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2 Commits
4631bbe6d6
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fbb6fe2fa6
| Author | SHA1 | Date | |
|---|---|---|---|
| fbb6fe2fa6 | |||
| a858774b71 |
@@ -53,9 +53,11 @@ public:
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}
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private:
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enum class ChunkLoadStyle { RANDOM, CENTER };
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using ChunkHashMap =
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tbb::concurrent_unordered_map<ChunkPos, ClientChunk, ChunkPos::Hash>;
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using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
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using ChunkPosVector = std::vector<ChunkPos>;
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ClientPlayer m_player;
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ChunkHashMap m_chunks;
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std::vector<glm::vec4> m_planes;
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@@ -64,9 +66,10 @@ private:
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mutable std::shared_mutex m_chunks_mutex;
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std::mutex m_delete_vbo_mutex;
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std::mutex m_delete_vao_mutex;
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std::mutex m_pending_queue_mutex;
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std::deque<ClientChunk> m_pending_queue;
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std::mutex m_pending_upload_queue_mutex;
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std::mutex m_pending_chunk_data_queue_mutex;
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std::deque<ClientChunk> m_pending_upload_queue;
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std::deque<ChunkDataRsp> m_pending_chunk_data_queue;
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std::vector<GLuint> m_pending_delete_vbo;
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std::vector<GLuint> m_pending_delete_vao;
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std::deque<ChunkPos> m_dirty_queue;
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@@ -78,6 +81,7 @@ private:
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std::atomic<TickType> m_day_tick{6000};
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std::atomic<bool> m_requesting_chunk{false};
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std::shared_ptr<NetworkClient> m_client;
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ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};
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void client_run(std::stop_token token);
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void set_player_pos();
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@@ -131,7 +131,7 @@ private:
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std::atomic<std::shared_ptr<ThreadPool>> m_gen_thread_pool;
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std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::RANDOM};
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std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::CENTER};
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PlayerUUIDMap m_uuid_to_name;
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tbb::concurrent_unordered_map<std::string, Timer> m_timers;
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@@ -241,6 +241,24 @@ void ClientWorld::client_run(std::stop_token stoken) {
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for (auto& x : m_timers) {
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x.second.update();
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}
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// vertex data will genrator in client thread instead of net thread;
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std::vector<ChunkDataRsp> temp_data;
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{
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std::lock_guard lock(m_pending_chunk_data_queue_mutex);
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for (auto& x : m_pending_chunk_data_queue) {
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temp_data.emplace_back(std::move(x));
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}
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m_pending_chunk_data_queue.clear();
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}
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for (auto& x : temp_data) {
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ClientChunk chunk{*this};
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chunk.receive_chunk(x);
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{
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std::lock_guard lock(m_pending_upload_queue_mutex);
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m_pending_upload_queue.emplace_back(std::move(chunk));
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}
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}
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std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME));
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}
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}
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@@ -283,7 +301,7 @@ void ClientWorld::request_chunk() {
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}
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}
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ChunkPosSet need_send_pos;
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ChunkPosVector need_send_pos;
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto it = m_chunks.begin(); it != m_chunks.end();) {
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@@ -297,13 +315,35 @@ void ClientWorld::request_chunk() {
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for (auto pos : required_chunks) {
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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need_send_pos.emplace(pos);
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need_send_pos.emplace_back(pos);
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}
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}
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}
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if (need_send_pos.empty()) {
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return;
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}
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using enum ChunkLoadStyle;
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switch (m_chunk_load_style) {
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case RANDOM:
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break;
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case CENTER: {
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glm::vec3 player_pos = m_player.get_player_pos();
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auto dist2 = [player_pos](ChunkPos chunk_pos) {
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ChunkPos player_chunk_pos =
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get_chunk_pos(player_pos.x, player_pos.z);
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float dx = player_chunk_pos.x - chunk_pos.x;
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float dz = player_chunk_pos.z - chunk_pos.z;
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return dx * dx + dz * dz;
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};
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std::sort(need_send_pos.begin(), need_send_pos.end(),
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[&dist2](const auto& a, const auto& b) {
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return dist2(a) < dist2(b);
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});
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}
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}
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auto uuid = m_player.get_uuid();
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ChunkDataReq req;
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for (const auto& pos : need_send_pos) {
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@@ -317,11 +357,20 @@ void ClientWorld::request_chunk() {
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}
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void ClientWorld::receive_chunk(const ChunkDataRsp& data) {
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ClientChunk chunk{*this};
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chunk.receive_chunk(data);
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{
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std::lock_guard lock(m_pending_queue_mutex);
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m_pending_queue.emplace_back(std::move(chunk));
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std::lock_guard lock(m_chunks_mutex);
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ChunkPos pos{data.pos().x(), data.pos().z()};
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if (m_chunks.find(pos) != m_chunks.end()) {
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Logger::warn("Chunk {} {} has already in client world", pos.x,
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pos.z);
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return;
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}
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}
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{
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std::lock_guard lock(m_pending_chunk_data_queue_mutex);
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m_pending_chunk_data_queue.emplace_back(std::move(data));
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}
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}
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@@ -344,12 +393,12 @@ void ClientWorld::update(float delta_time) {
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}
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std::vector<ClientChunk> new_chunks;
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{
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std::lock_guard lock(m_pending_queue_mutex);
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for (auto& c : m_pending_queue) {
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std::lock_guard lock(m_pending_upload_queue_mutex);
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for (auto& c : m_pending_upload_queue) {
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// Logger::info("{} {}", c.get_chunk_pos().x, c.get_chunk_pos().z);
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new_chunks.emplace_back(std::move(c));
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}
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m_pending_queue.clear();
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m_pending_upload_queue.clear();
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}
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for (auto& c : new_chunks) {
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c.upload_to_gpu();
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