#include "Cubed/ui/main_menu_ui_manager.hpp" #include "Cubed/app.hpp" #include "Cubed/render/renderer.hpp" #include "Cubed/scene/main_menu_scene.hpp" #include "Cubed/scene/scene_manager.hpp" #include "Cubed/ui/button.hpp" namespace Cubed { MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {} MainMenuUIManager::~MainMenuUIManager() {} void MainMenuUIManager::init() { auto start_game_button = std::make_unique