Compare commits
5 Commits
68e062faa1
...
30a4713092
| Author | SHA1 | Date | |
|---|---|---|---|
| 30a4713092 | |||
| f2328d19fd | |||
| e69d38ad94 | |||
| 5723c17f94 | |||
| be176ff18a |
@@ -1,7 +1,7 @@
|
|||||||
cmake_minimum_required(VERSION 3.14...3.24)
|
cmake_minimum_required(VERSION 3.14...3.24)
|
||||||
project(Cubed LANGUAGES C CXX)
|
project(Cubed LANGUAGES C CXX)
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 20)
|
set(CMAKE_CXX_STANDARD 23)
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|||||||
BIN
assets/texture/block/sand/back.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/texture/block/sand/base.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/texture/block/sand/front.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/texture/block/sand/left.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/texture/block/sand/right.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/texture/block/sand/top.png
Normal file
|
After Width: | Height: | Size: 391 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 418 B |
@@ -1,15 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
constexpr int WORLD_SIZE_Y = 256;
|
constexpr int WORLD_SIZE_Y = 256;
|
||||||
constexpr int MAX_BLOCK_NUM = 4;
|
constexpr int MAX_BLOCK_NUM = 5;
|
||||||
constexpr int MAX_UI_NUM = 1;
|
constexpr int MAX_UI_NUM = 1;
|
||||||
|
|
||||||
constexpr int CHUCK_SIZE = 16;
|
constexpr int CHUCK_SIZE = 16;
|
||||||
constexpr int DISTANCE = 16;
|
constexpr int DISTANCE = 24;
|
||||||
constexpr int MAX_BLOCK_STATUS = 1;
|
constexpr int MAX_BLOCK_STATUS = 1;
|
||||||
constexpr int MAX_CHARACTER = 128;
|
constexpr int MAX_CHARACTER = 128;
|
||||||
constexpr float NORMAL_FOV = 70.0f;
|
constexpr float NORMAL_FOV = 70.0f;
|
||||||
|
|
||||||
constexpr int SEED = 999;
|
constexpr int MAX_BIOME_SUM = 4;
|
||||||
|
|
||||||
constexpr float VERTICES_POS[6][6][3] = {
|
constexpr float VERTICES_POS[6][6][3] = {
|
||||||
// ===== front (z = +1) =====
|
// ===== front (z = +1) =====
|
||||||
|
|||||||
155
include/Cubed/gameplay/biome.hpp
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <array>
|
||||||
|
#include <cmath>
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <Cubed/tools/cubed_assert.hpp>
|
||||||
|
#include <Cubed/tools/log.hpp>
|
||||||
|
#include <Cubed/tools/perlin_noise.hpp>
|
||||||
|
|
||||||
|
constexpr float BIOME_NOISE_FREQUENCY = 0.003f;
|
||||||
|
|
||||||
|
constexpr float PLAIN_FREQ = 0.5f;
|
||||||
|
constexpr float FOREST_FREQ = 1.0f;
|
||||||
|
constexpr float DESERT_FREQ = 1.0f;
|
||||||
|
constexpr float MOUNTAIN_FREQ = 2.0f;
|
||||||
|
|
||||||
|
enum class Biome {
|
||||||
|
PLAIN = 0,
|
||||||
|
FOREST,
|
||||||
|
DESERT,
|
||||||
|
MOUNTAIN
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BiomeHeightRange {
|
||||||
|
int base_y;
|
||||||
|
int amplitude;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline std::string get_biome_str(Biome biome) {
|
||||||
|
std::string str;
|
||||||
|
using enum Biome;
|
||||||
|
switch (biome) {
|
||||||
|
case PLAIN:
|
||||||
|
str = "Plain";
|
||||||
|
break;
|
