#include "Cubed/gameplay/client_world.hpp" #include "Cubed/config.hpp" #include "Cubed/gameplay/game_time.hpp" #include "Cubed/gameplay/packet.hpp" #include "Cubed/tools/math_tools.hpp" #include #include using namespace std::chrono; using namespace std::chrono_literals; using namespace google::protobuf; namespace Cubed { namespace { struct ChunkRenderData { std::array*, 4> neighbor_block; ClientChunk* chunk; }; } // namespace ClientWorld::ClientWorld(AudioEngine& auido) : m_player(*this), m_audio(auido) {} ClientWorld::~ClientWorld() { stop_client_thread(); stop_thread_pool(); m_chunks.clear(); { std::lock_guard lk(m_delete_vbo_mutex); for (auto x : m_pending_delete_vbo) { glDeleteBuffers(1, &x); } m_pending_delete_vbo.clear(); } { std::lock_guard lk(m_delete_vao_mutex); for (auto x : m_pending_delete_vao) { glDeleteVertexArrays(1, &x); } m_pending_delete_vao.clear(); } m_ticktimers.clear(); } const std::optional& ClientWorld::get_look_block_pos() const { return m_player.get_look_block_pos(); } ClientPlayer& ClientWorld::get_player() { return m_player; } const ClientPlayer& ClientWorld::get_player() const { return m_player; } int ClientWorld::get_block(const glm::ivec3& block_pos) const { auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z); chunk_cacc cacc; if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) { return 0; } const auto& chunk_blocks = cacc->second->get_chunk_blocks(); auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z}); if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || z >= CHUNK_SIZE) { return 0; } return chunk_blocks[ClientChunk::index(x, y, z)]; } bool ClientWorld::is_solid(const glm::ivec3& block_pos) const { auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z); chunk_cacc cacc; if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) { return false; } const auto& chunk_blocks = cacc->second->get_chunk_blocks(); auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z}); if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || z >= CHUNK_SIZE) { return false; } auto id = chunk_blocks[ClientChunk::index(x, y, z)]; if (BlockManager::is_gas(id) || BlockManager::is_liquid(id)) { return false; } else { return true; } } bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const { auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z); chunk_cacc cacc; if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) { return true; } const auto& chunk_blocks = cacc->second->get_chunk_blocks(); auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z}); if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || z >= CHUNK_SIZE) { return true; } auto id = chunk_blocks[ClientChunk::index(x, y, z)]; return BlockManager::is_passable(id); } void ClientWorld::rebuild_world() { if (m_is_rebuilding.exchange(true)) { return; } stop_client_thread(); stop_thread_pool(); m_chunks.clear(); m_pending_upload_queue.clear(); start_thread_pool(); start_client_thread(m_player.get_uuid()); request_chunk(); m_is_rebuilding = false; } BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const { auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z); chunk_cacc cacc; ; if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) { // Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y, // block_pos.z); return 0; } const auto& chunk_blocks = cacc->second->get_chunk_blocks(); auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z}); if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || z >= CHUNK_SIZE) { // Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y, // block_pos.z); return 0; } return chunk_blocks[ClientChunk::index(x, y, z)]; } void ClientWorld::set_block(const glm::ivec3& block_pos, unsigned id) { int world_x, world_y, world_z; world_x = block_pos.x; world_y = block_pos.y; world_z = block_pos.z; auto [chunk_x, chunk_z] = get_chunk_pos(world_x, world_z); ChunkPos pos{chunk_x, chunk_z}; BlockType origin_id = 0; { chunk_acc acc; if (!m_chunks.find(acc, pos)) { return; } auto [x, y, z] = ClientChunk::world_to_block(world_x, world_y, world_z, chunk_x, chunk_z); if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || z >= CHUNK_SIZE) { return; } int