- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene.
- Extend Button class with background/foreground, hover detection, and size queries.
- Add virtual width/height and event handlers to Widget base class.
- Update WorldUIManager to propagate mouse move events.
- Adjust Window mouse mode based on game running state.
* refactor(player): extract player rendering into PlayerRenderer class
Move player rendering code from Renderer to new PlayerRenderer class.
Add normal and tangent vertex attributes for improved per-pixel lighting.
* feat(player-renderer): add shadow rendering and include local player data
* feat(gameplay): add player yaw/pitch synchronization and rendering
* refactor(player_renderer): split rendering into per-body-part VAOs and VBOs
Move `PlayerVertex` struct to header and replace single VAO/VBO with arrays of 6 parts. Implement head pitch rotation in `render()` and `shadow_render()` by applying a separate model matrix for the head (index 0). Remove old `vao()` and `sum()` accessors. Adjust model translation for consistency.
* feat(player): add texture mapping to player model using skin
* fix(player-renderer): correct player rendering rotation and texture coordinates
* feat(gameplay): add player gait system with limb animation
* fix(player): update leg UVs and remove yaw wrap
Update left and right leg UV coordinates to align with updated player texture. Remove yaw modulo operation to allow unrestricted yaw rotation beyond 360 degrees.
* feat(camera): add third-person perspective and walk animation
- Introduce Perspective enum (FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT) and m_front member for camera direction.
- Handle F5 key to cycle perspectives.
- Add angle and walk_time to ClientPlayer for walking animation.
- Update player rendering to skip local player only in first person and fix rotation sign.
- Remove redundant player info reporting; update player data with animation angle.
* fix(camera): replace magic number with constant and fix missing break
* fix(client-player): stop sprinting on forward key release
* feat: add camera collision and sphere collision for world
* fix(skin): update player001 texture
* refactor(gameplay): improve thread safety and remove debug logging
* refactor(shaders): extract shadow and normal logic into include files and add lighting to player shaders
* chore(shader): remove unused uniforms cameraPos and specularStrength
* fix: inlcude <array> header
* refactor: update water texture
* feat(gameplay): implement transparent block rendering with depth sorting
* fix(world): use camera pos for distance calculations, make water passable
* refactor(player): use ivec3 for block pass check
* feat(camera): add underwater detection
* feat(renderer): add underwater effect with framebuffer post-processing
* feat(block): add gas property and refactor solid block check
* fix(assets): set leaf block transparency to false
* fix(block): set leaf as transparent
* feat: add grass texture and update grass_block texture
* feat: add block data
* feat: add blocks_tool
* feat: add sync info and change function in blocks_tools
* feat: add check and new function
* refactor: make block texture loading data-driven
* feat: add rendering for grass
* feat: passable grass
* feat: random grass place
* fix: memory leak in TextureManager::load_cross_plane_texture