||||||
|
case FOREST:
|
||||||
|
str = "Forest";
|
||||||
|
break;
|
||||||
|
case DESERT:
|
||||||
|
str = "Desert";
|
||||||
|
break;
|
||||||
|
case MOUNTAIN:
|
||||||
|
str = "Mountain";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return str;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline Biome get_biome_from_noise(float temp, float humid) {
|
||||||
|
auto weight = [](float t, float h, float ct, float ch) -> float {
|
||||||
|
float dt = t - ct;
|
||||||
|
float dh = h - ch;
|
||||||
|
float dist = std::sqrt(dt*dt + dh*dh);
|
||||||
|
return std::max(0.0f, 0.5f - dist);
|
||||||
|
};
|
||||||
|
float w_m = weight(temp, humid, 0.25f, 0.15f);
|
||||||
|
float w_p = weight(temp, humid, 0.50f, 0.40f);
|
||||||
|
float w_d = weight(temp, humid, 0.75f, 0.15f);
|
||||||
|
float w_f = weight(temp, humid, 0.75f, 0.75f);
|
||||||
|
w_m = pow(w_m, 8); w_p = pow(w_p, 8); w_d = pow(w_d, 8); w_f = pow(w_f, 8);
|
||||||
|
if (w_m >= w_p && w_m >= w_d && w_m >= w_f) return Biome::MOUNTAIN;
|
||||||
|
if (w_p >= w_m && w_p >= w_d && w_p >= w_f) return Biome::PLAIN;
|
||||||
|
if (w_d >= w_m && w_d >= w_p && w_d >= w_f) return Biome::DESERT;
|
||||||
|
return Biome::FOREST;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
|
||||||
|
using enum Biome;
|
||||||
|
switch (biome) {
|
||||||
|
case PLAIN:
|
||||||
|
return {0.003f, 0.010f, 0.020f};
|
||||||
|
case FOREST:
|
||||||
|
return {0.004f, 0.012f, 0.022f};
|
||||||
|
case DESERT:
|
||||||
|
return {0.003f, 0.010f, 0.020f};
|
||||||
|
case MOUNTAIN:
|
||||||
|
return {0.006f, 0.015f, 0.030f};
|
||||||
|
}
|
||||||
|
Logger::warn("Unknown Biome");
|
||||||
|
return {0.003f, 0.015f, 0.06f};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline BiomeHeightRange get_biome_height_range(Biome biome) {
|
||||||
|
using enum Biome;
|
||||||
|
switch (biome) {
|
||||||
|
case PLAIN:
|
||||||
|
return {62, 8};
|
||||||
|
case FOREST:
|
||||||
|
return {64, 12};
|
||||||
|
case DESERT:
|
||||||
|
return {61, 12};
|
||||||
|
case MOUNTAIN:
|
||||||
|
return {70, 70};
|
||||||
|
}
|
||||||
|
Logger::warn("Unknown Biome");
|
||||||
|
return {62, 4};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Biome safe_int_to_biome(int x) {
|
||||||
|
using enum Biome;
|
||||||
|
static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP {
|
||||||
|
{0, PLAIN},
|
||||||
|
{1, FOREST},
|
||||||
|
{2, DESERT},
|
||||||
|
{3, MOUNTAIN}
|
||||||
|
};
|
||||||
|
|
||||||
|
auto it = INT_TO_BIOME_MAP.find(x);
|
||||||
|
CUBED_ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int get_interpolated_height(float world_x, float world_z, float temp, float humid) {
|
||||||
|
|
||||||
|
auto weight = [](float t, float h, float ct, float ch) -> float {
|
||||||
|
float dt = t - ct;
|
||||||
|
float dh = h - ch;
|
||||||
|
float dist = std::sqrt(dt*dt + dh*dh);
|
||||||
|
return std::max(0.0f, 0.5f - dist);
|
||||||
|
};
|
||||||
|
|
||||||
|
float w_mountain = weight(temp, humid, 0.25f, 0.15f);
|
||||||
|
float w_plain = weight(temp, humid, 0.50f, 0.40f);
|
||||||
|
float w_desert = weight(temp, humid, 0.75f, 0.15f);
