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https://github.com/zhenyan121/Cubed.git
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feat: add block detection while walking
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@@ -9,47 +9,47 @@ constexpr int MAX_BLOCK_STATUS = 1;
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constexpr float FOV = 70.0f;
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constexpr float VERTICES_POS[6][6][3] = {
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// ===== front (z = +1) =====
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-0.5f, -0.5f, 0.5f, // bottom left
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-0.5f, 0.5f, 0.5f, // top left
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0.5f, 0.5f, 0.5f, // top right
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0.5f, 0.5f, 0.5f, // top right
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0.5f, -0.5f, 0.5f, // bottom right
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-0.5f, -0.5f, 0.5f, // bottom left
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0.0f, 0.0f, 1.0f, // bottom left
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0.0f, 1.0f, 1.0f, // top left
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1.0f, 1.0f, 1.0f, // top right
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1.0f, 1.0f, 1.0f, // top right
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1.0f, 0.0f, 1.0f, // bottom right
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0.0f, 0.0f, 1.0f, // bottom left
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// ===== right (x = +1) =====
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0.5f, -0.5f, 0.5f, // bottom front
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0.5f, -0.5f, -0.5f, // bottom back
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0.5f, 0.5f, -0.5f, // top back
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0.5f, 0.5f, -0.5f, // top back
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0.5f, 0.5f, 0.5f, // top front
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0.5f, -0.5f, 0.5f, // bottom front
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1.0f, 0.0f, 1.0f, // bottom front
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1.0f, 0.0f, 0.0f, // bottom back
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1.0f, 1.0f, 0.0f, // top back
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1.0f, 1.0f, 0.0f, // top back
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1.0f, 1.0f, 1.0f, // top front
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1.0f, 0.0f, 1.0f, // bottom front
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// ===== back (z = -1) =====
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-0.5f, -0.5f, -0.5f, // bottom left
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0.5f, -0.5f, -0.5f, // bottom right
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0.5f, 0.5f, -0.5f, // top right
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0.5f, 0.5f, -0.5f, // top right
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-0.5f, 0.5f, -0.5f, // top left
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-0.5f, -0.5f, -0.5f, // bottom left
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0.0f, 0.0f, 0.0f, // bottom left
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1.0f, 0.0f, 0.0f, // bottom right
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1.0f, 1.0f, 0.0f, // top right
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1.0f, 1.0f, 0.0f, // top right
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0.0f, 1.0f, 0.0f, // top left
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0.0f, 0.0f, 0.0f, // bottom left
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// ===== left (x = -1) =====
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-0.5f, -0.5f, -0.5f, // bottom back
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-0.5f, -0.5f, 0.5f, // bottom front
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-0.5f, 0.5f, 0.5f, // top front
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-0.5f, 0.5f, 0.5f, // top front
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-0.5f, 0.5f, -0.5f, // top back
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-0.5f, -0.5f, -0.5f, // bottom back
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0.0f, 0.0f, 0.0f, // bottom back
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0.0f, 0.0f, 1.0f, // bottom front
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0.0f, 1.0f, 1.0f, // top front
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0.0f, 1.0f, 1.0f, // top front
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0.0f, 1.0f, 0.0f, // top back
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0.0f, 0.0f, 0.0f, // bottom back
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// ===== top (y = +1) =====
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-0.5f, 0.5f, -0.5f, // back left
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0.5f, 0.5f, -0.5f, // back right
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0.5f, 0.5f, 0.5f, // front right
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0.5f, 0.5f, 0.5f, // front right
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-0.5f, 0.5f, 0.5f, // front left
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-0.5f, 0.5f, -0.5f, // back left
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0.0f, 1.0f, 0.0f, // back left
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1.0f, 1.0f, 0.0f, // back right
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1.0f, 1.0f, 1.0f, // front right
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1.0f, 1.0f, 1.0f, // front right
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0.0f, 1.0f, 1.0f, // front left
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0.0f, 1.0f, 0.0f, // back left
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// ===== bottom (y = -1) =====
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-0.5f, -0.5f, 0.5f, // front left
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0.5f, -0.5f, 0.5f, // front right
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0.5f, -0.5f, -0.5f, // back right
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0.5f, -0.5f, -0.5f, // back right
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-0.5f, -0.5f, -0.5f, // back left
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-0.5f, -0.5f, 0.5f // front left
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0.0f, 0.0f, 1.0f, // front left
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1.0f, 0.0f, 1.0f, // front right
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1.0f, 0.0f, 0.0f, // back right
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1.0f, 0.0f, 0.0f, // back right
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0.0f, 0.0f, 0.0f, // back left
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0.0f, 0.0f, 1.0f // front left
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};
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constexpr float TEX_COORDS[6][6][2] = {
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@@ -63,16 +63,17 @@ constexpr float TEX_COORDS[6][6][2] = {
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};
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constexpr float CUBE_VER[24] = {
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-0.5, -0.5, -0.5,
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0.5, -0.5, -0.5,
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0.5, 0.5, -0.5,
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-0.5, 0.5, -0.5,
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-0.5, -0.5, 0.5,
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0.5, -0.5, 0.5,
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0.5, 0.5, 0.5,
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-0.5, 0.5, 0.5
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0.0, 0.0, 0.0,
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1.0, 0.0, 0.0,
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1.0, 1.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0,
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1.0, 0.0, 1.0,
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1.0, 1.0, 1.0,
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0.0, 1.0, 1.0
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};
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constexpr int OUTLINE_CUBE_INDICES[24] = {
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0,1, 1,2, 2,3, 3,0,
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4,5, 5,6, 6,7, 7,4,
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@@ -15,7 +15,7 @@ public:
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World();
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~World();
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bool can_move(const glm::vec3& new_pos) const;
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const BlockRenderData& get_block_render_data(int x, int y ,int z);
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const std::optional<LookBlock>& get_look_block_pos(const std::string& name) const;
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Player& get_player(const std::string& name);
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