feat: add block detection while walking

This commit is contained in:
2026-03-14 16:32:41 +08:00
parent 8b1579b5fd
commit fd5314a1d1
5 changed files with 93 additions and 55 deletions

View File

@@ -9,47 +9,47 @@ constexpr int MAX_BLOCK_STATUS = 1;
constexpr float FOV = 70.0f; constexpr float FOV = 70.0f;
constexpr float VERTICES_POS[6][6][3] = { constexpr float VERTICES_POS[6][6][3] = {
// ===== front (z = +1) ===== // ===== front (z = +1) =====
-0.5f, -0.5f, 0.5f, // bottom left 0.0f, 0.0f, 1.0f, // bottom left
-0.5f, 0.5f, 0.5f, // top left 0.0f, 1.0f, 1.0f, // top left
0.5f, 0.5f, 0.5f, // top right 1.0f, 1.0f, 1.0f, // top right
0.5f, 0.5f, 0.5f, // top right 1.0f, 1.0f, 1.0f, // top right
0.5f, -0.5f, 0.5f, // bottom right 1.0f, 0.0f, 1.0f, // bottom right
-0.5f, -0.5f, 0.5f, // bottom left 0.0f, 0.0f, 1.0f, // bottom left
// ===== right (x = +1) ===== // ===== right (x = +1) =====
0.5f, -0.5f, 0.5f, // bottom front 1.0f, 0.0f, 1.0f, // bottom front
0.5f, -0.5f, -0.5f, // bottom back 1.0f, 0.0f, 0.0f, // bottom back
0.5f, 0.5f, -0.5f, // top back 1.0f, 1.0f, 0.0f, // top back
0.5f, 0.5f, -0.5f, // top back 1.0f, 1.0f, 0.0f, // top back
0.5f, 0.5f, 0.5f, // top front 1.0f, 1.0f, 1.0f, // top front
0.5f, -0.5f, 0.5f, // bottom front 1.0f, 0.0f, 1.0f, // bottom front
// ===== back (z = -1) ===== // ===== back (z = -1) =====
-0.5f, -0.5f, -0.5f, // bottom left 0.0f, 0.0f, 0.0f, // bottom left
0.5f, -0.5f, -0.5f, // bottom right 1.0f, 0.0f, 0.0f, // bottom right
0.5f, 0.5f, -0.5f, // top right 1.0f, 1.0f, 0.0f, // top right
0.5f, 0.5f, -0.5f, // top right 1.0f, 1.0f, 0.0f, // top right
-0.5f, 0.5f, -0.5f, // top left 0.0f, 1.0f, 0.0f, // top left
-0.5f, -0.5f, -0.5f, // bottom left 0.0f, 0.0f, 0.0f, // bottom left
// ===== left (x = -1) ===== // ===== left (x = -1) =====
-0.5f, -0.5f, -0.5f, // bottom back 0.0f, 0.0f, 0.0f, // bottom back
-0.5f, -0.5f, 0.5f, // bottom front 0.0f, 0.0f, 1.0f, // bottom front
-0.5f, 0.5f, 0.5f, // top front 0.0f, 1.0f, 1.0f, // top front
-0.5f, 0.5f, 0.5f, // top front 0.0f, 1.0f, 1.0f, // top front
-0.5f, 0.5f, -0.5f, // top back 0.0f, 1.0f, 0.0f, // top back
-0.5f, -0.5f, -0.5f, // bottom back 0.0f, 0.0f, 0.0f, // bottom back
// ===== top (y = +1) ===== // ===== top (y = +1) =====
-0.5f, 0.5f, -0.5f, // back left 0.0f, 1.0f, 0.0f, // back left
0.5f, 0.5f, -0.5f, // back right 1.0f, 1.0f, 0.0f, // back right
0.5f, 0.5f, 0.5f, // front right 1.0f, 1.0f, 1.0f, // front right
0.5f, 0.5f, 0.5f, // front right 1.0f, 1.0f, 1.0f, // front right
-0.5f, 0.5f, 0.5f, // front left 0.0f, 1.0f, 1.0f, // front left
-0.5f, 0.5f, -0.5f, // back left 0.0f, 1.0f, 0.0f, // back left
// ===== bottom (y = -1) ===== // ===== bottom (y = -1) =====
-0.5f, -0.5f, 0.5f, // front left 0.0f, 0.0f, 1.0f, // front left
0.5f, -0.5f, 0.5f, // front right 1.0f, 0.0f, 1.0f, // front right
0.5f, -0.5f, -0.5f, // back right 1.0f, 0.0f, 0.0f, // back right
0.5f, -0.5f, -0.5f, // back right 1.0f, 0.0f, 0.0f, // back right
-0.5f, -0.5f, -0.5f, // back left 0.0f, 0.0f, 0.0f, // back left
-0.5f, -0.5f, 0.5f // front left 0.0f, 0.0f, 1.0f // front left
}; };
constexpr float TEX_COORDS[6][6][2] = { constexpr float TEX_COORDS[6][6][2] = {
@@ -63,16 +63,17 @@ constexpr float TEX_COORDS[6][6][2] = {
}; };
constexpr float CUBE_VER[24] = { constexpr float CUBE_VER[24] = {
-0.5, -0.5, -0.5, 0.0, 0.0, 0.0,
0.5, -0.5, -0.5, 1.0, 0.0, 0.0,
0.5, 0.5, -0.5, 1.0, 1.0, 0.0,
-0.5, 0.5, -0.5, 0.0, 1.0, 0.0,
-0.5, -0.5, 0.5, 0.0, 0.0, 1.0,
0.5, -0.5, 0.5, 1.0, 0.0, 1.0,
0.5, 0.5, 0.5, 1.0, 1.0, 1.0,
-0.5, 0.5, 0.5 0.0, 1.0, 1.0
}; };
constexpr int OUTLINE_CUBE_INDICES[24] = { constexpr int OUTLINE_CUBE_INDICES[24] = {
0,1, 1,2, 2,3, 3,0, 0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4, 4,5, 5,6, 6,7, 7,4,