|
||||||
|
float w_forest = weight(temp, humid, 0.75f, 0.75f);
|
||||||
|
// adjust transitions between chunks
|
||||||
|
float pow_n = 8.0f; // the larger n is, the purer the biome
|
||||||
|
w_mountain = std::pow(w_mountain, pow_n) * MOUNTAIN_FREQ;
|
||||||
|
w_plain = std::pow(w_plain, pow_n) * PLAIN_FREQ;
|
||||||
|
w_desert = std::pow(w_desert, pow_n) * DESERT_FREQ;
|
||||||
|
w_forest = std::pow(w_forest, pow_n) * FOREST_FREQ;
|
||||||
|
|
||||||
|
float total = w_mountain + w_plain + w_desert + w_forest;
|
||||||
|
w_mountain /= total; w_plain /= total; w_desert /= total; w_forest /= total;
|
||||||
|
|
||||||
|
auto sample_height = [&](Biome b) -> float {
|
||||||
|
auto range = get_biome_height_range(b);
|
||||||
|
auto [f1, f2, f3] = get_noise_frequencies_for_biome(b);
|
||||||
|
float n =
|
||||||
|
1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) +
|
||||||
|
0.50f * PerlinNoise::noise(world_x * f2, 0.5f, world_z * f2) +
|
||||||
|
0.25f * PerlinNoise::noise(world_x * f3, 0.5f, world_z * f3);
|
||||||
|
n /= 1.75f;
|
||||||
|
return range.base_y + n * range.amplitude;
|
||||||
|
};
|
||||||
|
|
||||||
|
float h = w_mountain * sample_height(Biome::MOUNTAIN)
|
||||||
|
+ w_plain * sample_height(Biome::PLAIN)
|
||||||
|
+ w_desert * sample_height(Biome::DESERT)
|
||||||
|
+ w_forest * sample_height(Biome::FOREST);
|
||||||
|
return static_cast<int>(h);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -4,7 +4,8 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
#include <Cubed/config.hpp>
|
#include <Cubed/config.hpp>
|
||||||
#include <Cubed/gameplay/chunk_status.hpp>
|
#include <Cubed/gameplay/biome.hpp>
|
||||||
|
#include <Cubed/gameplay/chunk_pos.hpp>
|
||||||
#include <Cubed/gameplay/block.hpp>
|
#include <Cubed/gameplay/block.hpp>
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
@@ -17,6 +18,7 @@ private:
|
|||||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||||
static constexpr int SIZE_Z = CHUCK_SIZE;
|
static constexpr int SIZE_Z = CHUCK_SIZE;
|
||||||
|
|
||||||
|
Biome m_biome = Biome::PLAIN;
|
||||||
ChunkPos m_chunk_pos;
|
ChunkPos m_chunk_pos;
|
||||||
World& m_world;
|
World& m_world;
|
||||||
// the index is a array of block id
|
// the index is a array of block id
|
||||||
@@ -28,6 +30,10 @@ private:
|
|||||||
float height = 80;
|
float height = 80;
|
||||||
|
|
||||||
void clear_dirty();
|
void clear_dirty();
|
||||||
|
|
||||||
|
void resolve_biome();
|
||||||
|
void resolve_blocks();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Chunk(World& world, ChunkPos chunk_pos);
|
Chunk(World& world, ChunkPos chunk_pos);
|
||||||
~Chunk();
|
~Chunk();
|
||||||
@@ -35,6 +41,9 @@ public:
|
|||||||
Chunk& operator=(const Chunk&) = delete;
|
Chunk& operator=(const Chunk&) = delete;
|
||||||
Chunk(Chunk&&);
|
Chunk(Chunk&&);
|
||||||
Chunk& operator=(Chunk&&);
|
Chunk& operator=(Chunk&&);
|
||||||
|
|
||||||
|
Biome get_biome() const;
|
||||||
|
|
||||||
const std::vector<uint8_t>& get_chunk_blocks() const;
|
const std::vector<uint8_t>& get_chunk_blocks() const;
|
||||||
|
|
||||||
