Commit Graph

10 Commits

Author SHA1 Message Date
c00f05aafd feat(renderer): smooth shadow sun direction transitions using quantized directions and slerp 2026-06-17 22:09:50 +08:00
zhenyan121
932463663f feat: ocean (#16)
* feat(gameplay): add Ocean biome with water generation and heightmap adjustments

- Introduce Ocean biome enum, builder, and detection logic.
- Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas.
- Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks.
- Comment out border blending call and update block fill logic.

* fix(gameplay): re-enable border blending and protect water in cave gen

* refactor(generation): move ocean water build to later phase

* feat(block): add is_transitional property and refine border blending

* fix(block): set stone block as transitional

* fix(world): generate temporary chunks for surface blend neighbor data

* fix(gameplay): simplify block fill logic in blend_surface_blocks_borders

* refactor(tree): remove debug logging and unused include
2026-06-12 19:42:59 +08:00
zhenyan121
d0bc8d627f refactor: transparent render (#14)
* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering

* refactor(gameplay): encapsulate per-type vertex data into VertexData struct

* feat(rendering): separate transparent blocks into discard and blend modes

* feat(renderer): implement order-independent transparency

* fix(shaders): reduce alpha discard threshold to 0.8
2026-06-11 12:21:19 +08:00
zhenyan121
1a26474a05 feat: add cave (#8)
* feat: add cave generate

* fix: incorrect blocks on cave surface

* fix: non-deterministic cave generator

* refactor: move all chunk generation to dedicated generation thread

* refactor: remove inital cave

* feat: add cave parameter adjustment

* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00
611a795481 chore: add clang-format and pre-commit configuration 2026-04-28 09:22:55 +08:00
c2321a0a6e refactor: warp everything in Cubed namespace 2026-04-20 22:18:02 +08:00
30a4713092 refactor: extract biome logic into separate 2026-04-17 22:45:44 +08:00
f2328d19fd refactor: prevent desert from generation adjacent to mountain in biome generation 2026-04-17 22:24:29 +08:00
5723c17f94 feat: add 4 biomes 2026-04-17 19:55:47 +08:00
4d4bbe82ec feat: add frustum culling 2026-03-19 10:54:13 +08:00