Add pig spawn egg asset and texture, parse spawn egg item kind and creature property, and spawn the configured entity when used on an empty block. Also fix item texture loading to use actual image dimensions and update selected item UI sizing.
* build: replace FetchContent with direct includes for glm
* build(deps): replace SOIL2 with stb for image and vorbis decoding
* build: replace FetchContent with direct includes for toml++
* refactor(texture): bump block texture size to 512 and disable items tab
* feat: add hotbar system with ItemStack and RowLayout
* fix(ui): restrict Ctrl key handling to typing mode
* feat(ui): add widget border support and highlight selected hotbar slot
* fix(ui): update borders on scale change and correct Image width
- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.
* feat(ui): add border visual feedback on slider drag
* feat(ui): add ItemSlot widget and refactor hotbar to use it
* feat(world_scene): add inventory UI and pause type enum
* feat(ui): add item slot tooltip and make window size static
* fix(ui label): account for background offset in width/height
* refactor(ui): centralize item info label in inventory and add update
* feat(ui): add hotbar interaction in inventory UI
* fix(inventory-ui): correct row creation logic for first item
The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.
* feat(block): add name_key for localized block names
Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.
* fix(ui): change inventory item slot color from white to gray
* fix(ui): add missing include for std::array
* feat: add grass texture and update grass_block texture
* feat: add block data
* feat: add blocks_tool
* feat: add sync info and change function in blocks_tools
* feat: add check and new function
* refactor: make block texture loading data-driven
* feat: add rendering for grass
* feat: passable grass
* feat: random grass place
* fix: memory leak in TextureManager::load_cross_plane_texture