static int get_index(int x, int y, int z);
|
static int get_index(int x, int y, int z);
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
|
|
||||||
|
#include <Cubed/tools/log.hpp>
|
||||||
|
#include <Cubed/tools/cubed_assert.hpp>
|
||||||
struct ChunkPos {
|
struct ChunkPos {
|
||||||
int x;
|
int x;
|
||||||
int z;
|
int z;
|
||||||
@@ -24,7 +28,3 @@ struct ChunkPos {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
#include <Cubed/AABB.hpp>
|
#include <Cubed/AABB.hpp>
|
||||||
#include <Cubed/config.hpp>
|
#include <Cubed/config.hpp>
|
||||||
#include <Cubed/gameplay/block.hpp>
|
#include <Cubed/gameplay/block.hpp>
|
||||||
#include <Cubed/gameplay/chunk_status.hpp>
|
#include <Cubed/gameplay/chunk_pos.hpp>
|
||||||
#include <Cubed/input.hpp>
|
#include <Cubed/input.hpp>
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ private:
|
|||||||
std::vector<glm::vec4> m_planes;
|
std::vector<glm::vec4> m_planes;
|
||||||
|
|
||||||
std::thread m_gen_thread;
|
std::thread m_gen_thread;
|
||||||
std::mutex m_chunks_mutex;
|
mutable std::mutex m_chunks_mutex;
|
||||||
std::mutex m_gen_signal_mutex;
|
std::mutex m_gen_signal_mutex;
|
||||||
std::mutex m_new_chunk_queue_mutex;
|
std::mutex m_new_chunk_queue_mutex;
|
||||||
std::mutex m_delete_vbo_mutex;
|
std::mutex m_delete_vbo_mutex;
|
||||||
@@ -54,7 +54,10 @@ public:
|
|||||||
|
|
||||||
bool can_move(const AABB& player_box) const;
|
bool can_move(const AABB& player_box) const;
|
||||||
//const BlockRenderData& get_block_render_data(int x, int y ,int z);
|
//const BlockRenderData& get_block_render_data(int x, int y ,int z);
|
||||||
|
|
||||||
const std::optional<LookBlock>& get_look_block_pos(const std::string& name) const;
|
const std::optional<LookBlock>& get_look_block_pos(const std::string& name) const;
|
||||||
|
const Chunk* get_chunk(const ChunkPos& pos) const;
|
||||||
|
|
||||||
Player& get_player(const std::string& name);
|
Player& get_player(const std::string& name);
|
||||||
void init_world();
|
void init_world();
|
||||||
bool is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_extents);
|
bool is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_extents);
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ void DebugCollector::init_text() {
|
|||||||
Text cpu_text("cpu");
|
Text cpu_text("cpu");
|
||||||
Text gpu_text("gpu");
|
Text gpu_text("gpu");
|
||||||
Text opengl_version_text("opengl_version");
|
Text opengl_version_text("opengl_version");
|
||||||
|
Text biome_text("biome");
|
||||||
version_text
|
version_text
|
||||||
.position(0.0f, 100.0f)
|
.position(0.0f, 100.0f)
|
||||||
.scale(0.8f)
|
.scale(0.8f)
|
||||||
@@ -68,6 +69,10 @@ void DebugCollector::init_text() {
|
|||||||
.text("OpenGL: " + std::to_string(GLVersion.major) + "." + std::to_string(GLVersion.minor))
|
.text("OpenGL: " + std::to_string(GLVersion.major) + "." + std::to_string(GLVersion.minor))
|
||||||
.scale(0.7f)
|
.scale(0.7f)
|
||||||
.position(0.0f, 450.0f);
|
.position(0.0f, 450.0f);
|
||||||
|
biome_text
|
||||||
|
.text("Biome: ")
|
||||||
|
.scale(0.8f)
|
||||||
|
