Commit Graph

3 Commits

Author SHA1 Message Date
ab40c2eb34 feat(underwater): add volume scattering and shadow mapping for light shafts 2026-06-19 20:52:56 +08:00
e1eaf62f09 feat(water): add noise-based caustics and configurable fog density 2026-06-19 17:51:05 +08:00
zhenyan121
2906106597 feat: water rendering (#13)
* refactor: update water texture

* feat(gameplay): implement transparent block rendering with depth sorting

* fix(world): use camera pos for distance calculations, make water passable

* refactor(player): use ivec3 for block pass check

* feat(camera): add underwater detection

* feat(renderer): add underwater effect with framebuffer post-processing

* feat(block): add gas property and refactor solid block check

* fix(assets): set leaf block transparency to false

* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00