mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
refactor: world generation (#17)
* refactor: use TBB for concurrent hash maps and parallelize chunk processing * fix: tbb link fail * refactor(chunk): remove biome check for caves in rivers and oceans * refactor(random): replace std distributions with custom implementations Avoid overhead and platform-dependent behavior of `<random>` distributions by using direct engine operations and integer arithmetic. This ensures deterministic, cross-platform results and improves performance. * refactor(generation): use chunk seed for cave and river paths - Use per-chunk seed instead of global path_id for cave and river generation. - Remove unused m_sum variables and m_path_id members. - Clamp river yaw within 10 degrees of initial direction. - Fix river radius interpolation (use t instead of 1-t). - Lower sea level from 64 to 63.
This commit is contained in:
@@ -58,6 +58,21 @@ if (WIN32)
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if(TARGET freetype)
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add_library(Freetype::Freetype ALIAS freetype)
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endif()
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set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
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set(BUILD_SHARED_LIBS ON)
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FetchContent_Declare(
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onetbb
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GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
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GIT_TAG v2023.0.0
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)
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set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
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set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
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FetchContent_MakeAvailable(onetbb)
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set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
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unset(_BUILD_SHARED_LIBS_SAVED)
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endif()
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FetchContent_Declare(
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@@ -83,7 +98,6 @@ FetchContent_MakeAvailable(tomlplusplus)
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add_subdirectory(third_party/imgui)
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set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
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add_executable(${PROJECT_NAME}
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@@ -164,10 +178,11 @@ target_link_libraries(${PROJECT_NAME}
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Freetype::Freetype
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tomlplusplus::tomlplusplus
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imgui
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tbb
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)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
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# target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
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endif()
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if (UNIX AND NOT APPLE)
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@@ -187,3 +202,19 @@ if (UNIX AND NOT APPLE)
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target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
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endif()
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if (WIN32)
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foreach(TBB_LIB IN ITEMS tbb tbbmalloc tbbmalloc_proxy)
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if(TARGET ${TBB_LIB})
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:${TBB_LIB}>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMENT "Copying ${TBB_LIB}.dll"
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)
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else()
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message(STATUS "Target ${TBB_LIB} not found, skipping copy")
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endif()
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endforeach()
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endif()
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@@ -6,7 +6,7 @@ namespace Cubed {
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constexpr int WORLD_SIZE_Y = 256;
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constexpr int CHUNK_SIZE = 16;
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constexpr int SEA_LEVEL = 64;
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constexpr int SEA_LEVEL = 63;
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constexpr int MAX_UI_NUM = 1;
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constexpr int MAX_BLOCK_STATUS = 1;
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@@ -1,10 +1,14 @@
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#pragma once
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#include "Cubed/gameplay/cave_path.hpp"
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#include <tbb/concurrent_hash_map.h>
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namespace Cubed {
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class CaveCarver {
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using CaveHashMap = tbb::concurrent_hash_map<unsigned, CavePath>;
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public:
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CaveCarver();
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std::unordered_map<unsigned, CavePath>& paths();
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CaveHashMap& paths();
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void init(unsigned world_seed);
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void reload(unsigned world_seed);
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void add_path(const glm::vec3& pos, unsigned chunk_seed);
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@@ -15,9 +19,8 @@ public:
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float& cave_probability();
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private:
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std::unordered_map<unsigned, CavePath> m_paths;
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CaveHashMap m_paths;
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unsigned m_seed = 0;
