Commit Graph

4 Commits

Author SHA1 Message Date
3b5a3b994f fix(water shader): update depth fade and remove underwater check
- Increase DEPTH_FADE_DISTANCE from 8 to 10
- Remove conditional so depth fade always applies
- Darken deepColor from (0, 0.08, 0.15) to (0, 0.015, 0.045)
2026-06-19 19:48:06 +08:00
75cccf0c4c refactor(shader): replace glUniform calls with generic set_loc and remove cached locations 2026-06-19 17:16:31 +08:00
28cc009d34 feat(water): implement screen-space reflection and refraction for water with depth fade and perturbation 2026-06-19 16:38:49 +08:00
6fcdfa4bf9 feat(renderer): add water rendering with OIT and new shaders 2026-06-19 13:41:18 +08:00