.position(0.0f, 500.0f);
|
||||||
m_texts.insert({version_text.uuid(), std::move(version_text)});
|
m_texts.insert({version_text.uuid(), std::move(version_text)});
|
||||||
m_texts.insert({fps_text.uuid(), std::move(fps_text)});
|
m_texts.insert({fps_text.uuid(), std::move(fps_text)});
|
||||||
m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
|
m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
|
||||||
@@ -77,6 +82,7 @@ void DebugCollector::init_text() {
|
|||||||
m_texts.insert({cpu_text.uuid(), std::move(cpu_text)});
|
m_texts.insert({cpu_text.uuid(), std::move(cpu_text)});
|
||||||
m_texts.insert({gpu_text.uuid(), std::move(gpu_text)});
|
m_texts.insert({gpu_text.uuid(), std::move(gpu_text)});
|
||||||
m_texts.insert({opengl_version_text.uuid(), std::move(opengl_version_text)});
|
m_texts.insert({opengl_version_text.uuid(), std::move(opengl_version_text)});
|
||||||
|
m_texts.insert({biome_text.uuid(), std::move(biome_text)});
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
|
std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
|
||||||
|
|||||||
@@ -2,7 +2,10 @@
|
|||||||
#include <Cubed/gameplay/world.hpp>
|
#include <Cubed/gameplay/world.hpp>
|
||||||
#include <Cubed/tools/cubed_assert.hpp>
|
#include <Cubed/tools/cubed_assert.hpp>
|
||||||
#include <Cubed/tools/log.hpp>
|
#include <Cubed/tools/log.hpp>
|
||||||
|
#include <Cubed/tools/math_tools.hpp>
|
||||||
#include <Cubed/tools/perlin_noise.hpp>
|
#include <Cubed/tools/perlin_noise.hpp>
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
Chunk::Chunk(World& world, ChunkPos chunk_pos) :
|
Chunk::Chunk(World& world, ChunkPos chunk_pos) :
|
||||||
m_world(world),
|
m_world(world),
|
||||||
m_chunk_pos(chunk_pos)
|
m_chunk_pos(chunk_pos)
|
||||||
@@ -23,7 +26,8 @@ Chunk::Chunk(Chunk&& other) :
|
|||||||
m_world(other.m_world),
|
m_world(other.m_world),
|
||||||
m_blocks(std::move(other.m_blocks)),
|
m_blocks(std::move(other.m_blocks)),
|
||||||
m_dirty(other.is_dirty()),
|
m_dirty(other.is_dirty()),
|
||||||
m_vertexs_data(std::move(other.m_vertexs_data))
|
m_vertexs_data(std::move(other.m_vertexs_data)),
|
||||||
|
m_biome(other.m_biome)
|
||||||
{
|
{
|
||||||
other.m_vbo = 0;
|
other.m_vbo = 0;
|
||||||
}
|
}
|
||||||
@@ -35,9 +39,14 @@ Chunk& Chunk::operator=(Chunk&& other) {
|
|||||||
m_blocks = std::move(other.m_blocks);
|
m_blocks = std::move(other.m_blocks);
|
||||||
m_dirty = other.is_dirty();
|
m_dirty = other.is_dirty();
|
||||||
m_vertexs_data = std::move(other.m_vertexs_data);
|
m_vertexs_data = std::move(other.m_vertexs_data);
|
||||||
|
m_biome = other.m_biome;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Biome Chunk::get_biome() const {
|
||||||
|
return m_biome;
|
||||||
|
}
|
||||||
|
|
||||||
const std::vector<uint8_t>& Chunk::get_chunk_blocks() const{
|
const std::vector<uint8_t>& Chunk::get_chunk_blocks() const{
|
||||||
return m_blocks;
|
return m_blocks;
|
||||||
}
|
}
|
||||||
@@ -212,41 +221,8 @@ const std::vector<Vertex>& Chunk::get_vertex_data() const{
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::init_chunk() {
|