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int m_sum = 0;
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Random m_random;
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float m_cave_probability = 0.035f;
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};
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@@ -5,12 +5,16 @@
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#include "Cubed/tools/cubed_random.hpp"
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#include <glm/glm.hpp>
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#include <unordered_set>
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#include <tbb/concurrent_hash_map.h>
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namespace Cubed {
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class CavePath {
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using ChunkPosSet =
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tbb::concurrent_hash_map<ChunkPos, bool, ChunkPos::TBBHash>;
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public:
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CavePath(unsigned int world_seed, int path_id, const glm::vec3& start_pos);
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CavePath(unsigned int chunk_seed, unsigned world_seed,
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const glm::vec3& start_pos);
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const std::vector<PathPoint>& points() const;
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void clear_chunk(const ChunkPos& pos);
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bool is_finished() const;
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@@ -34,7 +38,6 @@ private:
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static inline int m_step_min = 10;
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static inline int m_step_max = 400;
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int m_path_id = 0;
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unsigned int m_seed = 0;
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float m_yaw = 0.0f;
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float m_pitch = 0.0f;
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@@ -44,7 +47,7 @@ private:
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Random m_random;
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std::vector<PathPoint> m_points;
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std::unordered_set<ChunkPos, ChunkPos::Hash> m_pending_chunks;
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ChunkPosSet m_pending_chunks;
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void collect_path_points();
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void precompute_chunk_coverage();
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};
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@@ -14,6 +14,8 @@ class World;
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// if want to use, do init_chunk(), gen_vertex_data() and
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class Chunk {
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private:
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using OptionalBlockVectorArray =
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std::array<std::optional<std::vector<BlockType>>, 4>;
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static constexpr int SIZE_X = CHUNK_SIZE;
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static constexpr int SIZE_Y = WORLD_SIZE_Y;
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static constexpr int SIZE_Z = CHUNK_SIZE;
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@@ -46,8 +48,7 @@ private:
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BiomeConditions m_conditions;
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void clear_dirty();
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void gen_vertices(
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const std::array<const std::vector<BlockType>*, 4>& neighbor_block);
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void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
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void gen_cross_plane_vertices(int world_x, int world_y, int world_z,
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BlockType id);
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@@ -97,8 +98,7 @@ public:
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// 1 : (-1, 0)
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// 2 : (0, 1)
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// 3 : (0, -1)
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void gen_vertex_data(
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const std::array<const std::vector<BlockType>*, 4>& neighbor_block);
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void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
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void upload_to_gpu();
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GLuint get_normal_vao() const;
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@@ -4,6 +4,7 @@
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#include "Cubed/gameplay/biome.hpp"
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#include "Cubed/gameplay/block.hpp"
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#include "Cubed/gameplay/builders/biome_builder.hpp"
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#include "Cubed/gameplay/path_point.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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#include <atomic>
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@@ -61,6 +62,9 @@ private:
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unsigned m_chunk_seed = 0;
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void make_biome_builder();
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void
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carve_worm(const std::vector<PathPoint>& points, const ChunkPos& chunk_pos,
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std::function<void(int /*x*/, int /*y*/, int /*z*/)> on_hit);
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};
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} // namespace Cubed
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@@ -16,7 +16,14 @@ struct ChunkPos {
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return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
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}
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};
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struct TBBHash {
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std::size_t hash(const ChunkPos& p) const {
