#include #include World::World() { } World::~World() { } static int chunk_x, chunk_z; const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) { chunk_x = world_x / CHUCK_SIZE; chunk_z = world_z / CHUCK_SIZE; //LOG::info("Chunk PosX : {} Chuch PosZ : {}", chunk_x, chunk_z); auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z}); CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk not find"); const auto& chunk_blocks = it->second.get_chunk_blocks(); int x, y, z; y = world_y; x = world_x - chunk_x * CHUCK_SIZE; z = world_z - chunk_z * CHUCK_SIZE; // block id m_block_render_data.block_id = chunk_blocks[Chunk::get_index(x, y, z)]; // draw_face m_block_render_data.draw_face.assign(6, true); if (x > 0 ) { if (x > 0 && chunk_blocks[Chunk::get_index(x - 1, y, z)]) { m_block_render_data.draw_face[3] = false; } } if (x < CHUCK_SIZE - 1) { if (x < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x + 1, y, z)]) { m_block_render_data.draw_face[1] = false; } } if (z > 0 ) { if (z > 0 && chunk_blocks[Chunk::get_index(x, y, z - 1)]) { m_block_render_data.draw_face[2] = false; } } if (z < CHUCK_SIZE - 1) { if (z < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y, z + 1)]) { m_block_render_data.draw_face[0] = false; } } if (y > 0 ) { if (y > 0 && chunk_blocks[Chunk::get_index(x, y - 1, z)]) { m_block_render_data.draw_face[5] = false; } } if (y < CHUCK_SIZE - 1) { if (y < CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y + 1, z)]) { m_block_render_data.draw_face[4] = false; } } if (x == 0 && world_x - 1 > 0) { int adjacent_chunk_x = (world_x - 1) / CHUCK_SIZE; int adjacet_chunk_z = world_z / CHUCK_SIZE; auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z}); if (adjacent != m_chunks.end()) { int adjacent_x, adjacent_z; const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks(); int x, y, z; y = world_y; x = world_x - 1 - adjacent_chunk_x * CHUCK_SIZE; z = world_z - adjacet_chunk_z * CHUCK_SIZE; if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) { m_block_render_data.draw_face[3] = false; } } } if (x == CHUCK_SIZE - 1) { int adjacent_chunk_x = (world_x + 1) / CHUCK_SIZE; int adjacet_chunk_z = world_z / CHUCK_SIZE; auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z}); if (adjacent != m_chunks.end()) { int adjacent_x, adjacent_z; const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks(); int x, y, z; y = world_y; x = world_x + 1 - adjacent_chunk_x * CHUCK_SIZE; z = world_z - adjacet_chunk_z * CHUCK_SIZE; if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) { m_block_render_data.draw_face[1] = false; } } } if (z == 0 && world_z - 1 > 0) { int adjacent_chunk_x = world_x / CHUCK_SIZE; int adjacet_chunk_z = (world_z - 1) / CHUCK_SIZE; auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z}); if (adjacent != m_chunks.end()) { int adjacent_x, adjacent_z; const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks(); int x, y, z; y = world_y; x = world_x - adjacent_chunk_x * CHUCK_SIZE; z = world_z - 1 - adjacet_chunk_z * CHUCK_SIZE; if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) { m_block_render_data.draw_face[2] = false; } } } if (z == CHUCK_SIZE - 1) { int adjacent_chunk_x = world_x / CHUCK_SIZE; int adjacet_chunk_z = (world_z + 1) / CHUCK_SIZE; auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z}); if (adjacent != m_chunks.end()) { int adjacent_x, adjacent_z; const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks(); int x, y, z; y = world_y; x = world_x - adjacent_chunk_x * CHUCK_SIZE; z = world_z + 1 - adjacet_chunk_z * CHUCK_SIZE; if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) { m_block_render_data.draw_face[0] = false; } } } return m_block_render_data; } void World::init_world() { for (int s = 0; s < DISTANCE; s++) { for (int t = 0; t < DISTANCE; t++) { ChunkPos pos{s, t}; LOG::info("Chunk Pos in init_world X: {} Z: {}", pos.x, pos.z); m_chunks.emplace(pos, Chunk(*this, pos)); } } LOG::info("World init finfish"); for (auto& chunk_map : m_chunks) { auto& [chunk_pos, chunk] = chunk_map; chunk.init_chunk(); } } void World::render() { for (const auto& chunk_map : m_chunks) { const auto& [pos, chunk] = chunk_map; glBindBuffer(GL_ARRAY_BUFFER, chunk.get_vbo()); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)0); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, s)); glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, layer)); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glDrawArrays(GL_TRIANGLES, 0, chunk.get_vertex_data().size() * 3); glBindBuffer(GL_ARRAY_BUFFER, 0); //LOG::info("Chunk {} {} render finished", pos.x, pos.z); } }