@@ -71,7 +119,7 @@ namespace Shader {
|
||||
}
|
||||
|
||||
unsigned char* load_image_data(const std::string& tex_image_path) {
|
||||
unsigned char* data;
|
||||
unsigned char* data = nullptr;
|
||||
int width, height, channels;
|
||||
data = SOIL_load_image(tex_image_path.c_str(), &width, &height, &channels, SOIL_LOAD_AUTO);
|
||||
std::string error_info = "Could not load texture " + tex_image_path;
|
||||
|
||||
Reference in New Issue
Block a user