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return ChunkPos::Hash{}(p);
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}
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bool equal(const ChunkPos& a, const ChunkPos& b) const {
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return a == b;
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}
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};
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ChunkPos operator+(const ChunkPos& pos) const {
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return ChunkPos{x + pos.x, z + pos.z};
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}
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@@ -5,13 +5,16 @@
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#include "Cubed/tools/cubed_random.hpp"
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#include <glm/glm.hpp>
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#include <unordered_set>
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#include <tbb/concurrent_hash_map.h>
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namespace Cubed {
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class RiverPath {
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using ChunkPosSet =
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tbb::concurrent_hash_map<ChunkPos, bool, ChunkPos::TBBHash>;
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public:
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RiverPath(unsigned int world_seed, int path_id, const glm::vec3& start_pos);
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RiverPath(unsigned int chunk_seed, unsigned world_seed,
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const glm::vec3& start_pos);
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const std::vector<PathPoint>& points() const;
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void clear_chunk(const ChunkPos& pos);
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bool is_finished() const;
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@@ -32,12 +35,12 @@ private:
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static inline float m_radius_y_max = 8.0f;
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static inline float m_delta_angle_min = -3.0f;
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static inline float m_delta_angle_max = 3.0f;
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static inline int m_step_min = 150;
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static inline int m_step_min = 200;
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static inline int m_step_max = 400;
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int m_path_id = 0;
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unsigned int m_seed = 0;
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float m_yaw = 0.0f;
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float m_initial_yaw = 0.0f;
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float m_pitch = 0.0f;
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int m_step = 0;
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float m_step_len = 1.0f;
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@@ -45,7 +48,7 @@ private:
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Random m_random;
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std::vector<PathPoint> m_points;
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std::unordered_set<ChunkPos, ChunkPos::Hash> m_pending_chunks;
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ChunkPosSet m_pending_chunks;
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void collect_path_points();
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void precompute_chunk_coverage();
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};
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@@ -4,13 +4,15 @@
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#include "Cubed/tools/cubed_random.hpp"
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#include <glm/glm.hpp>
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#include <unordered_map>
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#include <tbb/concurrent_hash_map.h>
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namespace Cubed {
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class RiverWorm {
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using RiverHashMap = tbb::concurrent_hash_map<unsigned, RiverPath>;
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public:
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RiverWorm();
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std::unordered_map<unsigned, RiverPath>& paths();
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RiverHashMap& paths();
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void init(unsigned world_seed);
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void reload(unsigned world_seed);
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void add_path(const glm::vec3& pos, unsigned chunk_seed);
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@@ -21,9 +23,8 @@ public:
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float& river_probability();
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private:
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std::unordered_map<unsigned, RiverPath> m_paths;
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RiverHashMap m_paths;
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unsigned m_seed = 0;
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int m_sum = 0;
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Random m_random;
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float m_probability = 0.01f;
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};
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@@ -31,8 +31,10 @@ class Player;
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class TextureManager;
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class World {
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private:
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using OptionalBlockVectorArray =
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std::array<std::optional<std::vector<BlockType>>, 4>;
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using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
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using ChunkUpdateList = std::vector<std::pair<ChunkPos, Chunk>>;
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using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>;
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using ConstChunkMap =
