#include "Cubed/gameplay/chunk_generator.hpp" #include "Cubed/gameplay/builders/desert_builder.hpp" #include "Cubed/gameplay/builders/forest_builder.hpp" #include "Cubed/gameplay/builders/mountain_builder.hpp" #include "Cubed/gameplay/builders/plain_builder.hpp" #include "Cubed/gameplay/builders/river_builder.hpp" #include "Cubed/gameplay/builders/snowy_plain_builder.hpp" #include "Cubed/gameplay/chunk.hpp" #include "Cubed/gameplay/tree.hpp" #include "Cubed/gameplay/world.hpp" #include "Cubed/tools/cubed_hash.hpp" #include "Cubed/tools/math_tools.hpp" #include "Cubed/tools/perlin_noise.hpp" namespace Cubed { using enum BiomeType; constexpr int BLEND_RADIUS = 12; ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) { ASSERT_MSG(is_init, "ChunksGenerator is not init"); ChunkPos pos = m_chunk.get_chunk_pos(); unsigned seed = HASH::mix_hash(pos.x, pos.z, m_generator_seed); m_random.init(seed); m_chunk_seed = seed; } void ChunkGenerator::init() { std::random_device d; m_generator_seed = d(); Logger::info("Chunk Generator Seed {}", m_generator_seed); PerlinNoise3D::init(m_generator_seed); PerlinNoise2D::init(m_generator_seed); is_init = true; } void ChunkGenerator::reload() { if (!is_seed_change) { return; } PerlinNoise3D::reload(m_generator_seed); is_seed_change = false; } const unsigned& ChunkGenerator::seed() { return m_generator_seed; } void ChunkGenerator::seed(unsigned s) { is_seed_change = true; m_generator_seed = s; } unsigned ChunkGenerator::chunk_seed() const { if (m_chunk_seed == 0) { Logger::warn("Chunk Seed Generator Fail"); } return m_chunk_seed; } void ChunkGenerator::assign_chunk_biome() { auto m_chunk_pos = m_chunk.chunk_pos(); float x = static_cast(m_chunk_pos.x); float z = static_cast(m_chunk_pos.z); float temp = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 0.0f, z * BIOME_NOISE_FREQUENCY); float humid = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 1.0f, z * BIOME_NOISE_FREQUENCY); float center_x = static_cast(SIZE_X / 2) + x * CHUNK_SIZE + 0.5f; float center_z = static_cast(SIZE_Z / 2) + z * CHUNK_SIZE + 0.5f; float mountainous = PerlinNoise2D::noise(center_x * MOUNTAINOUS_NOISE_FREQUENCY, center_z * MOUNTAINOUS_NOISE_FREQUENCY); auto& conditions = m_chunk.conditions(); conditions.mountainous = mountainous; conditions.humid = humid; conditions.temp = temp; auto biome = determine_biome(conditions); m_chunk.biome(biome); } void ChunkGenerator::resolve_biome_adjacency_conflict( const std::array& adj_chunks) { auto m_biome = m_chunk.biome(); for (int i = 0; i < 8; i++) { auto& chunk = adj_chunks[i]; if (chunk == nullptr) { continue; } BiomeType biome = chunk->get_biome(); for (const auto& non : NON_ADJACENT) { if (m_biome != non.first) { continue; } for (auto b : non.second) { if (b == biome) { m_biome = non.replace; m_chunk.biome(m_biome); return; } } } } } /* void ChunkGenerator::generate_heightmap() { auto m_chunk_pos = m_chunk.chunk_pos(); auto& m_heightmap = m_chunk.heightmap(); auto m_biome = m_chunk.biome(); for (int x = 0; x < CHUNK_SIZE; x++) { for (int z = 0; z < CHUNK_SIZE; z++) { float world_x = static_cast(x + m_chunk_pos.x * CHUNK_SIZE); float world_z = static_cast(z + m_chunk_pos.z * CHUNK_SIZE); auto sample_height = [&](BiomeType b) -> int { auto range = get_biome_height_range(b); auto [f1, f2, f3] = get_noise_frequencies_for_biome(b); float n = 1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) + 0.50f * PerlinNoise::noise(world_x * f2, 0.5f, world_z * f2) + 0.25f * PerlinNoise::noise(world_x * f3, 0.5f, world_z * f3); n /= 1.75f; return range.base_y + std::round(n * range.amplitude); }; m_heightmap[x][z] = sample_height(m_biome); } } } */ void ChunkGenerator::generate_heightmap() { auto chunk_pos = m_chunk.chunk_pos(); auto& heightmap = m_chunk.heightmap(); for (int x = 0; x < CHUNK_SIZE; ++x) { for (int z = 0; z < CHUNK_SIZE; ++z) { float world_x = static_cast(x + chunk_pos.x * CHUNK_SIZE); float world_z = static_cast(z + chunk_pos.z * CHUNK_SIZE); auto fbm_height = [](float x, float y, int octaves, float lacunarity, float gain, float amplitude, float