* build: add SDL3 dependency
* refactor(window): migrate from GLFW to SDL3 for window and input
* refactor: remove unused GLFW includes and commented-out code
* refactor(input): use relative mouse motion and simplify camera mouse update
* refactor(event-handling): guard input events with imgui state
Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui.
* fix(camera): reset camera on resize events and fix input handling on imgui toggle
- Add Camera::player() accessor.
- Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera.
- Fix escape key handling to disable mouse before toggling imgui.
- Fix left alt handling to toggle mouse state correctly.
- Reset player key status when toggling imgui.
* fix(client_world): add direct exit flag to break connection error loop
* refactor(debug): add d_rep template and remove widget ID
* feat(debug_collector): add video driver display to debug UI
* fix: invert debug flag logic and rename to no_debug
The previous 'debug_on' field was never set to true by default, causing
debug mode to never be enabled. Now renamed to 'no_debug' and the
renderer initializes with debug enabled unless the --no-debug flag is
given.
* feat(window): add video driver selection via config and --video-driver argument
* ci: add vcpkg cache
* fix: mscv cpp version show
* fix: context delete too early
* fix: ci build fail
* fix: opengl resource delete error
* fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance
* fix: windows ime fail on fullscreen
* feat(ui): update text input area on field changes and window resize
* fix(ui): initialize m_app pointer to nullptr
* feat(window): add exclusive fullscreen support with WM detection
* refactor: simplify WM detection and exclusive fullscreen default
Removed WindowManager enum; detect_wm() now returns string directly.
Default exclusive fullscreen based on platform (true on Linux).
Added WM info to debug overlay.
* feat: add Alt key to close ImGui; clarify debug log
* refactor(dev-panel): remove direct settings UI from settings tab