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@@ -15,7 +15,7 @@ public:
World(); World();
~World(); ~World();
bool can_move(const glm::vec3& new_pos) const;
const BlockRenderData& get_block_render_data(int x, int y ,int z); const BlockRenderData& get_block_render_data(int x, int y ,int z);
const std::optional<LookBlock>& get_look_block_pos(const std::string& name) const; const std::optional<LookBlock>& get_look_block_pos(const std::string& name) const;
Player& get_player(const std::string& name); Player& get_player(const std::string& name);

View File

@@ -9,13 +9,14 @@ Camera::Camera() {
void Camera::update_move_camera() { void Camera::update_move_camera() {
CUBED_ASSERT_MSG(m_player, "nullptr"); CUBED_ASSERT_MSG(m_player, "nullptr");
auto pos = m_player->get_player_pos(); auto pos = m_player->get_player_pos();
m_camera_pos = glm::vec3(pos.x, pos.y + 1, pos.z); // pos.y need to add 1.6f to center
m_camera_pos = glm::vec3(pos.x, pos.y + 1.6f, pos.z);
} }
void Camera::camera_init(Player* player) { void Camera::camera_init(Player* player) {
m_camera_pos = glm::vec3(0.0f, 2.0f, 0.0f);
m_player = player; m_player = player;
update_move_camera();
} }
void Camera::update_cursor_position_camera(double xpos, double ypos) { void Camera::update_cursor_position_camera(double xpos, double ypos) {