frequency) -> float { float value = 0.0f; for (int i = 0; i < octaves; i++) { value += amplitude * PerlinNoise2D::noise(x * frequency, y * frequency); frequency *= lacunarity; amplitude *= gain; } return value; }; int octaves = 4; float lacunarity = 2.0f; float gain = 0.5f; float base_y = 64; float amplitude = 40.0f; float mountainous = PerlinNoise2D::noise(world_x * MOUNTAINOUS_NOISE_FREQUENCY, world_z * MOUNTAINOUS_NOISE_FREQUENCY); /* float t = Math::smootherstep(0.6, 0.7, mountainous); base_y = std::lerp(64, 85, t); amplitude = std::lerp(10, 40, t); */ float t; if (mountainous >= 0.7f) { t = Math::smootherstep(0.7f, 0.75, mountainous); base_y = std::lerp(70, 88, t); amplitude = std::lerp(28, 48, t); } else if (mountainous >= 0.65f) { t = Math::smootherstep(0.65f, 0.7f, mountainous); base_y = std::lerp(66, 70, t); amplitude = std::lerp(18, 28, t); } else { t = Math::smootherstep(0.55, 0.65, mountainous); base_y = std::lerp(58, 66, t); amplitude = std::lerp(8, 18, t); } heightmap[x][z] = base_y + fbm_height(world_x, world_z, octaves, lacunarity, gain, amplitude, 0.005f); } } } void ChunkGenerator::blend_heightmap_boundaries( const std::array, 8>& neighbor_heightmap, const std::array& neighbor_biome) { auto& m_heightmap = m_chunk.heightmap(); auto m_biome = m_chunk.biome(); m_neighbor_biome = neighbor_biome; // --- Right neighbor neighbor[0]: (1, 0) --- for (int z = 0; z < SIZE_Z; z++) { if (neighbor_heightmap[0] != std::nullopt && neighbor_biome[0] != m_biome) { is_cur_chunk_ins = true; int edge_x = CHUNK_SIZE - 1; int h = m_heightmap[edge_x][z]; int neighbor_h = (*neighbor_heightmap[0])[0][z]; if (h <= neighbor_h) { continue; } const int DIR = (edge_x == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int x = edge_x + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Left neighbor neighbor[1]: (-1, 0) --- for (int z = 0; z < SIZE_Z; z++) { if (neighbor_heightmap[1] != std::nullopt && neighbor_biome[1] != m_biome) { is_cur_chunk_ins = true; int edge_x = 0; int h = m_heightmap[edge_x][z]; int neighbor_h = (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z]; if (h <= neighbor_h) { continue; } const int DIR = (edge_x == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int x = edge_x + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Front neighbor neighbor[2]: (0, 1) --- for (int x = 0; x < SIZE_X; x++) { if (neighbor_heightmap[2] != std::nullopt && neighbor_biome[2] != m_biome) { is_cur_chunk_ins = true; int edge_z = CHUNK_SIZE - 1; int h = m_heightmap[x][edge_z]; int neighbor_h = (*neighbor_heightmap[2])[x][0]; if (h <= neighbor_h) { continue; } const int DIR = (edge_z == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int z = edge_z + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Back neighbor neighbor[3]: (0, -1) --- for (int x = 0; x < SIZE_X; x++) { if (neighbor_heightmap[3] != std::nullopt && neighbor_biome[3] != m_biome) { is_cur_chunk_ins = true; int edge_z = 0; int h = m_heightmap[x][edge_z]; int neighbor_h = (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1]; if (h <= neighbor_h) { continue; } const int DIR = (edge_z == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int z = edge_z + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } if (is_cur_chunk_ins) { return; } // --- Right-Front corner neighbor[4]: (1, 1) --- if (neighbor_heightmap[4] != std::nullopt && neighbor_biome[4] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = (CHUNK_SIZE - 1) - i; int z = (CHUNK_SIZE - 1) - j; int h = m_heightmap[x][z]; int h_right = (neighbor_heightmap[0] != std::nullopt) ? (*neighbor_heightmap[0])[0][z] : h; int h_front = (neighbor_heightmap[2] != std::nullopt) ? (*neighbor_heightmap[2])[x][0] : h; int h_corner = (*neighbor_heightmap[4])[0][0]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_front * tx * (1 - tz) + h_right * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Left-Front corner neighbor[5]: (-1, 1) --- if (neighbor_heightmap[5] != std::nullopt && neighbor_biome[5] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = i; int z = (CHUNK_SIZE - 1) - j; int h = m_heightmap[x][z]; int h_left = (neighbor_heightmap[1] != std::nullopt) ? