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style: unify naming conventions across the project
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@@ -12,23 +12,23 @@ class Player;
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class Camera {
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private:
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bool m_firseMouse = true;
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bool m_firse_mouse = true;
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Player* m_player;
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float m_lastMouseX, m_lastMouseY;
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glm::vec3 m_cameraPos;
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float m_last_mouse_x, m_last_mouse_y;
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glm::vec3 m_camera_pos;
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public:
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Camera();
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void updateMoveCamera();
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void update_move_camera();
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void cameraInit(Player* player);
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void camera_init(Player* player);
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void updateCursorPositionCamera(double xpos, double ypos);
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void update_cursor_position_camera(double xpos, double ypos);
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const glm::mat4 getCameraLookAt() const;
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const glm::mat4 get_camera_lookat() const;
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};
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