zhenyan121
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d0bc8d627f
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refactor: transparent render (#14)
* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering
* refactor(gameplay): encapsulate per-type vertex data into VertexData struct
* feat(rendering): separate transparent blocks into discard and blend modes
* feat(renderer): implement order-independent transparency
* fix(shaders): reduce alpha discard threshold to 0.8
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2026-06-11 12:21:19 +08:00 |
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