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z] : h; int h_front = (neighbor_heightmap[2] != std::nullopt) ? (*neighbor_heightmap[2])[x][0] : h; int h_corner = (*neighbor_heightmap[5])[CHUNK_SIZE - 1][0]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_front * tx * (1 - tz) + h_left * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Right-Back corner neighbor[6]: (1, -1) --- if (neighbor_heightmap[6] != std::nullopt && neighbor_biome[6] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = (CHUNK_SIZE - 1) - i; int z = j; int h = m_heightmap[x][z]; int h_right = (neighbor_heightmap[0] != std::nullopt) ? (*neighbor_heightmap[0])[0][z] : h; int h_back = (neighbor_heightmap[3] != std::nullopt) ? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1] : h; int h_corner = (*neighbor_heightmap[6])[0][CHUNK_SIZE - 1]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_back * tx * (1 - tz) + h_right * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Left-Back corner neighbor[7]: (-1, -1) --- if (neighbor_heightmap[7] != std::nullopt && neighbor_biome[7] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = i; int z = j; int h = m_heightmap[x][z]; int h_left = (neighbor_heightmap[1] != std::nullopt) ? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z] : h; int h_back = (neighbor_heightmap[3] != std::nullopt) ? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1] : h; int h_corner = (*neighbor_heightmap[7])[CHUNK_SIZE - 1][CHUNK_SIZE - 1]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_back * tx * (1 - tz) + h_left * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } } void ChunkGenerator::generate_terrain_blocks() { make_biome_builder(); if (!m_biome_builder) { Logger::error("BiomeBuilder is nullptr"); return; } m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0); m_biome_builder->build_biome(); } void ChunkGenerator::blend_surface_blocks_borders( const std::array>, 4>& neighbor_block) { auto& m_blocks = m_chunk.blocks(); auto& m_heightmap = m_chunk.heightmap(); constexpr int WORLD_HEIGHT = WORLD_SIZE_Y; // Helper lambda: get top block type from a neighbor's block data at (nx, // nz) auto get_top_block_from_neighbor = [&](const std::vector& blocks, int nx, int nz) -> BlockType { // Search from topmost y downwards for the first non-zero block for (int y = WORLD_HEIGHT - 1; y >= 0; --y) { int idx = Chunk::index(nx, y, nz); // linear index: y * area + z * size + x if (idx >= 0 && idx < static_cast(blocks.size()) && blocks[idx] != 0) { return blocks[idx]; } } return 0; // fallback, should not happen for valid chunks }; // For each column (x, z) for (int x = 0; x < CHUNK_SIZE; ++x) { for (int z = 0; z < CHUNK_SIZE; ++z) { // Get the current top block type of this column from m_blocks BlockType type_self = 0; int top_y = -1; top_y = m_heightmap[x][z]; type_self = m_blocks[Chunk::index(x, top_y, z)]; if (top_y == -1) continue; // no block? skip // Weight map: type -> total weight std::unordered_map weights; weights[type_self] = 1.0f; // self weight // --- Right neighbor (index 0) --- if (neighbor_block[0] && x >= CHUNK_SIZE - BLEND_RADIUS) { int dist = (CHUNK_SIZE - 1) - x; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); // smoothstep if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor(*neighbor_block[0], 0, z); weights[type_neighbor] += t; } } // --- Left neighbor (index 1) --- if (neighbor_block[1] && x < BLEND_RADIUS) { int dist = x; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor( *neighbor_block[1], CHUNK_SIZE - 1, z); weights[type_neighbor] += t; } } // --- Front neighbor (index 2) --- if (neighbor_block[2] && z >= CHUNK_SIZE - BLEND_RADIUS) { int dist = (CHUNK_SIZE - 1) - z; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor(*neighbor_block[2], x, 0); weights[type_neighbor] += t; } } // --- Back neighbor (index 3) --- if (neighbor_block[3] && z < BLEND_RADIUS) { int dist = z; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor( *neighbor_block[3], x, CHUNK_SIZE - 