idx = ClientChunk::index(x, y, z); origin_id = acc->second->get_chunk_block(idx); acc->second->set_chunk_block(idx, id); acc->second->mark_dirty(); } glm::vec3 sound_pos{world_x + 0.5f, world_y + 0.5f, world_z + 0.5f}; if (id == 0) { std::string name = BlockManager::name_form_id(origin_id); std::string sound = "block/" + name + "/break.ogg"; m_pending_sound.emplace(sound, sound_pos); } else { std::string name = BlockManager::name_form_id(id); std::string sound = "block/" + name + "/place.ogg"; m_pending_sound.emplace(sound, sound_pos); } auto pool = m_thread_pool.load(); pool->enqueue(0, [this, pos]() { std::shared_ptr chunk; { chunk_acc acc; if (m_chunks.find(acc, pos)) { chunk = acc->second; } } if (!chunk) { return; } OptionalBlockVectorArray neighbor_block; for (int i = 0; i < 4; i++) { chunk_cacc cacc; if (m_chunks.find(cacc, pos + CHUNK_DIR[i])) { neighbor_block[i] = (cacc->second->get_chunk_blocks()); } else { neighbor_block[i] = std::nullopt; } } chunk->gen_vertex_data(neighbor_block); m_dirty_chunk_queue.emplace(pos); }); static const glm::ivec3 NEIGHBOR_DIRS[] = { {1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}}; static constexpr int NPOS_SUM = sizeof(NEIGHBOR_DIRS); absl::InlinedVector nposes; for (const auto& dir : NEIGHBOR_DIRS) { glm::ivec3 neighbor = block_pos + dir; auto [cx, cz] = get_chunk_pos(neighbor.x, neighbor.z); { chunk_acc acc; if (m_chunks.find(acc, {cx, cz})) { if (acc->second->is_dirty()) { continue; } nposes.emplace_back(acc->first); } } } for (auto& npos : nposes) { pool->enqueue(0, [this, npos]() { std::shared_ptr chunk; { chunk_acc acc; if (m_chunks.find(acc, npos)) { chunk = acc->second; } } if (!chunk) { return; } OptionalBlockVectorArray neighbor_block; for (int i = 0; i < 4; i++) { chunk_cacc cacc; if (m_chunks.find(cacc, npos + CHUNK_DIR[i])) { neighbor_block[i] = (cacc->second->get_chunk_blocks()); } else { neighbor_block[i] = std::nullopt; } } chunk->gen_vertex_data(neighbor_block); m_dirty_chunk_queue.emplace(npos); }); } } void ClientWorld::push_delete_vbo(GLuint vbo) { std::lock_guard lk(m_delete_vbo_mutex); m_pending_delete_vbo.push_back(vbo); } void ClientWorld::push_delete_vao(GLuint vao) { std::lock_guard lk(m_delete_vao_mutex); m_pending_delete_vao.push_back(vao); } void ClientWorld::report_block_change(const glm::ivec3& pos, unsigned id) const { if (id != 0) { AABB block_box = get_block_aabb(pos); std::shared_lock lock(m_player_info_mutex); for (auto& [uuid, player] : m_player_info) { AABB box = ClientPlayer::get_aabb(player.target_pos); if (box.intersects(block_box)) { return; } } } Arena arena; auto* req = Arena::Create(&arena); req->set_uuid(m_player.get_uuid()); req->set_block(id); auto* p = req->mutable_pos(); p->set_x(pos.x); p->set_y(pos.y); p->set_z(pos.z); m_client->send(make_packet(*req), 0); } void ClientWorld::receive_block_change(const BlockChangeRsp& rsp) { glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()}; set_block(pos, rsp.block()); } void ClientWorld::receive_time(const UpdateTime& rsp) { m_game_ticks = rsp.game_tick(); m_day_tick = rsp.day_tick(); } void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) { auto pitch = rsp.pitch(); auto yaw = rsp.yaw(); { std::lock_guard lock(m_player_info_mutex); glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()}; auto it = m_player_info.find(rsp.uuid()); if (it == m_player_info.end()) { m_player_info.emplace( std::piecewise_construct, std::forward_as_tuple(rsp.uuid()), std::forward_as_tuple(rsp.name(), rsp.uuid(), pos, pos, yaw, yaw, pitch, pitch, get_gait_from_id(rsp.gait()))); } else { it->second.target_pos = pos; it->second.yaw = yaw; it->second.pitch = pitch; it->second.gait = get_gait_from_id(rsp.gait()); } // Logger::info("Player {} pos Update", rsp.name()); } } void ClientWorld::receive_player_logout(const LogoutRsp& rsp) { if (rsp.server_stop()) { m_receive_exit = true; return; } if (rsp.uuid() == m_player.get_uuid()) { m_receive_exit = true; return; } { std::lock_guard lock(m_player_info_mutex); int sum = m_player_info.erase(rsp.uuid()); if (sum == 0) { Logger::warn("Player {} not find", rsp.uuid()); } else { Logger::info("Player {} erase", rsp.uuid()); } } } void ClientWorld::init(std::string_view player_name, std::shared_ptr client) { m_player.init(player_name); m_client = client; // timer register_ticktimer("player_pos", 1, [this]() { report_player_info(); }); m_timers.try_emplace("Birds Sound", 60.0f, [this]() { auto player_pos = m_player.get_player_pos(); if (player_pos.y < SEA_LEVEL) { return; } ChunkPos pos = get_chunk_pos(player_pos.x, player_pos.z); { chunk_cacc cacc; if (m_chunks.find(cacc, pos)) { if (cacc->second->get_biome() == BiomeType::FOREST) { m_audio.play_2d("ambient/birds.ogg", true); } } } }); LoginReq req; req.set_name(m_player.get_name()); while (!client->is_connected()) { if (client->is_connect_error()) { throw std::runtime_error("Can't connect to the server"); } std::this_thread::sleep_for(milliseconds(200)); } start_thread_pool(); // request login Logger::info("Send Login Request"); m_client->send(make_packet(req), 0); m_audio.play_bgm(); } void ClientWorld::start_client_thread(std::string_view uuid) { if (m_game_running) { Logger::error("Game Already Running"); return; } // response m_player.set_uuid(uuid); m_client_thread = std::jthread([this](std::stop_token token) { m_game_running = true; client_run(token); }); // Wait for 20 ticks, after the server's central chunk is generated, then // request chunks std::this_thread::sleep_for(milliseconds(20 * DEFAULT_PER_TICK_TIME)); request_chunk(); } void ClientWorld::stop_client_thread() { m_client_thread.request_stop(); if (m_client_thread.joinable()) { m_client_thread.join(); } m_game_running = false; } void ClientWorld::start_thread_pool() { int max_threads = std::thread::hardware_concurrency(); int threads = std::min(max_threads, 4); change_pool_threads(threads); } void ClientWorld::stop_thread_pool() { auto pool_ptr = m_thread_pool.load(); if (pool_ptr) { pool_ptr->stop(); } m_thread_pool.store(nullptr); Logger::info("Thread Pool Stopped"); } void ClientWorld::change_pool_threads(int threads) { int m_max_threads = std::thread::hardware_concurrency(); if (m_max_threads < 1) { Logger::warn("Can't Get Max Support Threads, Set Max Threads to 4"); m_max_threads = 1; } int used_thread = std::clamp(threads, 1, m_max_threads); Logger::info("Create New Thread Pool Use {} Threads", used_thread); m_thread_pool.store(std::make_shared(used_thread)); } void ClientWorld::hot_reload() { auto& config = Config::get(); int dist = config.get("world.rendering_distance"); Logger::info("Get Config Randering dist {}", dist); m_rendering_distance = dist <= MAX_DISTANCE ? dist : MAX_DISTANCE; request_chunk(); } void ClientWorld::client_run(std::stop_token stoken) { Logger::info("Client Thread Started"); using Clock = std::chrono::steady_clock; constexpr auto TICK = std::chrono::milliseconds(DEFAULT_PER_TICK_TIME); auto next = Clock::now(); while (!stoken.stop_requested()) { next += TICK; for (auto& x : m_ticktimers) { x.second.update(); } std::this_thread::sleep_until(next); } } void ClientWorld::report_player_info() { if (!m_client) { return; } Arena arena; auto* info = Arena::Create(&arena); info->set_uuid(m_player.get_uuid()); glm::vec3 player_pos = m_player.get_player_pos(); auto* v3 = info->mutable_pos(); v3->set_x(player_pos.x); v3->set_y(player_pos.y); v3->set_z(player_pos.z); info->set_yaw(m_player.yaw()); info->set_pitch(m_player.pitch()); info->set_gait(get_gait_id(m_player.get_gait())); m_client->send(make_packet(*info), 0); } void ClientWorld::update_chunk(const ChunkPosSet& old, const ChunkPosSet& now) { // Elements in the old set that are not contained in now are not needed by // the current player. for (auto& pos : old) { if (!now.contains(pos)) { chunk_acc acc; if (!m_chunks.find(acc, pos)) { Logger::warn("Update Ref Count Error, can't Find old pos " "in m_chunks"); continue; } m_chunks.erase(acc); } } } void ClientWorld::request_chunk() { if (m_requesting_chunk.exchange(true)) { Logger::warn("It is requesting new chunk!"); return; } ChunkPosSet required_chunks; glm::vec3 player_pos = m_player.get_player_pos(); int x = std::floor(player_pos.x); int z = std::floor(player_pos.z); auto [chunk_x, chunk_z] = get_chunk_pos(x, z); int