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3 Commits
feat/light
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65bafe9141
| Author | SHA1 | Date | |
|---|---|---|---|
| 65bafe9141 | |||
| f94ef61d40 | |||
| 9a4b814f4d |
BIN
assets/texture/block/water/back.png
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After Width: | Height: | Size: 262 B |
BIN
assets/texture/block/water/base.png
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After Width: | Height: | Size: 262 B |
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assets/texture/block/water/front.png
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After Width: | Height: | Size: 262 B |
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assets/texture/block/water/left.png
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After Width: | Height: | Size: 262 B |
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assets/texture/block/water/right.png
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After Width: | Height: | Size: 262 B |
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assets/texture/block/water/top.png
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After Width: | Height: | Size: 262 B |
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assets/texture/item/block/water.png
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After Width: | Height: | Size: 874 B |
@@ -4,8 +4,9 @@ namespace Cubed {
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constexpr int WORLD_SIZE_Y = 256;
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constexpr int WORLD_SIZE_Y = 256;
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constexpr int CHUCK_SIZE = 16;
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constexpr int CHUCK_SIZE = 16;
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constexpr int SEA_LEVEL = 64;
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constexpr int MAX_BLOCK_NUM = 7;
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constexpr int MAX_BLOCK_NUM = 8;
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constexpr int MAX_UI_NUM = 1;
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constexpr int MAX_UI_NUM = 1;
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constexpr int MAX_BLOCK_STATUS = 1;
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constexpr int MAX_BLOCK_STATUS = 1;
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constexpr int MAX_BIOME_SUM = 4;
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constexpr int MAX_BIOME_SUM = 4;
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@@ -12,7 +12,7 @@ constexpr float FOREST_FREQ = 1.2f;
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constexpr float DESERT_FREQ = 1.2f;
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constexpr float DESERT_FREQ = 1.2f;
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constexpr float MOUNTAIN_FREQ = 2.0f;
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constexpr float MOUNTAIN_FREQ = 2.0f;
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enum class Biome { PLAIN = 0, FOREST, DESERT, MOUNTAIN, NONE };
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enum class Biome { PLAIN = 0, FOREST, DESERT, MOUNTAIN, RIVER, NONE };
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struct BiomeHeightRange {
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struct BiomeHeightRange {
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int base_y;
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int base_y;
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@@ -26,10 +26,10 @@ struct BiomeNonAdjacent {
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};
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};
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static inline const std::vector<BiomeNonAdjacent> NON_ADJACENT{
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static inline const std::vector<BiomeNonAdjacent> NON_ADJACENT{
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{{Biome::PLAIN, {Biome::NONE}, Biome::PLAIN},
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{{Biome::PLAIN, {Biome::DESERT}, Biome::RIVER},
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{Biome::FOREST, {Biome::DESERT}, Biome::PLAIN},
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{Biome::FOREST, {Biome::DESERT}, Biome::RIVER},
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{Biome::DESERT, {Biome::MOUNTAIN, Biome::FOREST}, Biome::PLAIN},
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{Biome::DESERT, {Biome::MOUNTAIN, Biome::FOREST}, Biome::RIVER},
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{Biome::MOUNTAIN, {Biome::DESERT}, Biome::PLAIN}}};
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{Biome::MOUNTAIN, {Biome::DESERT, Biome::FOREST}, Biome::RIVER}}};
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struct BaseBiomeParams {
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struct BaseBiomeParams {
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Biome biome;
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Biome biome;
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@@ -49,6 +49,8 @@ struct DesertParams : public BaseBiomeParams {};
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struct MountainParams : public BaseBiomeParams {};
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struct MountainParams : public BaseBiomeParams {};
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struct RiverParams : public BaseBiomeParams {};
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std::string get_biome_str(Biome biome);
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std::string get_biome_str(Biome biome);
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Biome get_biome_from_noise(float temp, float humid);
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Biome get_biome_from_noise(float temp, float humid);
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std::array<float, 3> get_noise_frequencies_for_biome(Biome biome);
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std::array<float, 3> get_noise_frequencies_for_biome(Biome biome);
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@@ -61,5 +63,5 @@ PlainParams& plain_params();
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ForestParams& forest_params();
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ForestParams& forest_params();
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DesertParams& desert_params();
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DesertParams& desert_params();
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MountainParams& mountain_params();
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MountainParams& mountain_params();
