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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(gameplay): add base classes Chunk and World for shared logic
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@@ -95,4 +95,5 @@ target_sources(${PROJECT_NAME}
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tools/model_loader.cpp
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render/model_manager.cpp
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render/model_renderer.cpp
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gameplay/chunk.cpp
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)
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49
src/gameplay/chunk.cpp
Normal file
49
src/gameplay/chunk.cpp
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@@ -0,0 +1,49 @@
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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namespace Cubed {
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int Chunk::index(int x, int y, int z) {
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ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
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(x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z >=
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CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y) {
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Logger::error("block pos x {} y {} z {} range error", x, y, z);
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ASSERT(0);
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}
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return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
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}
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int Chunk::index(const glm::vec3& pos) {
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return Chunk::index(pos.x, pos.y, pos.z);
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}
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std::tuple<int, int, int> Chunk::world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z) {
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUNK_SIZE;
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z = world_z - chunk_z * CHUNK_SIZE;
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return {x, y, z};
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}
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std::tuple<int, int, int> Chunk::world_to_block(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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std::tuple<int, int, int> Chunk::block_to_world(int x, int y, int z,
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int chunk_x, int chunk_z) {
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int world_x = x + chunk_x * CHUNK_SIZE;
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int world_z = z + chunk_z * CHUNK_SIZE;
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int world_y = y;
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return {world_x, world_y, world_z};
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}
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std::tuple<int, int, int> Chunk::block_to_world(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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} // namespace Cubed
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@@ -1,7 +1,5 @@
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#include "Cubed/gameplay/client_chunk.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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namespace Cubed {
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using OptionalBlockVectorArray =
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std::array<std::optional<std::vector<BlockType>>, 4>;
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@@ -128,49 +126,6 @@ ClientChunk& ClientChunk::operator=(ClientChunk&& other) noexcept {
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return *this;
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}
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int ClientChunk::index(int x, int y, int z) {
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ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
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(x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z >=
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CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y) {
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Logger::error("block pos x {} y {} z {} range error", x, y, z);
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ASSERT(0);
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}
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return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
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}
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int ClientChunk::index(const glm::vec3& pos) {
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return ClientChunk::index(pos.x, pos.y, pos.z);
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}
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std::tuple<int, int, int> ClientChunk::world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z) {
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUNK_SIZE;
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z = world_z - chunk_z * CHUNK_SIZE;
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return {x, y, z};
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}
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std::tuple<int, int, int>
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ClientChunk::world_to_block(const glm::ivec3& block_pos, ChunkPos chunk_pos) {
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return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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std::tuple<int, int, int>
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ClientChunk::block_to_world(int x, int y, int z, int chunk_x, int chunk_z) {
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int world_x = x + chunk_x * CHUNK_SIZE;
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int world_z = z + chunk_z * CHUNK_SIZE;
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int world_y = y;
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return {world_x, world_y, world_z};
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}
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std::tuple<int, int, int>
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ClientChunk::block_to_world(const glm::ivec3& block_pos, ChunkPos chunk_pos) {
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return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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BiomeType ClientChunk::get_biome() const { return m_biome.load(); }
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ChunkPos ClientChunk::get_chunk_pos() const { return m_chunk_pos; }
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@@ -136,7 +136,6 @@ void ClientWorld::rebuild_world() {
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BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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@@ -737,6 +736,7 @@ AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
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static_cast<float>(pos.z) + 0.5f},
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glm::vec3{0.5f, 0.5f, 0.5f}};
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}
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AudioEngine& ClientWorld::get_audio() { return m_audio; }
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const AudioEngine& ClientWorld::get_audio() const { return m_audio; }
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Config& ClientWorld::get_config() { return m_config; }
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@@ -113,7 +113,7 @@ void ServerWorld::send_chunk(int task_id, const std::string& uuid,
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rsq_pos->set_x(pos.x);
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rsq_pos->set_z(pos.z);
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{
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chunk_caac cacc;
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, pos)) {
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// No chunk found and not generating
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Logger::error("Chunk {} {} neither pending nor ready", pos.x,
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@@ -990,4 +990,88 @@ void ServerWorld::set_chunk_load_style(int id) {
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int ServerWorld::chunk_size() const { return m_chunks.size(); }
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int ServerWorld::get_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return 0;
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}
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if (cacc->second.state != ChunkState::READY) {
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return 0;
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}
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const auto& chunk_blocks = cacc->second.chunk->get_chunk_blocks();
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auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return 0;
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}
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return chunk_blocks[Chunk::index(x, y, z)];
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}
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bool ServerWorld::is_solid(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return false;
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}
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if (cacc->second.state != ChunkState::READY) {
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return 0;
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}
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const auto& chunk_blocks = cacc->second.chunk->get_chunk_blocks();
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auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return false;
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}
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auto id = chunk_blocks[Chunk::index(x, y, z)];
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if (BlockManager::is_gas(id) || BlockManager::is_liquid(id)) {
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return false;
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} else {
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return true;
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}
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}
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bool ServerWorld::can_pass_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return true;
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}
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if (cacc->second.state != ChunkState::READY) {
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return 0;
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}
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const auto& chunk_blocks = cacc->second.chunk->get_chunk_blocks();
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auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return true;
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}
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auto id = chunk_blocks[Chunk::index(x, y, z)];
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return BlockManager::is_passable(id);
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}
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BlockType ServerWorld::get_block_tpye(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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if (cacc->second.state != ChunkState::READY) {
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return 0;
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}
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const auto& chunk_blocks = cacc->second.chunk->get_chunk_blocks();
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auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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return chunk_blocks[Chunk::index(x, y, z)];
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}
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} // namespace Cubed
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