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std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
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using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
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@@ -72,14 +74,14 @@ private:
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void sync_player_pos(glm::vec3& player_pos);
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void
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compute_required_chunks(ChunkPosSet& required_chunks,
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ChunkHashMap& temp_neighbor,
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ChunkPairVector& temp_neighbor,
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std::vector<ChunkPos>& need_gen_temp_chunks_pos);
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void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
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const ChunkPosSet&);
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void
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build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor,
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ChunkPtrUpdateList& affected_neighbor,
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const ChunkUpdateList& new_chunks);
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const ChunkPairVector& new_chunks);
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void build_neighbor_context_for_affected_neighbors(ChunkPtrUpdateList&,
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ConstChunkMap&);
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@@ -7,7 +7,17 @@ namespace HASH {
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inline std::size_t str(std::string_view value) {
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return std::hash<std::string_view>{}(value);
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}
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inline uint32_t mix_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
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inline uint32_t combine_32(uint32_t seed, uint32_t v) {
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seed ^= v + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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return seed;
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}
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inline uint32_t chunk_seed_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
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uint32_t seed =
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combine_32(combine_32(fixed_seed, (uint32_t)a), (uint32_t)b);
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return seed;
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}
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/*
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inline uint32_t chunk_seed_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
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uint32_t h = fixed_seed;
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h ^= (uint32_t)a * 0xcc9e2d51u;
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@@ -27,10 +37,8 @@ inline uint32_t mix_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
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|
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return h;
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}
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inline uint32_t combine_32(uint32_t seed, uint32_t v) {
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seed ^= v + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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return seed;
|
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}
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*/
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|
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} // namespace HASH
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|
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} // namespace Cubed
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@@ -5,11 +5,10 @@
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namespace Cubed {
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CaveCarver::CaveCarver() {}
|
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|
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std::unordered_map<unsigned, CavePath>& CaveCarver::paths() { return m_paths; }
|
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CaveCarver::CaveHashMap& CaveCarver::paths() { return m_paths; }
|
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|
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void CaveCarver::init(unsigned world_seed) {
|
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m_seed = world_seed;
|
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m_sum = 0;
|
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m_random.init(m_seed);
|
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}
|
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|
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@@ -20,16 +19,18 @@ void CaveCarver::reload(unsigned world_seed) {
|
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}
|
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|
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void CaveCarver::add_path(const glm::vec3& pos, unsigned chunk_seed) {
|
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m_paths.emplace(chunk_seed, CavePath{m_seed, m_sum, pos});
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m_sum++;
|
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m_paths.emplace(chunk_seed, CavePath{chunk_seed, m_seed, pos});
|
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}
|
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|
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void CaveCarver::try_to_add_path(const ChunkPos& chunk_pos,
|
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unsigned chunk_seed) {
|
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auto it = m_paths.find(chunk_seed);
|
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if (it != m_paths.end()) {
|
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{
|
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CaveHashMap::const_accessor acc;
|
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if (m_paths.find(acc, chunk_seed)) {
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
Random random{chunk_seed};
|
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if (random.random_bool(static_cast<double>(m_cave_probability))) {
|
||||