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RiverParams& river_params();
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} // namespace Cubed
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} // namespace Cubed
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@@ -39,7 +39,7 @@ struct LookBlock {
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};
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};
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constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
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constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
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"air", "grass_block", "dirt", "stone", "sand", "log", "leaf"};
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"air", "grass_block", "dirt", "stone", "sand", "log", "leaf", "water"};
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const std::array<bool, MAX_BLOCK_NUM> TRANSPARENT_MAP{
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const std::array<bool, MAX_BLOCK_NUM> TRANSPARENT_MAP{
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true, false, false, false, false, false, true};
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true, false, false, false, false, false, true};
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@@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "Cubed/constants.hpp"
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#include "Cubed/constants.hpp"
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#include "Cubed/gameplay/biome.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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#include <atomic>
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#include <atomic>
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@@ -49,6 +50,9 @@ private:
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static inline std::atomic<bool> is_seed_change{false};
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static inline std::atomic<bool> is_seed_change{false};
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Chunk& m_chunk;
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Chunk& m_chunk;
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Random m_random;
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Random m_random;
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std::array<Biome, 4> neighbor_biome{Biome::NONE, Biome::NONE, Biome::NONE,
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Biome::NONE};
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bool is_neighbor_river = false;
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};
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};
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} // namespace Cubed
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} // namespace Cubed
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@@ -223,6 +223,32 @@ void DevPanel::show_biome_table_bar() {
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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if (ImGui::BeginTabItem("River")) {
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ImGui::SliderFloat("MinTemp##river", &river_params().temp.first,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##river", &river_params().temp.second,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##river", &river_params().humid.first,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##river", &river_params().humid.second,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##river",
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&river_params().frequencies[0], FREQ1_MIN,
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FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##river",
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&river_params().frequencies[1], FREQ2_MIN,
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FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##river",
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&river_params().frequencies[2], FREQ3_MIN,
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FREQ3_MAX);
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ImGui::SliderInt("Base Y##river",
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&river_params().height_range.base_y,
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HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##river",
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&river_params().height_range.amplitude,
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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ImGui::EndTabBar();
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}
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}
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}
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}
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@@ -19,7 +19,7 @@ static ForestParams forest{{Biome::FOREST,
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{0.5f, 1.0f},
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{0.5f, 1.0f},
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{0.5f, 1.0f},
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{0.5f, 1.0f},
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{0.004f, 0.010f, 0.020f},
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{0.004f, 0.010f, 0.020f},
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{62, 12}},
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{62, 8}},
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0.1f
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0.1f
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};
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};
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@@ -36,6 +36,12 @@ static MountainParams mountain{{Biome::MOUNTAIN,
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{0.006f, 0.014f, 0.010f},
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{0.006f, 0.014f, 0.010f},
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{70, 70}}};
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{70, 70}}};
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static RiverParams river{{Biome::RIVER,
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{-0.1f, -0.1f},
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{-0.1f, -0.1f},
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{0.003f, 0.010f, 0.020f},
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{50, 6}}};
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std::string get_biome_str(Biome biome) {
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std::string get_biome_str(Biome biome) {
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std::string str;