View File

@@ -113,19 +113,44 @@ void Player::update(float delta_time) {
m_right = glm::normalize(glm::cross(m_front, glm::vec3(0.0f, 1.0f, 0.0f))); m_right = glm::normalize(glm::cross(m_front, glm::vec3(0.0f, 1.0f, 0.0f)));
float speed = m_speed * delta_time; float speed = m_speed * delta_time;
if (m_move_state.forward) { if (m_move_state.forward) {
m_player_pos += glm::normalize(glm::vec3(m_front.x, 0.0f, m_front.z)) * speed; auto new_pos = m_player_pos + glm::normalize(glm::vec3(m_front.x, 0.0f, m_front.z)) * speed;
new_pos.y += 1.0f;
if (m_world.can_move(new_pos)) {
new_pos.y -= 1.0f;
m_player_pos = new_pos;
}
} }
if (m_move_state.back) { if (m_move_state.back) {
m_player_pos -= glm::normalize(glm::vec3(m_front.x, 0.0f, m_front.z)) * speed; auto new_pos = m_player_pos - glm::normalize(glm::vec3(m_front.x, 0.0f, m_front.z)) * speed;
new_pos.y += 1.0f;
if (m_world.can_move(new_pos)) {
new_pos.y -= 1.0f;
m_player_pos = new_pos;
}
} }
if (m_move_state.left) { if (m_move_state.left) {
m_player_pos -= glm::normalize(glm::vec3(m_right.x, 0.0f, m_right.z)) * speed; auto new_pos = m_player_pos - glm::normalize(glm::vec3(m_right.x, 0.0f, m_right.z)) * speed;
new_pos.y += 1.0f;
if (m_world.can_move(new_pos)) {
new_pos.y -= 1.0f;
m_player_pos = new_pos;
}
} }
if (m_move_state.right) { if (m_move_state.right) {
m_player_pos += glm::normalize(glm::vec3(m_right.x, 0.0f, m_right.z)) * speed; auto new_pos = m_player_pos + glm::normalize(glm::vec3(m_right.x, 0.0f, m_right.z)) * speed;
new_pos.y += 1.0f;
if (m_world.can_move(new_pos)) {
new_pos.y -= 1.0f;
m_player_pos = new_pos;
}
} }
if (m_move_state.up) { if (m_move_state.up) {
m_player_pos += glm::vec3(0.0f, 1.0f, 0.0f) * speed * 2.0f; auto new_pos = m_player_pos + glm::vec3(0.0f, 1.0f, 0.0f) * speed * 2.0f;
new_pos.y += 2.0f;
if (!m_world.is_block(new_pos)) {
new_pos.y -= 2.0f;
m_player_pos = new_pos;
}
} }
/* /*
if (m_move_state.down) { if (m_move_state.down) {
@@ -135,7 +160,7 @@ void Player::update(float delta_time) {
// calculate the block that is looked // calculate the block that is looked
glm::ivec3 block_pos; glm::ivec3 block_pos;
glm::vec3 block_normal; glm::vec3 block_normal;
if(ray_cast(glm::vec3(m_player_pos.x + 0.5f, (m_player_pos.y + 1.0f), m_player_pos.z + 0.5f), m_front, block_pos, block_normal)) { if(ray_cast(glm::vec3(m_player_pos.x, (m_player_pos.y + 1.0f), m_player_pos.z), m_front, block_pos, block_normal)) {
m_look_block = std::move(LookBlock{block_pos, glm::floor(block_normal)}); m_look_block = std::move(LookBlock{block_pos, glm::floor(block_normal)});
} else { } else {
m_look_block = std::nullopt; m_look_block = std::nullopt;
@@ -160,12 +185,12 @@ void Player::update(float delta_time) {
static bool should_ceil = true; static bool should_ceil = true;
if (!m_world.is_block(m_player_pos)) { if (!m_world.is_block(glm::floor(m_player_pos))) {
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * speed * 0.7f; m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * speed * 0.7f;
} else if (should_ceil) { } else if (should_ceil) {
should_ceil = false; should_ceil = false;
m_player_pos.y = std::ceil(m_player_pos.y); m_player_pos.y = std::floor(m_player_pos.y + 1.0f);
} }
if (m_player_pos.y < -50.0f) { if (m_player_pos.y < -50.0f) {

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@@ -11,6 +11,17 @@ World::~World() {
} }
bool World::can_move(const glm::vec3& pos) const{
if (is_block(glm::floor(pos))) {
return false;
}
if (is_block(glm::floor(glm::vec3(pos.x, pos.y + 1.0f, pos.z)))) {
return false;
}
return true;
}
const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) { const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
int chunk_x, chunk_z; int chunk_x, chunk_z;
if (world_x < 0) { if (world_x < 0) {