void Chunk::init_chunk() {
|
||||||
m_blocks.assign(CHUCK_SIZE * CHUCK_SIZE * WORLD_SIZE_Y, 0);
|
resolve_biome();
|
||||||
for (int x = 0; x < CHUCK_SIZE; x++) {
|
resolve_blocks();
|
||||||
for (int y = 0; y < 5; y++) {
|
|
||||||
for (int z = 0; z < CHUCK_SIZE; z++) {
|
|
||||||
m_blocks[get_index(x, y, z)] = 3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int x = 0; x < CHUCK_SIZE; x++) {
|
|
||||||
for (int z = 0; z < CHUCK_SIZE; z++) {
|
|
||||||
|
|
||||||
float world_x = static_cast<float>(x + m_chunk_pos.x * CHUCK_SIZE);
|
|
||||||
float world_z = static_cast<float>(z + m_chunk_pos.z * CHUCK_SIZE);
|
|
||||||
|
|
||||||
float noise =
|
|
||||||
0.5f * PerlinNoise::noise(world_x * 0.01f, world_z * 0.01f, 0.5f) +
|
|
||||||
0.25f * PerlinNoise::noise(world_x * 0.02f, world_z * 0.02f, 0.5f) +
|
|
||||||
0.125f * PerlinNoise::noise(world_x * 0.04f, world_z * 0.04f, 0.5f);
|
|
||||||
int y_max = height * noise;
|
|
||||||
|
|
||||||
for (int y = 5; y < y_max - 5; y++) {
|
|
||||||
m_blocks[get_index(x, y, z)] = 3;
|
|
||||||
}
|
|
||||||
for (int y = y_max - 5; y < y_max - 1; y++) {
|
|
||||||
m_blocks[get_index(x, y, z)] = 2;
|
|
||||||
}
|
|
||||||
for (int y = y_max - 1; y < y_max; y++) {
|
|
||||||
m_blocks[get_index(x, y, z)] = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mark_dirty();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::upload_to_gpu() {
|
void Chunk::upload_to_gpu() {
|
||||||
@@ -281,3 +257,66 @@ void Chunk::set_chunk_block(int index ,unsigned id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Chunk::resolve_biome() {
|
||||||
|
float cx = (m_chunk_pos.x + 0.5f) * CHUCK_SIZE;
|
||||||
|
float cz = (m_chunk_pos.z + 0.5f) * CHUCK_SIZE;
|
||||||
|
float temp = PerlinNoise::noise(cx * BIOME_NOISE_FREQUENCY, 0.0f, cz * BIOME_NOISE_FREQUENCY);
|
||||||
|
float humid = PerlinNoise::noise(cx * BIOME_NOISE_FREQUENCY, 1.0f, cz * BIOME_NOISE_FREQUENCY);
|
||||||
|
m_biome = get_biome_from_noise(temp, humid);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Chunk::resolve_blocks() {
|
||||||
|
m_blocks.assign(CHUCK_SIZE * CHUCK_SIZE * WORLD_SIZE_Y, 0);
|
||||||
|
for (int x = 0; x < CHUCK_SIZE; x++) {
|
||||||
|
for (int y = 0; y < 5; y++) {
|
||||||
|
for (int z = 0; z < CHUCK_SIZE; z++) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int x = 0; x < CHUCK_SIZE; x++) {
|
||||||
|
for (int z = 0; z < CHUCK_SIZE; z++) {
|
||||||
|
|
||||||
|
float world_x = static_cast<float>(x + m_chunk_pos.x * CHUCK_SIZE);
|
||||||
|
float world_z = static_cast<float>(z + m_chunk_pos.z * CHUCK_SIZE);
|
||||||
|
|
||||||
|
float temp = PerlinNoise::noise(world_x * BIOME_NOISE_FREQUENCY, 0.0f, world_z * BIOME_NOISE_FREQUENCY);
|
||||||
|
float humid = PerlinNoise::noise(world_x * BIOME_NOISE_FREQUENCY, 1.0f, world_z * BIOME_NOISE_FREQUENCY);
|
||||||
|
int height = get_interpolated_height(world_x, world_z, temp, humid);
|
||||||
|
auto biome = get_biome_from_noise(temp, humid);
|
||||||
|
for (int y = 5; y < height - 5; y++) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 3;
|
||||||
|
}
|
||||||
|
if (biome == Biome::MOUNTAIN) {