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std::string str;
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using enum Biome;
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using enum Biome;
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@@ -52,6 +58,9 @@ std::string get_biome_str(Biome biome) {
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case MOUNTAIN:
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case MOUNTAIN:
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str = "Mountain";
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str = "Mountain";
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break;
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break;
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case RIVER:
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str = "River";
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break;
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case NONE:
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case NONE:
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str = "Unknown";
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str = "Unknown";
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break;
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break;
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@@ -109,6 +118,8 @@ std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
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return desert.frequencies;
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return desert.frequencies;
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case MOUNTAIN:
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case MOUNTAIN:
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return mountain.frequencies;
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return mountain.frequencies;
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case RIVER:
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return river.frequencies;
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case NONE:
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case NONE:
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ASSERT_MSG(false, "Chunk Biome is None");
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ASSERT_MSG(false, "Chunk Biome is None");
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throw std::invalid_argument{"Chunk Biome is None"};
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throw std::invalid_argument{"Chunk Biome is None"};
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@@ -128,6 +139,8 @@ BiomeHeightRange get_biome_height_range(Biome biome) {
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return desert.height_range;
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return desert.height_range;
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case MOUNTAIN:
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case MOUNTAIN:
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return mountain.height_range;
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return mountain.height_range;
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case RIVER:
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return river.height_range;
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case NONE:
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case NONE:
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ASSERT_MSG(false, "Chunk Biome is None");
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ASSERT_MSG(false, "Chunk Biome is None");
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throw std::invalid_argument{"Chunk Biome is None"};
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throw std::invalid_argument{"Chunk Biome is None"};
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@@ -139,7 +152,7 @@ BiomeHeightRange get_biome_height_range(Biome biome) {
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Biome safe_int_to_biome(int x) {
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Biome safe_int_to_biome(int x) {
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using enum Biome;
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using enum Biome;
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static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP{
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static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP{
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{0, PLAIN}, {1, FOREST}, {2, DESERT}, {3, MOUNTAIN}};
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{0, PLAIN}, {1, FOREST}, {2, DESERT}, {3, MOUNTAIN}, {4, RIVER}};
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auto it = INT_TO_BIOME_MAP.find(x);
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auto it = INT_TO_BIOME_MAP.find(x);
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ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
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ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
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@@ -194,5 +207,5 @@ PlainParams& plain_params() { return plain; }
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ForestParams& forest_params() { return forest; }
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ForestParams& forest_params() { return forest; }
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DesertParams& desert_params() { return desert; }
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DesertParams& desert_params() { return desert; }
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MountainParams& mountain_params() { return mountain; }
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MountainParams& mountain_params() { return mountain; }
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RiverParams& river_params() { return river; }
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} // namespace Cubed
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} // namespace Cubed
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@@ -7,7 +7,7 @@
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#include <numeric>
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#include <numeric>
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namespace Cubed {
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namespace Cubed {
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constexpr int BLEND_RADIUS = 12;
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ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
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ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
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ASSERT_MSG(is_init, "ChunksGenerator is not init");
