2 Commits

11 changed files with 60 additions and 23 deletions

1
.gitignore vendored
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@@ -41,6 +41,7 @@ CMakeError.log
*~
.DS_Store
assets/config.toml
assets/server-config.toml
.venv/
pyout/
vcpkg_installed/

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@@ -55,7 +55,7 @@ public:
AudioEngine& audio();
private:
Config m_config;
Config m_game_config;
Camera m_camera;
TextureManager m_texture_manager;
NetworkServer m_server;

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@@ -5,7 +5,7 @@ namespace Cubed {
class Config {
public:
Config();
explicit Config(std::string_view path);
Config(const Config&) = delete;
Config(Config&&) = delete;
Config& operator=(const Config&) = delete;
@@ -54,8 +54,7 @@ public:
private:
toml::table m_tbl;
constexpr static inline std::string_view CONGIF_PATH =
ASSETS_PATH "config.toml";
const std::string CONGIF_PATH;
const toml::node* find_node(const toml::table& root,
std::string_view path) const;
// Follow the path to find the last-level toml::table, creating it if it

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@@ -105,6 +105,12 @@ public:
}
private:
std::atomic<bool> m_is_pending_delete_queue_free{false};
std::mutex m_delete_vbo_mutex;
std::mutex m_delete_vao_mutex;
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
enum class ChunkLoadStyle { RANDOM, CENTER };
using ChunkHashMap =
tbb::concurrent_hash_map<ChunkPos, std::shared_ptr<ClientChunk>,
@@ -130,15 +136,11 @@ private:
std::vector<glm::vec4> m_planes;
std::jthread m_client_thread;
std::mutex m_delete_vbo_mutex;
std::mutex m_delete_vao_mutex;
mutable std::shared_mutex m_player_info_mutex;
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
tbb::concurrent_queue<PendingSound> m_pending_sound;
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
std::deque<ChunkPos> m_dirty_queue;
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;

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@@ -1,4 +1,5 @@
#pragma once
#include "Cubed/config.hpp"
#include "Cubed/gameplay/server_world.hpp"
#include "Cubed/gameplay/session.hpp"
@@ -8,17 +9,19 @@ namespace Cubed {
class NetworkServer {
public:
NetworkServer(int port = 25530);
explicit NetworkServer();
~NetworkServer();
void stop();
// Run in another thread after initialization is complete
void start_server(int port = 25530);
void start_server(int port);
void start_server();
int port() const;
ServerWorld& server_world();
private:
Config m_config;
asio::io_context m_io;
std::thread m_net_thread;
int m_port = 25530;

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@@ -1,5 +1,6 @@
#pragma once
#include "Cubed/config.hpp"
#include "Cubed/gameplay/cave_carver.hpp"
#include "Cubed/gameplay/chunk_pos.hpp"
#include "Cubed/gameplay/game_time.hpp"
@@ -25,7 +26,7 @@ class Session;
class ServerWorld {
public:
enum class ThreadPoolKind { NET, GEN };
ServerWorld();
ServerWorld(Config& config);
~ServerWorld();
void stop();
void handle_player_exit(const std::string& uuid);
@@ -118,6 +119,9 @@ private:
using uuid_acc = PlayerUUIDMap::accessor;
using uuid_cacc = PlayerUUIDMap::const_accessor;
Config& m_config;
// key = uuid
PlayerHashMap m_players;
ChunkHashMap m_chunks;

