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https://github.com/zhenyan121/Cubed.git
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feat(client): add center-based chunk loading priority
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@@ -301,7 +301,7 @@ void ClientWorld::request_chunk() {
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}
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}
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ChunkPosSet need_send_pos;
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ChunkPosVector need_send_pos;
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto it = m_chunks.begin(); it != m_chunks.end();) {
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@@ -315,13 +315,35 @@ void ClientWorld::request_chunk() {
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for (auto pos : required_chunks) {
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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need_send_pos.emplace(pos);
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need_send_pos.emplace_back(pos);
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}
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}
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}
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if (need_send_pos.empty()) {
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return;
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}
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using enum ChunkLoadStyle;
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switch (m_chunk_load_style) {
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case RANDOM:
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break;
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case CENTER: {
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glm::vec3 player_pos = m_player.get_player_pos();
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auto dist2 = [player_pos](ChunkPos chunk_pos) {
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ChunkPos player_chunk_pos =
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get_chunk_pos(player_pos.x, player_pos.z);
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float dx = player_chunk_pos.x - chunk_pos.x;
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float dz = player_chunk_pos.z - chunk_pos.z;
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return dx * dx + dz * dz;
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};
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std::sort(need_send_pos.begin(), need_send_pos.end(),
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[&dist2](const auto& a, const auto& b) {
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return dist2(a) < dist2(b);
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});
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}
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}
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auto uuid = m_player.get_uuid();
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ChunkDataReq req;
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for (const auto& pos : need_send_pos) {
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