feat(ui): introduce anchor-based widget positioning system

Replace set_position with anchor and offset for relative positioning. Add parent pointer to widget hierarchy. Remove manual resize logic in UI managers.
This commit is contained in:
2026-07-13 14:52:35 +08:00
parent 0cbb353a2a
commit f5e53fd13d
14 changed files with 241 additions and 114 deletions

View File

@@ -5,16 +5,18 @@
namespace Cubed {
DebugCollector::DebugCollector() {}
DebugCollector::DebugCollector() : m_widget(nullptr) {}
DebugCollector& DebugCollector::get() {
static DebugCollector instance;
return instance;
}
void DebugCollector::init_text() {
void DebugCollector::init(int width, int height) {
constexpr int SPACE = 50;
// version_text
auto& version_text = m_widget.add_child<Label>("version");
m_widget.set_window_size(width, height);
auto& version_text = m_widget.add_child<Label>("version", &m_widget);
std::string version{"Version: " CUBED_VERSION};
#ifdef DEBUG_MODE
version.append("-debug");
@@ -24,37 +26,48 @@ void DebugCollector::init_text() {
version_text.set_color(Color::WHITE)
.set_text(version)
.set_scale(0.8f)
.set_position(0.0f, 100.0f);
.set_anchor(Anchor::TOP_LEFT);
version_text.set_offset({0, SPACE});
m_component.try_emplace(version_text.id(), &version_text);
// fps
auto& fps_text = m_widget.add_child<Label>("fps");
fps_text.set_text("FPS: 0").set_position(0.0f, 50.0f);
auto& fps_text = m_widget.add_child<Label>("fps", &version_text);
fps_text.set_text("FPS: 0")
.set_scale(0.8f)
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(fps_text.id(), &fps_text);
// player_pos
auto& player_pos_text = m_widget.add_child<Label>("player_pos");
auto& player_pos_text = m_widget.add_child<Label>("player_pos", &fps_text);
player_pos_text.set_text("x: 0.00 y: 0.00 z: 0.00")
.set_scale(0.8f)
.set_position(0.0f, 150.0f);
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(player_pos_text.id(), &player_pos_text);
// rendered_chunk
auto& rendered_chunk_text = m_widget.add_child<Label>("rendered_chunk");
auto& rendered_chunk_text =
m_widget.add_child<Label>("rendered_chunk", &player_pos_text);
rendered_chunk_text.set_text("Rendered Chunk: 0")
.set_scale(0.8f)
.set_position(0.0f, 200.0f);
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(rendered_chunk_text.id(), &rendered_chunk_text);
// rss
auto& rss_text = m_widget.add_child<Label>("rss");
rss_text.set_text("RSS: 0mb").set_scale(0.8f).set_position(0.0f, 300.0f);
auto& rss_text = m_widget.add_child<Label>("rss", &rendered_chunk_text);
rss_text.set_text("RSS: 0mb")
.set_scale(0.8f)
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(rss_text.id(), &rss_text);
// os
std::string os;
auto& os_text = m_widget.add_child<Label>("os");
os_text.set_scale(0.8f).set_position(0.0f, 250.0f);
auto& os_text = m_widget.add_child<Label>("os", &rss_text);
os_text.set_scale(0.8f).set_anchor(Anchor::TOP_LEFT).set_offset({0, SPACE});
if (Tools::get_os_version(os)) {
os_text.set_text("OS: " + os);
Logger::info("System: {}", os);
@@ -64,45 +77,90 @@ void DebugCollector::init_text() {
m_component.try_emplace(os_text.id(), &os_text);
// cpu
auto& cpu_text = m_widget.add_child<Label>("cpu");
auto& cpu_text = m_widget.add_child<Label>("cpu", &os_text);
cpu_text.set_text("CPU: " + Tools::get_cpu_info())
.set_scale(0.7f)
.set_position(0.0f, 350.0f);
.set_scale(0.8f)
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(cpu_text.id(), &cpu_text);
// gpu
auto& gpu_text = m_widget.add_child<Label>("gpu");
auto& gpu_text = m_widget.add_child<Label>("gpu", &cpu_text);
gpu_text
.set_text(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
.set_scale(0.7f)
.set_position(0.0f, 400.0f);
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(gpu_text.id(), &gpu_text);
// opengl_version
auto& opengl_version_text = m_widget.add_child<Label>("opengl_version");
auto& opengl_version_text =
m_widget.add_child<Label>("opengl_version", &gpu_text);
opengl_version_text
.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor))
.set_scale(0.7f)
.set_position(0.0f, 450.0f);
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(opengl_version_text.id(), &opengl_version_text);
// biome
auto& biome_text = m_widget.add_child<Label>("biome");
biome_text.set_text("Biome: ").set_scale(0.8f).set_position(0.0f, 500.0f);
auto& biome_text = m_widget.add_child<Label>("biome", &opengl_version_text);
biome_text.set_text("Biome: ")
.set_scale(0.8f)
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(biome_text.id(), &biome_text);
// speed
auto& speed_text = m_widget.add_child<Label>("speed");
auto& speed_text = m_widget.add_child<Label>("speed", &biome_text);
speed_text.set_text("Speed: 0 m/s")
.set_scale(0.8f)
.set_position(0.0f, 550.0f);
.set_anchor(Anchor::TOP_LEFT)
.set_offset({0, SPACE});
m_component.try_emplace(speed_text.id(), &speed_text);
}
Widget& DebugCollector::get_widget() { return m_widget; }
bool DebugCollector::handle_event(const Event& e) {
return std::visit(
Overloaded{[this](const MouseMoveEvent& e) {
if (m_widget.handle_mouse_move_event(e)) {
return true;
}
return false;
},
[this](const MouseButtonEvent& e) {
if (m_widget.handle_mouse_button_event(e)) {
return true;
}
return false;
},
[this](const MouseWheelEvent& e) {
if (m_widget.handle_mouse_wheel_event(e)) {
return true;
}
return false;
},
[this](const KeyEvent& e) {
if (m_widget.handle_key_event(e)) {
return true;
}
return false;
},
[](const TextInputEvent&) { return false; },
[this](const WindowResizeEvent& e) {
m_widget.handle_window_resize_event(e);
return false;
},
[](const FrameBufferResizeEvent&) { return false; }
},
e);
}
void DebugCollector::report(const std::string& name, std::string_view content) {
auto t = m_component.find(name);
if (t == m_component.end()) {