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
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@@ -47,10 +48,17 @@ void CaveCarver::try_to_add_path(const ChunkPos& chunk_pos,
|
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}
|
||||
|
||||
void CaveCarver::cleanup_finished_caves() {
|
||||
std::erase_if(m_paths,
|
||||
[](const auto& kv) { return kv.second.is_finished(); });
|
||||
std::vector<unsigned int> finished_keys;
|
||||
for (const auto& pair : m_paths) {
|
||||
if (pair.second.is_finished()) {
|
||||
finished_keys.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
for (const auto& key : finished_keys) {
|
||||
m_paths.erase(key);
|
||||
}
|
||||
}
|
||||
|
||||
int CaveCarver::cave_sum() const { return m_sum; }
|
||||
int CaveCarver::cave_sum() const { return m_paths.size(); }
|
||||
float& CaveCarver::cave_probability() { return m_cave_probability; }
|
||||
} // namespace Cubed
|
||||
@@ -6,10 +6,9 @@
|
||||
|
||||
#include <algorithm>
|
||||
namespace Cubed {
|
||||
CavePath::CavePath(unsigned int world_seed, int path_id,
|
||||
CavePath::CavePath(unsigned int chunk_seed, unsigned world_seed,
|
||||
const glm::vec3& start_pos) {
|
||||
m_path_id = path_id;
|
||||
m_seed = HASH::combine_32(world_seed, path_id);
|
||||
m_seed = HASH::combine_32(chunk_seed, world_seed);
|
||||
m_random.init(m_seed);
|
||||
m_yaw = m_random.random_float(0.0f, 360.0f);
|
||||
m_pitch = m_random.random_float(-10.0f, 10.0f);
|
||||
@@ -75,7 +74,8 @@ void CavePath::precompute_chunk_coverage() {
|
||||
|
||||
for (int cx = min_cx; cx <= max_cx; ++cx)
|
||||
for (int cz = min_cz; cz <= max_cz; ++cz)
|
||||
m_pending_chunks.insert({cx, cz});
|
||||
m_pending_chunks.insert(
|
||||
std::make_pair(ChunkPos{cx, cz}, false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -103,8 +103,7 @@ int Chunk::index(const glm::vec3& pos) {
|
||||
return Chunk::index(pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
void Chunk::gen_vertex_data(
|
||||
const std::array<const std::vector<BlockType>*, 4>& neighbor_block) {
|
||||
void Chunk::gen_vertex_data(const OptionalBlockVectorArray& neighbor_block) {
|
||||
if (m_is_on_gen_vertex_data) {
|
||||
return;
|
||||
}
|
||||
@@ -265,8 +264,7 @@ unsigned Chunk::seed() const {
|
||||
|
||||
BiomeConditions& Chunk::conditions() { return m_conditions; }
|
||||
|
||||
void Chunk::gen_vertices(
|
||||
const std::array<const std::vector<BlockType>*, 4>& neighbor_block) {
|
||||
void Chunk::gen_vertices(const OptionalBlockVectorArray& neighbor_block) {
|
||||
static const glm::ivec3 DIR[6] = {{0, 0, 1}, {1, 0, 0}, {0, 0, -1},
|
||||
{-1, 0, 0}, {0, 1, 0}, {0, -1, 0}};
|
||||
|
||||
@@ -299,8 +297,9 @@ void Chunk::gen_vertices(
|
||||
World::chunk_pos(world_nx, world_nz);
|
||||
|
||||
auto is_culled =
|
||||
[&](const std::vector<BlockType>* chunk_blocks) {
|
||||
if (chunk_blocks == nullptr) {
|
||||
[&](const std::optional<std::vector<BlockType>>&
|
||||
chunk_blocks) {
|
||||
if (chunk_blocks == std::nullopt) {
|
||||
return true;
|
||||
}
|
||||
int x, y, z;
|
||||
|
||||
@@ -22,7 +22,7 @@ constexpr int BLEND_RADIUS = 8;
|
||||
ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
|
||||
ASSERT_MSG(is_init, "ChunksGenerator is not init");
|
||||
ChunkPos pos = m_chunk.get_chunk_pos();
|
||||
unsigned seed = HASH::mix_hash(pos.x, pos.z, m_generator_seed);
|
||||
unsigned seed = HASH::chunk_seed_hash(pos.x, pos.z, m_generator_seed);
|
||||
m_random.init(seed);
|
||||
m_chunk_seed = seed;
|
||||
}
|
||||
@@ -642,29 +642,29 @@ void ChunkGenerator::make_biome_builder() {
|
||||
|
||||
void ChunkGenerator::ocean_build() { m_biome_builder->ocean_water_build(); }
|
||||
|
||||
void ChunkGenerator::generate_cave() {
|
||||
auto& cave_carver = m_chunk.world().cave_carcer();
|
||||
auto& paths = cave_carver.paths();
|
||||
const auto& chunk_pos = m_chunk.chunk_pos();
|
||||
auto& blocks = m_chunk.blocks();
|
||||
void ChunkGenerator::carve_worm(
|
||||
const std::vector<PathPoint>& points, const ChunkPos& chunk_pos,
|
||||
std::function<void(int /*x*/, int /*y*/, int /*z*/)> on_hit) {
|
||||
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||
const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE;
|
||||
const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1;
|
||||
const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1;
|
||||
const int CHUNK_MIN_Y = 0;
|
||||
const int CHUNK_MAX_Y = SIZE_Y - 1;
|
||||
for (const auto& point : points) {
|
||||
|
||||
for (auto& [id, path] : paths) {
|
||||
for (const auto& point : path.points()) {
|
||||
if ((m_chunk.biome() == BiomeType::RIVER) ||
|
||||
(m_chunk.biome() == BiomeType::OCEAN)) {
|
||||
path.clear_chunk(chunk_pos);
|
||||
continue;
|
||||
}
|
||||
const glm::vec3& center = point.pos;
|
||||
float rad_xz = point.rad_xz;
|
||||
float rad_y = point.rad_y;
|
||||
|
||||
if (center.x + rad_xz < CHUNK_MIN_X ||
|
||||
center.x - rad_xz > CHUNK_MAX_X ||
|
||||
center.z + rad_xz < CHUNK_MIN_Z ||
|
||||
center.z - rad_xz > CHUNK_MAX_Z || center.y + rad_y < CHUNK_MIN_Y ||
|
||||
center.y - rad_y > CHUNK_MAX_Y) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int min_x = static_cast<int>(std::floor(center.x - rad_xz));
|
||||
int max_x = static_cast<int>(std::floor(center.x + rad_xz));
|
||||
int min_z = static_cast<int>(std::floor(center.z - rad_xz));
|
||||
@@ -679,32 +679,61 @@ void ChunkGenerator::generate_cave() {
|
||||
min_y = std::max(min_y, CHUNK_MIN_Y);
|
||||
max_y = std::min(max_y, CHUNK_MAX_Y);
|
||||
|
||||
for (int wx = min_x; wx <= max_x; ++wx) {
|
||||
int x = wx - CHUNK_MIN_X;
|
||||
for (int wz = min_z; wz <= max_z; ++wz) {
|
||||
int z = wz - CHUNK_MIN_Z;
|
||||
glm::vec3 right_raw =
|
||||
glm::cross(point.tangent, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
if (glm::dot(right_raw, right_raw) < 1e-6f)
|
||||
right_raw = glm::cross(point.tangent, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
glm::vec3 right = glm::normalize(right_raw);
|
||||
glm::vec3 up = glm::normalize(glm::cross(point.tangent, right));
|
||||
|
||||
float inv_a2 = 1.0f / (point.rad_xz * point.rad_xz);
|
||||
float inv_b2 = 1.0f / (point.rad_y * point.rad_y);
|
||||
|
||||
for (int wy = min_y; wy <= max_y; ++wy) {
|
||||
int y = wy;
|
||||
glm::vec3 pos(static_cast<float>(wx),
|
||||
static_cast<float>(wy),
|
||||
static_cast<float>(wz));
|
||||
if (point.contains(pos)) {
|
||||
if (y == 0) {
|
||||
if (wy == 0)
|
||||
continue;
|
||||
}
|
||||
if (blocks[Chunk::index(x, y, z)] == 7) {
|
||||
float dy = static_cast<float>(wy) - point.pos.y;
|
||||
|
||||
float vy_contrib = dy * up.y;
|
||||
float vy2 = vy_contrib * vy_contrib * inv_b2;
|
||||
if (vy2 >= 1.0f)
|
||||
continue;
|
||||
}
|
||||
if (y < WORLD_SIZE_Y - 1 &&
|
||||
blocks[Chunk::index(x, y + 1, z)] == 7) {
|
||||
|
||||
for (int wx = min_x; wx <= max_x; ++wx) {
|