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ASSERT_MSG(is_init, "ChunksGenerator is not init");
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ChunkPos pos = m_chunk.get_chunk_pos();
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ChunkPos pos = m_chunk.get_chunk_pos();
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@@ -52,11 +52,16 @@ void ChunkGenerator::assign_chunk_biome() {
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void ChunkGenerator::resolve_biome_adjacency_conflict(
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void ChunkGenerator::resolve_biome_adjacency_conflict(
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const std::array<const Chunk*, 4>& adj_chunks) {
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const std::array<const Chunk*, 4>& adj_chunks) {
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auto m_biome = m_chunk.biome();
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auto m_biome = m_chunk.biome();
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for (auto& chunk : adj_chunks) {
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for (int i = 0; i < 4; i++) {
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auto& chunk = adj_chunks[i];
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if (chunk == nullptr) {
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if (chunk == nullptr) {
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continue;
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continue;
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}
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}
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Biome biome = chunk->get_biome();
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Biome biome = chunk->get_biome();
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neighbor_biome[i] = biome;
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if (biome == Biome::RIVER) {
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is_neighbor_river = true;
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}
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for (const auto& non : NON_ADJACENT) {
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for (const auto& non : NON_ADJACENT) {
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if (m_biome != non.first) {
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if (m_biome != non.first) {
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continue;
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continue;
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@@ -104,9 +109,8 @@ void ChunkGenerator::generate_heightmap() {
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void ChunkGenerator::blend_heightmap_boundaries(
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void ChunkGenerator::blend_heightmap_boundaries(
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const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap) {
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const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap) {
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auto& m_heightmap = m_chunk.heightmap();
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auto& m_heightmap = m_chunk.heightmap();
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auto m_biome = m_chunk.biome();
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// Width of interpolation influence (in number of cells)
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// Width of interpolation influence (in number of cells)
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constexpr int BLEND_RADIUS = 12;
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for (int x = 0; x < SIZE_X; x++) {
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for (int x = 0; x < SIZE_X; x++) {
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for (int z = 0; z < SIZE_Z; z++) {
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for (int z = 0; z < SIZE_Z; z++) {
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@@ -116,7 +120,8 @@ void ChunkGenerator::blend_heightmap_boundaries(
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// --- Right neighbor neighbor[0]: (1, 0) ---
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// --- Right neighbor neighbor[0]: (1, 0) ---
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// Blend when x is close to SIZE_X-1
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// Blend when x is close to SIZE_X-1
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if (neighbor_heightmap[0] != std::nullopt) {
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if (neighbor_heightmap[0] != std::nullopt &&
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neighbor_biome[0] != m_biome) {
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int dist = (SIZE_X - 1) - x; // distance from right border
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int dist = (SIZE_X - 1) - x; // distance from right border
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if (dist < BLEND_RADIUS) {
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if (dist < BLEND_RADIUS) {
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// Neighbor's boundary row is its x=0 column
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// Neighbor's boundary row is its x=0 column
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@@ -133,7 +138,8 @@ void ChunkGenerator::blend_heightmap_boundaries(
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}
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}
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|
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// --- Left neighbor neighbor[1]: (-1, 0) ---
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// --- Left neighbor neighbor[1]: (-1, 0) ---
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if (neighbor_heightmap[1] != std::nullopt) {
|
if (neighbor_heightmap[1] != std::nullopt &&
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|
neighbor_biome[1] != m_biome) {
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int dist = x; // distance from left border
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int dist = x; // distance from left border
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if (dist < BLEND_RADIUS) {
|
if (dist < BLEND_RADIUS) {
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float neighbor_h = static_cast<float>(
|
float neighbor_h = static_cast<float>(
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@@ -146,7 +152,8 @@ void ChunkGenerator::blend_heightmap_boundaries(
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}
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}
