style: unify naming conventions across the project

This commit is contained in:
2026-03-07 09:51:51 +08:00
parent b372d92858
commit fc7f3e75b1
10 changed files with 216 additions and 198 deletions

View File

@@ -1,5 +1,3 @@
#include <memory>
#include <optional>
#include <Cubed/camera.hpp>
#include <Cubed/gameplay/player.hpp>
#include <Cubed/tools/cubed_assert.hpp>
@@ -8,35 +6,35 @@ Camera::Camera() {
}
void Camera::updateMoveCamera() {
void Camera::update_move_camera() {
CUBED_ASSERT_MSG(m_player, "nullptr");
auto pos = m_player->getPlayerPos();
m_cameraPos = glm::vec3(pos.x, pos.y + 1, pos.z);
auto pos = m_player->get_player_pos();
m_camera_pos = glm::vec3(pos.x, pos.y + 1, pos.z);
}
void Camera::cameraInit(Player* _player) {
m_cameraPos = glm::vec3(0.0f, 2.0f, 0.0f);
m_player = _player;
void Camera::camera_init(Player* player) {
m_camera_pos = glm::vec3(0.0f, 2.0f, 0.0f);
m_player = player;
}
void Camera::updateCursorPositionCamera(double xpos, double ypos) {
if (m_firseMouse) {
m_lastMouseX = xpos;
m_lastMouseY = ypos;
m_firseMouse = false;
void Camera::update_cursor_position_camera(double xpos, double ypos) {
if (m_firse_mouse) {
m_last_mouse_x = xpos;
m_last_mouse_y = ypos;
m_firse_mouse = false;
}
float offsetX = xpos - m_lastMouseX;
float offsetY = m_lastMouseY - ypos;
float offset_x = xpos - m_last_mouse_x;
float offset_y = m_last_mouse_y - ypos;
m_lastMouseX = xpos;
m_lastMouseY = ypos;
m_last_mouse_x = xpos;
m_last_mouse_y = ypos;
CUBED_ASSERT_MSG(m_player, "nullptr");
m_player->updateFrontVec(offsetX, offsetY);
m_player->update_front_vec(offset_x, offset_y);
}
const glm::mat4 Camera::getCameraLookAt() const{
const glm::mat4 Camera::get_camera_lookat() const{
CUBED_ASSERT_MSG(m_player, "nullptr");
return glm::lookAt(m_cameraPos, m_cameraPos + m_player->getFront(), glm::vec3(0.0f, 1.0f, 0.0f));
return glm::lookAt(m_camera_pos, m_camera_pos + m_player->get_front(), glm::vec3(0.0f, 1.0f, 0.0f));
}