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@@ -13,11 +13,13 @@
namespace Cubed {
App::App()
: m_texture_manager(m_config), m_audio(m_config),
m_client_world(m_audio, m_config), m_dev_panel(*this),
: m_game_config(ASSETS_PATH "config.toml"),
m_texture_manager(m_game_config), m_audio(m_game_config),
m_client_world(m_audio, m_game_config), m_dev_panel(*this),
m_renderer(m_camera, m_client_world, m_texture_manager, m_dev_panel,
m_config),
m_window(m_renderer, m_config) {}
m_game_config),
m_window(m_renderer, m_game_config) {}
App::~App() {
if (m_client) {
@@ -362,7 +364,7 @@ void App::update() {
const auto& player = m_client_world.get_player();
if (player_gait != player.get_gait()) {
player_gait = player.get_gait();
float fov = m_config.get("player.fov", 70.0f);
float fov = m_game_config.get("player.fov", 70.0f);
if (player_gait == Gait::WALK) {
m_renderer.update_fov(fov);
}
@@ -406,7 +408,7 @@ TextureManager& App::texture_manager() { return m_texture_manager; }
Window& App::window() { return m_window; }
ClientWorld& App::client_world() { return m_client_world; }
ServerWorld& App::server_world() { return m_server.server_world(); }
Config& App::config() { return m_config; }
Config& App::config() { return m_game_config; }
const App::Argument& App::argument() const { return m_argument; }
AudioEngine& App::audio() { return m_audio; }
} // namespace Cubed

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@@ -10,7 +10,7 @@ using namespace std::string_view_literals;
namespace Cubed {
Config::Config() { load_config(); }
Config::Config(std::string_view path) : CONGIF_PATH(path) { load_config(); }
Config::~Config() { save_to_file(); }

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@@ -25,11 +25,22 @@ ClientWorld::ClientWorld(AudioEngine& auido, Config& config)
: m_player(*this), m_audio(auido), m_config(config) {}
ClientWorld::~ClientWorld() {
m_client->close();
stop_client_thread();
stop_thread_pool();
// Must first clean up and push the generated chunk data into
// m_pending_delete_vbo and m_pending_delete_vao; cannot delete them in the
// destructor, otherwise it will cause leaks and use-after-free.
m_dirty_chunk_queue.clear();
m_pending_upload_queue.clear();
m_chunks.clear();
if (m_is_pending_delete_queue_free.exchange(true)) {
return;
}
{
std::lock_guard lk(m_delete_vbo_mutex);
m_pending_delete_vbo.clear();
@@ -262,10 +273,18 @@ void ClientWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
}
}
void ClientWorld::push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo) {
if (m_is_pending_delete_queue_free) {
Logger::error("Push delete vbo Use After Free");
return;
}
std::lock_guard lk(m_delete_vbo_mutex);
m_pending_delete_vbo.push_back(std::move(vbo));
}
void ClientWorld::push_delete_vao(std::unique_ptr<VertexArray>& vao) {
if (m_is_pending_delete_queue_free) {
Logger::error("Push delete vao Use After Free");
return;
}
std::lock_guard lk(m_delete_vao_mutex);
m_pending_delete_vao.push_back(std::move(vao));
}

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@@ -4,7 +4,10 @@
using asio::ip::tcp;
namespace Cubed {
NetworkServer::NetworkServer(int port) : m_port(port) {}
NetworkServer::NetworkServer()
: m_config(ASSETS_PATH "server-config.toml"), m_world(m_config) {
m_port = m_config.get("port", 25530);
}
NetworkServer::~NetworkServer() { stop(); }
@@ -84,6 +87,11 @@ void NetworkServer::net_run() {
void NetworkServer::start_server(int port) {
m_port = port;
m_config.set("port", m_port);
start_server();
}
void NetworkServer::start_server() {
m_world.init_world();
net_run();
m_started = true;

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@@ -13,7 +13,7 @@ using namespace std::chrono_literals;
using namespace google::protobuf;
namespace Cubed {
ServerWorld::ServerWorld() {}
ServerWorld::ServerWorld(Config& config) : m_config(config) {}
ServerWorld::~ServerWorld() { stop(); }
@@ -500,8 +500,7 @@ bool ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
}
void ServerWorld::hot_reload() {
int dist = 24;
int dist = m_config.get("server_distance", 24);
m_rendering_distance = dist <= MAX_DISTANCE ? dist : MAX_DISTANCE;
}