||||
float dx = static_cast<float>(wx) - point.pos.x;
|
||||
for (int wz = min_z; wz <= max_z; ++wz) {
|
||||
float dz = static_cast<float>(wz) - point.pos.z;
|
||||
glm::vec3 to_point(dx, dy, dz);
|
||||
|
||||
float h = glm::dot(to_point, right);
|
||||
float v = glm::dot(to_point, up);
|
||||
|
||||
if (h * h * inv_a2 + v * v * inv_b2 > 1.0f)
|
||||
continue;
|
||||
}
|
||||
blocks[Chunk::index(x, y, z)] = 0;
|
||||
int x = wx - CHUNK_MIN_X;
|
||||
on_hit(x, wy, wz - CHUNK_MIN_Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChunkGenerator::generate_cave() {
|
||||
auto& cave_carver = m_chunk.world().cave_carcer();
|
||||
auto& paths = cave_carver.paths();
|
||||
const auto& chunk_pos = m_chunk.chunk_pos();
|
||||
auto& blocks = m_chunk.blocks();
|
||||
|
||||
for (auto& [id, path] : paths) {
|
||||
|
||||
carve_worm(path.points(), chunk_pos, [&](int x, int y, int z) -> void {
|
||||
int idx = Chunk::index(x, y, z);
|
||||
if (blocks[idx] == 7)
|
||||
return;
|
||||
if (y < WORLD_SIZE_Y - 1 && blocks[Chunk::index(x, y + 1, z)] == 7)
|
||||
return;
|
||||
blocks[idx] = 0;
|
||||
});
|
||||
path.clear_chunk(chunk_pos);
|
||||
}
|
||||
}
|
||||
@@ -715,64 +744,27 @@ void ChunkGenerator::generate_river() {
|
||||
auto& paths = river_worm.paths();
|
||||
const auto& chunk_pos = m_chunk.chunk_pos();
|
||||
auto& blocks = m_chunk.blocks();
|
||||
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||
const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE;
|
||||
const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1;
|
||||
const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1;
|
||||
const int CHUNK_MIN_Y = 0;
|
||||
const int CHUNK_MAX_Y = SIZE_Y - 1;
|
||||
|
||||
bool is_river = false;
|
||||
|
||||
for (auto& [id, path] : paths) {
|
||||
for (const auto& point : path.points()) {
|
||||
if ((m_chunk.biome() == BiomeType::DESERT) ||
|
||||
(m_chunk.biome() == BiomeType::OCEAN)) {
|
||||
path.clear_chunk(chunk_pos);
|
||||
continue;
|
||||
}
|
||||
const glm::vec3& center = point.pos;
|
||||
float rad_xz = point.rad_xz;
|
||||
float rad_y = point.rad_y;
|
||||
|
||||
int min_x = static_cast<int>(std::floor(center.x - rad_xz));
|
||||
int max_x = static_cast<int>(std::floor(center.x + rad_xz));
|
||||
int min_z = static_cast<int>(std::floor(center.z - rad_xz));
|
||||
int max_z = static_cast<int>(std::floor(center.z + rad_xz));
|
||||
int min_y = static_cast<int>(std::floor(center.y - rad_y));
|
||||
int max_y = static_cast<int>(std::floor(center.y + rad_y));
|
||||
|
||||
min_x = std::max(min_x, CHUNK_MIN_X);
|
||||
max_x = std::min(max_x, CHUNK_MAX_X);
|
||||
min_z = std::max(min_z, CHUNK_MIN_Z);
|
||||
max_z = std::min(max_z, CHUNK_MAX_Z);
|
||||
min_y = std::max(min_y, CHUNK_MIN_Y);
|
||||
max_y = std::min(max_y, CHUNK_MAX_Y);
|
||||
|
||||
for (int wx = min_x; wx <= max_x; ++wx) {
|
||||
int x = wx - CHUNK_MIN_X;
|
||||
for (int wz = min_z; wz <= max_z; ++wz) {
|
||||
int z = wz - CHUNK_MIN_Z;
|
||||
for (int wy = min_y; wy <= max_y; ++wy) {
|
||||
int y = wy;
|
||||
glm::vec3 pos(static_cast<float>(wx),
|
||||
static_cast<float>(wy),
|
||||
static_cast<float>(wz));
|
||||
if (point.contains(pos)) {
|
||||
carve_worm(path.points(), chunk_pos, [&](int x, int y, int z) -> void {
|
||||
int idx = Chunk::index(x, y, z);
|
||||
if (y > SEA_LEVEL) {
|
||||
blocks[Chunk::index(x, y, z)] = 0;
|
||||
continue;
|
||||
blocks[idx] = 0;
|
||||
return;
|
||||
}
|
||||
is_river = true;
|
||||
if (blocks[Chunk::index(x, y, z)] == 0) {
|
||||
continue;
|
||||
}
|
||||
blocks[Chunk::index(x, y, z)] = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (blocks[idx] == 0) {
|
||||
return;
|
||||
}
|
||||
blocks[idx] = 7;
|
||||
});
|
||||
path.clear_chunk(chunk_pos);
|
||||
}
|
||||
if (is_river) {
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
|
||||
#include <algorithm>
|
||||
namespace Cubed {
|
||||
RiverPath::RiverPath(unsigned int world_seed, int path_id,
|
||||
RiverPath::RiverPath(unsigned int chunk_seed, unsigned world_seed,
|
||||
const glm::vec3& start_pos) {
|
||||
m_path_id = path_id;
|
||||
m_seed = HASH::combine_32(world_seed, path_id);
|
||||
|
||||
m_seed = HASH::combine_32(chunk_seed, world_seed);
|
||||
m_random.init(m_seed);
|
||||
|
||||
m_yaw = m_random.random_float(0.0f, 360.0f);
|
||||
|
||||
m_initial_yaw = m_yaw;
|
||||
m_pitch = 0.0f;
|
||||
m_start_path_point.pos = start_pos;
|
||||
m_start_path_point.rad_xz =
|
||||
@@ -41,14 +44,15 @@ void RiverPath::collect_path_points() {
|
||||
|
||||
float t = Math::smootherstep(0, m_step - 1, i);
|
||||
|
||||
float drad_xz = m_start_path_point.rad_xz * (1.0f - t);
|
||||
float drad_y = m_start_path_point.rad_y * (1.0f - t);
|
||||
float drad_xz = m_start_path_point.rad_xz * t;
|
||||
float drad_y = m_start_path_point.rad_y * t;
|
||||
drad_xz = std::max(drad_xz, 4.0f);
|
||||
drad_y = std::max(drad_y, 4.0f);
|
||||
m_points.emplace_back(m_points[i].pos + glm::vec3{dx, dy, dz}, drad_xz,
|
||||
drad_y);
|
||||
|
||||
m_yaw += m_random.random_float(m_delta_angle_min, m_delta_angle_max);
|
||||
m_yaw = std::clamp(m_yaw, m_initial_yaw - 10.0f, m_initial_yaw + 10.0f);
|
||||
}
|
||||
auto n = m_points.size();
|
||||
if (n >= 2) {
|
||||
@@ -72,7 +76,8 @@ void RiverPath::precompute_chunk_coverage() {
|
||||
|
||||
for (int cx = min_cx; cx <= max_cx; ++cx)
|
||||
for (int cz = min_cz; cz <= max_cz; ++cz)
|
||||
m_pending_chunks.insert({cx, cz});
|
||||
m_pending_chunks.insert(
|
||||
std::make_pair(ChunkPos{cx, cz}, false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
namespace Cubed {
|
||||
RiverWorm::RiverWorm() {}
|
||||
|
||||
std::unordered_map<unsigned, RiverPath>& RiverWorm::paths() { return m_paths; }
|
||||
RiverWorm::RiverHashMap& RiverWorm::paths() { return m_paths; }
|
||||
|
||||
void RiverWorm::init(unsigned world_seed) {
|
||||
m_seed = world_seed;
|
||||
m_sum = 0;
|
||||
|
||||
m_random.init(m_seed);
|
||||
}
|
||||
|
||||
@@ -20,16 +20,17 @@ void RiverWorm::reload(unsigned world_seed) {
|
||||
}
|
||||
|
||||
void RiverWorm::add_path(const glm::vec3& pos, unsigned chunk_seed) {
|
||||
m_paths.emplace(chunk_seed, RiverPath{m_seed, m_sum, pos});
|
||||
m_sum++;
|
||||
m_paths.emplace(chunk_seed, RiverPath{chunk_seed, m_seed, pos});
|
||||
}
|
||||
|
||||
void RiverWorm::try_to_add_path(const ChunkPos& chunk_pos,
|
||||
unsigned chunk_seed) {
|
||||
auto it = m_paths.find(chunk_seed);
|
||||
if (it != m_paths.end()) {
|
||||
{
|
||||
RiverHashMap::const_accessor acc;
|
||||
if (m_paths.find(acc, chunk_seed)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
Random random{chunk_seed};
|
||||
if (random.random_bool(static_cast<double>(m_probability))) {
|
||||
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||
@@ -44,10 +45,17 @@ void RiverWorm::try_to_add_path(const ChunkPos& chunk_pos,
|
||||
}
|
||||
|
||||