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|
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// --- Front neighbor neighbor[2]: (0, 1) ---
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// --- Front neighbor neighbor[2]: (0, 1) ---
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if (neighbor_heightmap[2] != std::nullopt) {
|
if (neighbor_heightmap[2] != std::nullopt &&
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|
neighbor_biome[2] != m_biome) {
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int dist = (SIZE_Z - 1) - z;
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int dist = (SIZE_Z - 1) - z;
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if (dist < BLEND_RADIUS) {
|
if (dist < BLEND_RADIUS) {
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float neighbor_h =
|
float neighbor_h =
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@@ -159,7 +166,8 @@ void ChunkGenerator::blend_heightmap_boundaries(
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}
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}
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|
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// --- Back neighbor neighbor[3]: (0, -1) ---
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// --- Back neighbor neighbor[3]: (0, -1) ---
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if (neighbor_heightmap[3] != std::nullopt) {
|
if (neighbor_heightmap[3] != std::nullopt &&
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|
neighbor_biome[3] != m_biome) {
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int dist = z;
|
int dist = z;
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if (dist < BLEND_RADIUS) {
|
if (dist < BLEND_RADIUS) {
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float neighbor_h = static_cast<float>(
|
float neighbor_h = static_cast<float>(
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@@ -213,6 +221,17 @@ void ChunkGenerator::generate_terrain_blocks() {
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for (int y = height - 5; y <= height; y++) {
|
for (int y = height - 5; y <= height; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 4;
|
m_blocks[Chunk::get_index(x, y, z)] = 4;
|
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}
|
}
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|
} else if (m_biome == Biome::RIVER) {
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||||||
|
for (int y = height - 5; y <= height - 1; y++) {
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||||||
|
m_blocks[Chunk::get_index(x, y, z)] = 2;
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|
}
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||||||
|
for (int y = height; y <= height; y++) {
|
||||||
|
if (y >= SEA_LEVEL - 1) {
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||||||
|
m_blocks[Chunk::get_index(x, y, z)] = 1;
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||||||
|
} else {
|
||||||
|
m_blocks[Chunk::get_index(x, y, z)] = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
for (int y = height - 5; y <= height - 1; y++) {
|
for (int y = height - 5; y <= height - 1; y++) {
|
||||||
m_blocks[Chunk::get_index(x, y, z)] = 2;
|
m_blocks[Chunk::get_index(x, y, z)] = 2;
|
||||||
@@ -230,7 +249,6 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
|||||||
auto& m_blocks = m_chunk.blocks();
|
auto& m_blocks = m_chunk.blocks();
|
||||||
auto& m_heightmap = m_chunk.heightmap();
|
auto& m_heightmap = m_chunk.heightmap();
|
||||||
|
|
||||||
constexpr int BLEND_RADIUS = 12;
|
|
||||||
constexpr int WORLD_HEIGHT = WORLD_SIZE_Y;
|
constexpr int WORLD_HEIGHT = WORLD_SIZE_Y;
|
||||||
|
|
||||||
// Helper lambda: get top block type from a neighbor's block data at (nx,
|
// Helper lambda: get top block type from a neighbor's block data at (nx,
|
||||||
@@ -325,7 +343,19 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
|||||||
|
|
||||||
// Update the top block if the type changed
|
// Update the top block if the type changed
|
||||||
if (final_type != type_self) {
|
if (final_type != type_self) {
|
||||||
|
// top block
|
||||||
|
if (m_chunk.biome() == Biome::RIVER && final_type == 1) {
|
||||||
|
final_type = 2;
|
||||||
|
}
|
||||||
|
if (is_neighbor_river && final_type == 1) {
|
||||||
|
if (top_y < SEA_LEVEL) {
|
||||||
|
final_type = 2;
|
||||||
|
} else {
|
||||||
|
final_type = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
m_blocks[Chunk::get_index(x, top_y, z)] = final_type;
|
m_blocks[Chunk::get_index(x, top_y, z)] = final_type;
|
||||||
|
// bottom block
|
||||||
unsigned fill_type = 2;
|
unsigned fill_type = 2;
|
||||||
if (final_type == 1) {
|
if (final_type == 1) {
|
||||||
fill_type = 2;
|
fill_type = 2;
|
||||||
@@ -342,6 +372,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
|||||||
|
|
||||||
void ChunkGenerator::generate_vegetation() {
|
void ChunkGenerator::generate_vegetation() {
|
||||||
auto m_biome = m_chunk.biome();
|
auto m_biome = m_chunk.biome();
|
||||||
|
auto& m_blocks = m_chunk.blocks();
|
||||||
auto& m_heightmap = m_chunk.heightmap();
|
auto& m_heightmap = m_chunk.heightmap();
|
||||||
if (m_biome == Biome::FOREST) {
|
if (m_biome == Biome::FOREST) {
|
||||||
std::array<int, SIZE_X> x_arr;
|
std::array<int, SIZE_X> x_arr;
|
||||||
@@ -352,9 +383,36 @@ void ChunkGenerator::generate_vegetation() {
|
|||||||
std::shuffle(z_arr.begin(), z_arr.end(), m_random.engine());
|
std::shuffle(z_arr.begin(), z_arr.end(), m_random.engine());
|
||||||
for (auto x : x_arr) {
|
for (auto x : x_arr) {
|
||||||
for (auto z : z_arr) {
|
for (auto z : z_arr) {
|
||||||
if (m_random.random_bool(forest_params().tree_frequency)) {
|
int y = static_cast<int>(m_heightmap[x][z]);
|
||||||
build_tree(m_chunk,
|
if (m_random.random_bool(forest_params().tree_frequency) &&
|
||||||
{x, static_cast<int>(m_heightmap[x][z]), z});
|
y >= SEA_LEVEL) {
|
||||||
|
build_tree(m_chunk, {x, y, z});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_biome == Biome::RIVER) {
|
||||||
|
for (int x = 0; x < SIZE_X; x++) {
|
||||||
|
for (int z = 0; z < SIZE_Z; z++) {
|
||||||
|
int height = static_cast<int>(m_heightmap[x][z]);
|
||||||
|
if (height >= SEA_LEVEL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (int y = height + 1; y < SEA_LEVEL; y++) {
|
||||||
|
m_blocks[Chunk::get_index(x, y, z)] = 7;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (is_neighbor_river) {
|
||||||
|
for (int x = 0; x < SIZE_X; x++) {
|
||||||
|
for (int z = 0; z < SIZE_Z; z++) {
|
||||||
|
int height = static_cast<int>(m_heightmap[x][z]);
|
||||||
|
if (height >= SEA_LEVEL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (int y = height + 1; y < SEA_LEVEL; y++) {
|
||||||
|
m_blocks[Chunk::get_index(x, y, z)] = 7;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||