radius = m_rendering_distance; Logger::info("Client Chunk Radius {}", radius); int r2 = radius * radius; required_chunks.reserve(radius * radius); for (int dx = -radius; dx <= radius; ++dx) { for (int dz = -radius; dz <= radius; ++dz) { if (dx * dx + dz * dz <= r2) { required_chunks.emplace(chunk_x + dx, chunk_z + dz); } } } ChunkPosSet old = std::move(m_player.get_chunk_pos_set()); m_player.update_chunk_set(required_chunks); ChunkPosVector need_send_pos; for (auto pos : required_chunks) { chunk_cacc cacc; if (!m_chunks.find(cacc, pos)) { need_send_pos.emplace_back(pos); } } update_chunk(old, required_chunks); if (need_send_pos.empty()) { m_requesting_chunk = false; return; } using enum ChunkLoadStyle; switch (m_chunk_load_style) { case RANDOM: break; case CENTER: { glm::vec3 player_pos = m_player.get_player_pos(); ChunkPos player_chunk_pos = get_chunk_pos(player_pos.x, player_pos.z); auto dist2 = [player_chunk_pos](ChunkPos chunk_pos) { float dx = player_chunk_pos.x - chunk_pos.x; float dz = player_chunk_pos.z - chunk_pos.z; return dx * dx + dz * dz; }; std::sort(need_send_pos.begin(), need_send_pos.end(), [&dist2](const auto& a, const auto& b) { return dist2(a) < dist2(b); }); } } auto uuid = m_player.get_uuid(); Arena arena; ++m_chunk_task_id; auto* req = Arena::Create(&arena); for (const auto& pos : need_send_pos) { req->set_task_id(m_chunk_task_id.load()); req->set_uuid(uuid); auto* p = req->mutable_pos(); p->set_x(pos.x); p->set_z(pos.z); m_client->send(make_packet(*req)); } Logger::info("Send Chunk Request Success"); m_requesting_chunk = false; } void ClientWorld::receive_chunk(std::vector raw_data, PacketHeader header) { // vertex data will genrator in client thread pool instead of net thread; auto pool = m_thread_pool.load(); if (!pool) { Logger::error("Client Thread Pool is nullptr"); return; } pool->enqueue( [this, raw_data = std::move(raw_data), header = std::move(header)]() { Arena arena; auto* data = Arena::Create(&arena); if (!decode_packet(*data, raw_data, header)) { return; } if (data->task_id() < m_chunk_task_id) { return; } { chunk_cacc cacc; ChunkPos pos{data->pos().x(), data->pos().z()}; if (m_chunks.find(cacc, pos)) { Logger::warn("Chunk {} {} has already in client world", pos.x, pos.z); return; } } std::unique_ptr chunk = std::make_unique(*this); chunk->receive_chunk(*data); m_pending_upload_queue.emplace(std::move(chunk)); }); } bool ClientWorld::is_receive_exit() { return m_receive_exit; } int ClientWorld::chunk_size() const { return m_chunks.size(); } AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) { auto x = pos.x; auto y = pos.y; auto z = pos.z; return {glm::vec3{static_cast(x), static_cast(y), static_cast(z)}, glm::vec3{static_cast(x + 1), static_cast(y + 1), static_cast(z + 1)}}; } AudioEngine& ClientWorld::get_audio() { return m_audio; } void ClientWorld::request_exit() { if (m_receive_exit) { return; } Arena arena; auto* req = Arena::Create(&arena); req->set_uuid(m_player.get_uuid()); m_client->send(make_packet(*req)); int cnt = 0; while (!m_receive_exit) { std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME)); ++cnt; if (cnt >= WORLD_EXIT_TIMEOUT) { Logger::warn("Can't Receive Server Exit Sign"); break; } } } void ClientWorld::update(float delta_time) { m_player.update(delta_time); { std::lock_guard lk(m_delete_vbo_mutex); for (auto x : m_pending_delete_vbo) { glDeleteBuffers(1, &x); } m_pending_delete_vbo.clear(); } { std::lock_guard lk(m_delete_vao_mutex); for (auto x : m_pending_delete_vao) { glDeleteVertexArrays(1, &x); } m_pending_delete_vao.clear(); } std::vector> new_chunks; { std::unique_ptr chunk; int sum = 0; while (m_pending_upload_queue.try_pop(chunk)) { new_chunks.emplace_back(std::move(chunk)); ++sum; if (sum >= MAX_UPLOAD_CHUNK_SUM) { break; // Limit the maximum number of uploads per frame to // improve frame rate performance } } } for (auto& c : new_chunks) { c->upload_to_gpu(); } for (auto& c : new_chunks) { m_chunks.emplace(c->get_chunk_pos(), std::move(c)); } m_render_snapshots.clear(); ChunkPos pos; while (m_dirty_chunk_queue.try_pop(pos)) { std::shared_ptr chunk; { chunk_acc acc; if (m_chunks.find(acc, pos)) { chunk = acc->second; } } if (!chunk) { continue; } chunk->upload_to_gpu(); } auto chunk_pos_set = m_player.get_chunk_pos_set(); for (auto& pos : chunk_pos_set) { std::shared_ptr chunk; { chunk_acc acc; if (m_chunks.find(acc, pos)) { chunk = acc->second; } } if (!chunk) { continue; } m_render_snapshots.push_back(chunk->get_render_snapshot()); } m_render_player_data.clear(); { std::lock_guard lock(m_player_info_mutex); for (auto& [uuid, player] : m_player_info) { player.render_pos = glm::mix(player.render_pos, player.target_pos, 0.15f); if (Math::distance2(player.render_pos, m_player.get_player_pos()) > m_rendering_distance * CHUNK_SIZE * m_rendering_distance * CHUNK_SIZE) { continue; } player.render_yaw = glm::mix(player.render_yaw, player.yaw, 0.15); player.render_pitch = glm::mix(player.render_pitch, player.pitch, 0.15); if (player.gait == Gait::WALK || player.gait == Gait::RUN) { player.walk_time += delta_time; float speed = player.gait == Gait::RUN ? 14.0f : 8.0f; float amp = player.gait == Gait::RUN ? 50.0f : 35.0f; // float amp = 90.0f; player.angle = glm::sin(player.walk_time * speed) * glm::radians(amp); } else if (player.gait == Gait::STOP) { float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f); player.angle = glm::mix(player.angle, 0.0f, t); } m_render_player_data.emplace_back( player.name, player.uuid, player.render_pos, player.render_yaw, player.render_pitch, player.gait, player.angle); } { auto gait = m_player.get_gait(); auto& walk_time = m_player.walk_time(); auto& angle = m_player.angle(); if (gait == Gait::WALK || gait == Gait::RUN) { walk_time += delta_time; float speed = gait == Gait::RUN ? 14.0f : 8.0f; float amp = gait == Gait::RUN ? 50.0f : 35.0f; // float amp = 90.0f; angle = glm::sin(walk_time * speed) * glm::radians(amp); } else if (gait == Gait::STOP) { float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f); angle = glm::mix(angle, 0.0f, t); } m_render_player_data.emplace_back( m_player.get_name(), m_player.get_uuid(), m_player.get_player_pos(), m_player.yaw(), m_player.pitch(), m_player.get_gait(), m_player.angle()); } } // sound PendingSound pending_sound; while (m_pending_sound.try_pop(pending_sound)) { m_audio.play_3d(pending_sound.sound, pending_sound.sound_pos); } for (auto& [pos, timer] : m_timers) { timer.update(delta_time); } } glm::vec3 ClientWorld::sunlight_dir() const { float altitude = sin((m_day_tick - 6 * PER_HOUR) / static_cast(DAY_TIME / 2) * std::numbers::pi) * 90.0f; float t = static_cast(m_day_tick) / DAY_TIME; float azimuth = 90.0f - 360.0f * (t - 0.25f); float alt = glm::radians(altitude); float az = glm::radians(azimuth); glm::vec3 dir; dir.x = cos(alt) * sin(az); dir.y = sin(alt); dir.z = cos(alt) * cos(az); return glm::normalize(-dir); } bool ClientWorld::sphere_collide_world(glm::vec3 center, float radius) const { glm::ivec3 min = glm::floor(center - glm::vec3(radius)); glm::ivec3 max = glm::floor(center + glm::vec3(radius)); for (int x = min.x; x <= max.x; ++x) { for (int y = min.y; y <= max.y; ++y) { for (int z = min.z; z <= max.z; ++z) { if (!is_solid({x, y, z})) continue; glm::vec3 closest; closest.x = glm::clamp(center.x, float(x), float(x + 1)); closest.y = glm::clamp(center.y, float(y), float(y + 1)); closest.z = glm::clamp(center.z, float(z), float(z + 1)); glm::vec3 d = center - closest; if (glm::dot(d, d) < radius * radius) return true; } } } return false; } int ClientWorld::rendering_distance() const { return m_rendering_distance.load(); } void ClientWorld::rendering_distance(int rendering_distance) { m_rendering_distance = rendering_distance; Logger::info("Set Rendering dist {} , the value is {}", rendering_distance, m_rendering_distance.load()); request_chunk(); } int ClientWorld::get_chunk_task_id() const { return m_chunk_task_id.load(); } const std::vector& ClientWorld::render_snapshots() const { return m_render_snapshots; }; const std::vector& ClientWorld::render_player_data() const { return m_render_player_data; } std::vector& ClientWorld::render_player_data() { return m_render_player_data; } std::vector& ClientWorld::planes() { return m_planes; } } // namespace Cubed