void RiverWorm::cleanup_finished_rivers() {
|
||||
std::erase_if(m_paths,
|
||||
[](const auto& kv) { return kv.second.is_finished(); });
|
||||
std::vector<unsigned> finished_keys;
|
||||
for (const auto& pair : m_paths) {
|
||||
if (pair.second.is_finished()) {
|
||||
finished_keys.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
for (const auto& key : finished_keys) {
|
||||
m_paths.erase(key);
|
||||
}
|
||||
}
|
||||
|
||||
int RiverWorm::river_sum() const { return m_sum; }
|
||||
int RiverWorm::river_sum() const { return m_paths.size(); }
|
||||
float& RiverWorm::river_probability() { return m_probability; }
|
||||
} // namespace Cubed
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/cubed_hash.hpp"
|
||||
|
||||
#include <execution>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkRenderData {
|
||||
@@ -89,6 +91,7 @@ void World::init_world() {
|
||||
void World::init_chunks() {
|
||||
hot_reload();
|
||||
while (!m_chunk_gen_finished) {
|
||||
// Logger::info("World Spawn: {:.2f}%", m_chunk_gen_fraction.load());
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(200));
|
||||
}
|
||||
}
|
||||
@@ -319,7 +322,7 @@ void World::gen_chunks_internal() {
|
||||
m_chunk_gen_fraction = 0.0f;
|
||||
m_chunk_gen_finished = false;
|
||||
ChunkPosSet required_chunks;
|
||||
ChunkHashMap temp_neighbor;
|
||||
ChunkPairVector temp_neighbor;
|
||||
std::vector<ChunkPos> need_gen_temp_chunks_pos;
|
||||
compute_required_chunks(required_chunks, temp_neighbor,
|
||||
need_gen_temp_chunks_pos);
|
||||
@@ -340,7 +343,7 @@ void World::gen_chunks_internal() {
|
||||
|
||||
m_chunk_gen_fraction = 0.1f;
|
||||
|
||||
ChunkUpdateList new_chunks;
|
||||
ChunkPairVector new_chunks;
|
||||
ChunkHashMap new_temp_chunks;
|
||||
for (auto& pos : need_gen_chunks_pos) {
|
||||
new_chunks.push_back({pos, Chunk(*this, pos)});
|
||||
@@ -357,20 +360,29 @@ void World::gen_chunks_internal() {
|
||||
|
||||
// build new chunk, but the neighbor in m_chunks also need to re-build
|
||||
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
std::for_each(std::execution::par, new_chunks.begin(), new_chunks.end(),
|
||||
[this](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_one();
|
||||
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||
m_river_worm.try_to_add_path(pos, chunk.seed());
|
||||
}
|
||||
for (auto& [pos, chunk] : new_temp_chunks) {
|
||||
});
|
||||
|
||||
std::for_each(new_temp_chunks.begin(), new_temp_chunks.end(),
|
||||
[](std::pair<const ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_one();
|
||||
}
|
||||
});
|
||||
// precompute path to ensure the continuity of the path
|
||||
for (auto& [pos, chunk] : temp_neighbor) {
|
||||
std::for_each(std::execution::par, temp_neighbor.begin(),
|
||||
temp_neighbor.end(),
|
||||
[this](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_one();
|
||||
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||
m_river_worm.try_to_add_path(pos, chunk.seed());
|
||||
}
|
||||
});
|
||||
|
||||
m_chunk_gen_fraction = 0.2f;
|
||||
|
||||
/*
|
||||
@@ -407,9 +419,12 @@ void World::gen_chunks_internal() {
|
||||
|
||||
m_chunk_gen_fraction = 0.3f;
|
||||
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
std::for_each(std::execution::par, new_chunks.begin(), new_chunks.end(),
|
||||
[](std::pair<ChunkPos, Chunk>& pair) {
|
||||
auto& [pos, chunks] = pair;
|
||||
chunks.gen_phase_three();
|
||||
}
|
||||
});
|
||||
|
||||
for (auto& [pos, chunk] : new_temp_chunks) {
|
||||
chunk.gen_phase_three();
|
||||
}
|
||||
@@ -417,8 +432,6 @@ void World::gen_chunks_internal() {
|
||||
// chunks.gen_phase_three();
|
||||
// }
|
||||
|
||||
m_chunk_gen_fraction = 0.4f;
|
||||
|
||||
/*
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (auto& [pos, chunks] : temp_neighbor) {
|
||||
@@ -462,22 +475,27 @@ void World::gen_chunks_internal() {
|
||||
}
|
||||
}
|
||||
*/
|
||||
m_chunk_gen_fraction = 0.4f;
|
||||
|
||||
m_chunk_gen_fraction = 0.5f;
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
chunks.gen_phase_five();
|
||||
}
|
||||
m_chunk_gen_fraction = 0.45f;
|
||||
for (auto& [pos, chunk] : new_temp_chunks) {
|
||||
chunk.gen_phase_five();
|
||||
}
|
||||
m_chunk_gen_fraction = 0.5f;
|
||||
/*
|
||||
for (auto& [pos, chunks] : temp_neighbor) {
|
||||
chunks.gen_phase_five();
|
||||
}
|
||||
*/
|
||||
|
||||
std::array<std::optional<std::vector<BlockType>>, 4> neighbor_blocks_data;
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
std::vector<std::pair<Chunk*, OptionalBlockVectorArray>>
|
||||
new_chunks_surface_blend_data(new_chunks.size());
|
||||
for (size_t idx = 0; idx < new_chunks.size(); idx++) {
|
||||
auto& [pos, chunk] = new_chunks[idx];
|
||||
new_chunks_surface_blend_data[idx].first = &chunk;
|
||||
{
|
||||
// std::lock_guard lk(m_chunks_mutex);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@@ -486,53 +504,77 @@ void World::gen_chunks_internal() {
|
||||
if (it == new_chunks_neighbor.end()) {
|
||||
auto it = new_temp_chunks.find(neighbor_pos);
|
||||
if (it == new_temp_chunks.end()) {
|
||||
neighbor_blocks_data[i] = std::nullopt;
|
||||
new_chunks_surface_blend_data[idx].second[i] =
|
||||
std::nullopt;
|
||||
Logger::warn(
|
||||
"Can't find neighbor for chunk surface blend");
|
||||
continue;
|
||||
}
|
||||
neighbor_blocks_data[i] = it->second.get_chunk_blocks();
|
||||
new_chunks_surface_blend_data[idx].second[i] =
|
||||
it->second.get_chunk_blocks();
|
||||
continue;
|
||||
}
|
||||
neighbor_blocks_data[i] = it->second->get_chunk_blocks();
|
||||
new_chunks_surface_blend_data[idx].second[i] =
|
||||
it->second->get_chunk_blocks();
|
||||
}
|
||||
}
|
||||
chunks.gen_phase_six(neighbor_blocks_data);
|
||||
}
|
||||
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
chunks.gen_phase_seven();
|
||||
}
|
||||
std::for_each(
|
||||
std::execution::par, new_chunks_surface_blend_data.begin(),
|
||||
new_chunks_surface_blend_data.end(),
|
||||
[](std::pair<Chunk*, OptionalBlockVectorArray>& new_chunk_data) {
|
||||
auto& [chunk, neighbor_data] = new_chunk_data;
|
||||
chunk->gen_phase_six(neighbor_data);
|
||||
});
|
||||
|
||||
m_chunk_gen_fraction = 0.55f;
|
||||
std::for_each(std::execution::par, new_chunks.begin(), new_chunks.end(),
|
||||
[](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_seven();
|
||||
});
|
||||
|
||||
m_chunk_gen_fraction = 0.6f;
|
||||
|
||||
std::array<const std::vector<BlockType>*, 4> neighbor_block;
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
std::vector<std::pair<Chunk*, OptionalBlockVectorArray>>
|
||||
new_chunk_vertices_data(new_chunks.size());
|
||||
for (size_t idx = 0; idx < new_chunks.size(); idx++) {
|
||||
auto& [pos, chunk] = new_chunks[idx];
|
||||
new_chunk_vertices_data[idx].first = &chunk;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
|
||||
if (it != new_chunks_neighbor.end()) {