|
||||||
|
for (int y = height - 5; y < height - 1; y++) {
|
||||||
|
if (y > 101) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 3;
|
||||||
|
} else {
|
||||||
|
m_blocks[get_index(x, y, z)] = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (height - 1 > 101) {
|
||||||
|
m_blocks[get_index(x, height - 1, z)] = 3;
|
||||||
|
} else {
|
||||||
|
m_blocks[get_index(x, height - 1, z)] = 1;
|
||||||
|
}
|
||||||
|
} else if (biome == Biome::DESERT) {
|
||||||
|
for (int y = height - 5; y < height; y++) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 4;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (int y = height - 5; y < height - 1; y++) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 2;
|
||||||
|
}
|
||||||
|
for (int y = height - 1; y < height; y++) {
|
||||||
|
m_blocks[get_index(x, y, z)] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mark_dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -235,6 +235,14 @@ void Player::check_player_chunk_transition() {
|
|||||||
if (cur_pos != m_player_chunk_pos) {
|
if (cur_pos != m_player_chunk_pos) {
|
||||||
m_world.need_gen();
|
m_world.need_gen();
|
||||||
m_player_chunk_pos = cur_pos;
|
m_player_chunk_pos = cur_pos;
|
||||||
|
auto chunk = m_world.get_chunk(cur_pos);
|
||||||
|
if (chunk == nullptr) {
|
||||||
|
DebugCollector::get().report("biome", "Biome: Unknown");
|
||||||
|
} else {
|
||||||
|
DebugCollector::get()
|
||||||
|
.report("biome", "Biome: " + get_biome_str(chunk->get_biome()));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -80,6 +80,15 @@ const std::optional<LookBlock>& World::get_look_block_pos(const std::string& nam
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Chunk* World::get_chunk(const ChunkPos& pos) const {
|
||||||
|
std::lock_guard lk(m_chunks_mutex);
|
||||||
|
auto it = m_chunks.find(pos);
|
||||||
|
if (it == m_chunks.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
Player& World::get_player(const std::string& name){
|
Player& World::get_player(const std::string& name){
|
||||||
auto it = m_players.find(HASH::str(name));
|
auto it = m_players.find(HASH::str(name));
|
||||||
if (it == m_players.end()) {
|
if (it == m_players.end()) {
|
||||||
|
|||||||
@@ -12,7 +12,8 @@ constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
|
|||||||
"air",
|
"air",
|
||||||
"grass_block",
|
"grass_block",
|
||||||
"dirt",
|
"dirt",
|
||||||
"stone"
|
"stone",
|
||||||
|
"sand"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include <Cubed/tools/math_tools.hpp>
|
#include <Cubed/tools/math_tools.hpp>
|
||||||
|
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
|
|
||||||
namespace Math {
|
namespace Math {
|
||||||
void extract_frustum_planes(const glm::mat4& mvp_matrix, std::vector<glm::vec4>& planes) {
|
void extract_frustum_planes(const glm::mat4& mvp_matrix, std::vector<glm::vec4>& planes) {
|
||||||
if (planes.size() != 6) {
|
if (planes.size() != 6) {
|
||||||
@@ -26,4 +27,6 @@ namespace Math {
|
|||||||
p = glm::normalize(p);
|
p = glm::normalize(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||