zhenyan121
2906106597
feat: water rendering ( #13 )
...
* refactor: update water texture
* feat(gameplay): implement transparent block rendering with depth sorting
* fix(world): use camera pos for distance calculations, make water passable
* refactor(player): use ivec3 for block pass check
* feat(camera): add underwater detection
* feat(renderer): add underwater effect with framebuffer post-processing
* feat(block): add gas property and refactor solid block check
* fix(assets): set leaf block transparency to false
* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00
zhenyan121
a54e87dbc6
refactor: terrain generation ( #9 )
...
* feat: add BlockType
* refactor: use fBM for heightmap generation
* feat: improve mountain realism
* refactor: adjust mountain spawn probability
* feat: add biome boundary blending
* refactor: remove resolve_biome_adjacency_conflict function
* feat: add snowy plain
* perf: speed up world generation
* refactor: lower overall terrain height
2026-05-23 10:33:52 +08:00
zhenyan121
1a26474a05
feat: add cave ( #8 )
...
* feat: add cave generate
* fix: incorrect blocks on cave surface
* fix: non-deterministic cave generator
* refactor: move all chunk generation to dedicated generation thread
* refactor: remove inital cave
* feat: add cave parameter adjustment
* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00
zhenyan121
315c60e4a6
feat: block switching ( #2 )
...
* feat: add item tab item in dev panel
* feat: add block switching via mouse wheel
2026-04-30 11:53:35 +08:00
611a795481
chore: add clang-format and pre-commit configuration
2026-04-28 09:22:55 +08:00
c5a78185ba
feat: add ChunkGenerator
2026-04-26 14:10:09 +08:00
a95ad796ce
feat: add world and player tab item
2026-04-25 18:36:13 +08:00
8b5717a655
refactor: extract constants into separate constants.hpp file
2026-04-25 16:25:47 +08:00
055c4d687b
fix: load path failure
...
Co-authored-by: Copilot <copilot@github.com >
2026-04-25 14:33:43 +08:00
4ca2133ff3
feat: add DevPanel
2026-04-25 14:24:50 +08:00
c2321a0a6e
refactor: warp everything in Cubed namespace
2026-04-20 22:18:02 +08:00
0a0024361d
fix: negative seed values
2026-04-18 19:11:58 +08:00
03ea97055f
fix: make Perlin noise seed reproducible
2026-04-18 15:50:48 +08:00
de4df4b476
fix: data race in world::init_world()
2026-04-18 15:14:11 +08:00
bb888fd7b7
feat: add tree generation
2026-04-18 10:59:37 +08:00
30a4713092
refactor: extract biome logic into separate
2026-04-17 22:45:44 +08:00
f2328d19fd
refactor: prevent desert from generation adjacent to mountain in biome generation
2026-04-17 22:24:29 +08:00
5723c17f94
feat: add 4 biomes
2026-04-17 19:55:47 +08:00
6362536daa
fix: font load fail
2026-04-16 13:13:05 +08:00
42b5661a28
fix: shader load fail
2026-04-16 13:06:49 +08:00
ecc1595a39
fix: can't load image
2026-04-16 13:00:19 +08:00
cd107fa35d
feat: add DEBUG_MODE and ASSETS_PATH macro
2026-04-16 12:55:36 +08:00
311c675852
feat: add text class
2026-04-16 10:44:05 +08:00
662e3ee798
feat: add random seed
2026-04-06 21:56:15 +08:00
23affb78b5
feat: add perlin noise
2026-04-05 18:21:43 +08:00
618ba0ce1c
fix: NVIDIA graphics card compatibility
2026-03-30 14:24:42 +08:00
01d6e91da9
feat: update logger with new features
2026-03-29 12:38:06 +08:00
2cfbd1a03b
feat: add shader class
2026-03-29 11:15:18 +08:00
a7c42f249d
perf: optimize text rendering performance
2026-03-28 16:22:38 +08:00
c37c45ad19
feat: add font class and render font function
2026-03-28 12:04:31 +08:00
4d4bbe82ec
feat: add frustum culling
2026-03-19 10:54:13 +08:00
f392a656a7
feat: add outline for block that is looked
2026-03-14 10:18:20 +08:00
f3ff209823
perf: optmize world rendering performance
2026-03-08 11:27:37 +08:00
668fa9a57d
feat: add world class
2026-03-07 17:00:05 +08:00
2ad9deff3e
feat: add TextureManager class
2026-03-07 11:46:36 +08:00
fc7f3e75b1
style: unify naming conventions across the project
2026-03-07 09:51:51 +08:00
9fe1eaec24
feat: initialize OpenGL
2026-03-05 17:01:01 +08:00