|
||||
neighbor_block[i] = &(it->second->get_chunk_blocks());
|
||||
new_chunk_vertices_data[idx].second[i] =
|
||||
(it->second->get_chunk_blocks());
|
||||
} else {
|
||||
neighbor_block[i] = nullptr;
|
||||
new_chunk_vertices_data[idx].second[i] = std::nullopt;
|
||||
}
|
||||
}
|
||||
chunk.gen_vertex_data(neighbor_block);
|
||||
}
|
||||
|
||||
std::for_each(
|
||||
std::execution::par, new_chunk_vertices_data.begin(),
|
||||
new_chunk_vertices_data.end(),
|
||||
[](std::pair<Chunk*, OptionalBlockVectorArray>& new_chunk_data) {
|
||||
auto& [chunk, neighbor_data] = new_chunk_data;
|
||||
chunk->gen_vertex_data(neighbor_data);
|
||||
});
|
||||
|
||||
m_chunk_gen_fraction = 0.7f;
|
||||
|
||||
build_neighbor_context_for_affected_neighbors(affected_neighbor,
|
||||
new_chunks_neighbor);
|
||||
|
||||
m_chunk_gen_fraction = 0.8f;
|
||||
|
||||
OptionalBlockVectorArray neighbor_block;
|
||||
for (auto& [pos, chunk] : affected_neighbor) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
|
||||
if (it != new_chunks_neighbor.end()) {
|
||||
neighbor_block[i] = &(it->second->get_chunk_blocks());
|
||||
neighbor_block[i] = (it->second->get_chunk_blocks());
|
||||
} else {
|
||||
neighbor_block[i] = nullptr;
|
||||
neighbor_block[i] = std::nullopt;
|
||||
}
|
||||
}
|
||||
chunk->gen_vertex_data(neighbor_block);
|
||||
@@ -559,7 +601,7 @@ void World::sync_player_pos(glm::vec3& player_pos) {
|
||||
}
|
||||
|
||||
void World::compute_required_chunks(
|
||||
ChunkPosSet& required_chunks, ChunkHashMap& temp_neighbor,
|
||||
ChunkPosSet& required_chunks, ChunkPairVector& temp_neighbor,
|
||||
std::vector<ChunkPos>& need_gen_temp_chunks_pos) {
|
||||
glm::vec3 player_pos;
|
||||
sync_player_pos(player_pos);
|
||||
@@ -567,33 +609,44 @@ void World::compute_required_chunks(
|
||||
int x = std::floor(player_pos.x);
|
||||
int z = std::floor(player_pos.z);
|
||||
auto [chunk_x, chunk_z] = chunk_pos(x, z);
|
||||
int radius = m_rendering_distance;
|
||||
int r2 = radius * radius;
|
||||
required_chunks.reserve(radius * radius);
|
||||
|
||||
required_chunks.reserve(m_rendering_distance * m_rendering_distance);
|
||||
int half = m_rendering_distance / 2;
|
||||
for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
|
||||
for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
|
||||
required_chunks.emplace(u, v);
|
||||
for (int dx = -radius; dx <= radius; ++dx) {
|
||||
for (int dz = -radius; dz <= radius; ++dz) {
|
||||
if (dx * dx + dz * dz <= r2) {
|
||||
required_chunks.emplace(chunk_x + dx, chunk_z + dz);
|
||||
}
|
||||
}
|
||||
int new_half = half + 1;
|
||||
for (int u = chunk_x - new_half; u <= chunk_x + new_half; ++u) {
|
||||
for (int v = chunk_z - new_half; v <= chunk_z + new_half; ++v) {
|
||||
auto it = required_chunks.find({u, v});
|
||||
}
|
||||
int new_radius = radius + 1;
|
||||
int new_r2 = new_radius * new_radius;
|
||||
for (int dx = -new_radius; dx <= new_radius; ++dx) {
|
||||
for (int dz = -new_radius; dz <= new_radius; ++dz) {
|
||||
if (dx * dx + dz * dz <= new_r2) {
|
||||
int nx = chunk_x + dx;
|
||||
int nz = chunk_z + dz;
|
||||
auto it = required_chunks.find({nx, nz});
|
||||
if (it == required_chunks.end()) {
|
||||
need_gen_temp_chunks_pos.push_back({u, v});
|
||||
need_gen_temp_chunks_pos.push_back({nx, nz});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int max_path_len = std::max(CavePath::step_max(), RiverPath::step_max());
|
||||
half = std::ceil(static_cast<float>(max_path_len) / CHUNK_SIZE) * 2;
|
||||
for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
|
||||
for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
|
||||
ChunkPos pos{u, v};
|
||||
radius = max_path_len / 2;
|
||||
r2 = radius * radius;
|
||||
for (int dx = -radius; dx <= radius; ++dx) {
|
||||
for (int dz = -radius; dz <= radius; ++dz) {
|
||||
if (dx * dx + dz * dz <= r2) {
|
||||
ChunkPos pos{chunk_x + dx, chunk_z + dz};
|
||||
auto it = required_chunks.find(pos);
|
||||
if (it != required_chunks.end()) {
|
||||
continue;
|
||||
}
|
||||
temp_neighbor.emplace(pos, Chunk(*this, pos));
|
||||
temp_neighbor.emplace_back(pos, Chunk(*this, pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -620,7 +673,7 @@ void World::sync_and_collect_missing_chunks(
|
||||
|
||||
void World::build_neighbor_context_for_new_chunks(
|
||||
ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor,
|
||||
const ChunkUpdateList& new_chunks) {
|
||||
const ChunkPairVector& new_chunks) {
|
||||
{
|
||||
std::lock_guard lk(m_chunks_mutex);
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
@@ -865,13 +918,13 @@ void World::update(float delta_time) {
|
||||
for (auto& [pos, chunk] : m_chunks) {
|
||||
if (chunk.is_dirty()) {
|
||||
// the curial fator influence
|
||||
std::array<const std::vector<BlockType>*, 4> neighbor_block;
|
||||
OptionalBlockVectorArray neighbor_block;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto it = m_chunks.find(pos + CHUNK_DIR[i]);
|
||||
if (it != m_chunks.end()) {
|
||||
neighbor_block[i] = &(it->second.get_chunk_blocks());
|
||||
neighbor_block[i] = (it->second.get_chunk_blocks());
|
||||
} else {
|
||||
neighbor_block[i] = nullptr;
|
||||
neighbor_block[i] = std::nullopt;
|
||||
}
|
||||
}
|
||||
chunk.gen_vertex_data(neighbor_block);
|
||||
|
||||
@@ -5,8 +5,15 @@ namespace Cubed {
|
||||
Random::Random() {}
|
||||
Random::Random(unsigned seed) { init(seed); }
|
||||
bool Random::random_bool(double probability) {
|
||||
std::bernoulli_distribution dist(probability);
|
||||
return dist(m_engine);
|
||||
if (probability <= 0.0)
|
||||
return false;
|
||||
if (probability >= 1.0)
|
||||
return true;
|
||||
|
||||
const double MAX_VAL = 4294967295.0;
|
||||
unsigned threshold = static_cast<unsigned>(probability * MAX_VAL);
|
||||
|
||||
return m_engine() <= threshold;
|
||||
}
|
||||
|
||||
std::mt19937& Random::engine() { return m_engine; }
|
||||
@@ -18,12 +25,23 @@ void Random::init(unsigned seed) {
|
||||
m_engine.seed(seed);
|
||||
}
|
||||
int Random::random_int(int min, int max) {
|
||||
std::uniform_int_distribution<int> dist(min, max);
|
||||
return dist(m_engine);
|
||||
unsigned range = static_cast<unsigned>(max - min) + 1;
|
||||
|
||||
const unsigned LIMIT =
|
||||
(std::numeric_limits<unsigned>::max() / range) * range;
|
||||
unsigned r;
|
||||
do {
|
||||
r = m_engine();
|
||||
} while (r >= LIMIT);
|
||||
|
||||
return min + static_cast<int>(r % range);
|
||||
}
|
||||
float Random::random_float(float min, float max) {
|
||||
std::uniform_real_distribution<float> dist(min, max);
|
||||
return dist(m_engine);
|
||||
}
|
||||
|
||||
unsigned r = m_engine() >> 8;
|
||||
float t = static_cast<float>(r) * (1.0f / 16777216.0f);
|
||||
float result = min + t * (max - min);
|
||||
|
||||
return result;
|
||||
}
|
||||
} // namespace Cubed
|
||||
Reference in New Issue
Block a user