1); weights[type_neighbor] += t; } } // Find type with maximum total weight BlockType final_type = type_self; float max_weight = weights[type_self]; for (const auto& [type, w] : weights) { if (w > max_weight) { max_weight = w; final_type = type; } } if (final_type == 0) { return; } // Update the top block if the type changed if (final_type != type_self) { // top block if (final_type == 7 && top_y > SEA_LEVEL) { if (type_self == 7) { m_blocks[Chunk::index(x, top_y, z)] = 0; } else { m_blocks[Chunk::index(x, top_y, z)] = type_self; } } else { m_blocks[Chunk::index(x, top_y, z)] = final_type; } // bottom block unsigned fill_type = 2; if (final_type == 1) { fill_type = 2; } else if (final_type == 4) { fill_type = 4; } for (int y = top_y - 5; y < top_y; y++) { if (fill_type == 7 && y > SEA_LEVEL) { m_blocks[Chunk::index(x, y, z)] = 0; } else { m_blocks[Chunk::index(x, y, z)] = fill_type; } } } } } } void ChunkGenerator::generate_vegetation() { if (!m_biome_builder) { Logger::error("BiomeBuilder is nullptr"); return; } m_biome_builder->build_vegetation(); } void ChunkGenerator::make_biome_builder() { auto biome = m_chunk.biome(); switch (biome) { case PLAIN: m_biome_builder = std::make_unique(*this); break; case DESERT: m_biome_builder = std::make_unique(*this); break; case FOREST: m_biome_builder = std::make_unique(*this); break; case MOUNTAIN: m_biome_builder = std::make_unique(*this); break; case RIVER: m_biome_builder = std::make_unique(*this); break; case SNOWY_PLAIN: m_biome_builder = std::make_unique(*this); break; case NONE: m_biome_builder = nullptr; break; } } void ChunkGenerator::generate_cave() { auto& cave_carver = m_chunk.world().cave_carcer(); auto& paths = cave_carver.paths(); const auto& chunk_pos = m_chunk.chunk_pos(); auto& blocks = m_chunk.blocks(); const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE; const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE; const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1; const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1; const int CHUNK_MIN_Y = 0; const int CHUNK_MAX_Y = SIZE_Y - 1; for (auto& [id, path] : paths) { for (const auto& point : path.points()) { const glm::vec3& center = point.pos; float rad_xz = point.rad_xz; float rad_y = point.rad_y; int min_x = static_cast(std::floor(center.x - rad_xz)); int max_x = static_cast(std::floor(center.x + rad_xz)); int min_z = static_cast(std::floor(center.z - rad_xz)); int max_z = static_cast(std::floor(center.z + rad_xz)); int min_y = static_cast(std::floor(center.y - rad_y)); int max_y = static_cast(std::floor(center.y + rad_y)); min_x = std::max(min_x, CHUNK_MIN_X); max_x = std::min(max_x, CHUNK_MAX_X); min_z = std::max(min_z, CHUNK_MIN_Z); max_z = std::min(max_z, CHUNK_MAX_Z); min_y = std::max(min_y, CHUNK_MIN_Y); max_y = std::min(max_y, CHUNK_MAX_Y); for (int wx = min_x; wx <= max_x; ++wx) { int x = wx - CHUNK_MIN_X; for (int wz = min_z; wz <= max_z; ++wz) { int z = wz - CHUNK_MIN_Z; for (int wy = min_y; wy <= max_y; ++wy) { int y = wy; glm::vec3 pos(static_cast(wx), static_cast(wy), static_cast(wz)); if (point.contains(pos)) { if (y == 0) { continue; } blocks[Chunk::index(x, y, z)] = 0; } } } } } path.clear_chunk(chunk_pos); } } void ChunkGenerator::generate_river() { auto& river_worm = m_chunk.world().river_worm(); auto& paths = river_worm.paths(); const auto& chunk_pos = m_chunk.chunk_pos(); auto& blocks = m_chunk.blocks(); const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE; const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE; const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1; const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1; const int CHUNK_MIN_Y = 0; const int CHUNK_MAX_Y = SIZE_Y - 1; bool is_river = false; for (auto& [id, path] : paths) { for (const auto& point : path.points()) { if (m_chunk.biome() == BiomeType::DESERT) { path.clear_chunk(chunk_pos); continue; } const glm::vec3& center = point.pos; float rad_xz = point.rad_xz; float rad_y = point.rad_y; int min_x = static_cast(std::floor(center.x - rad_xz)); int max_x = static_cast(std::floor(center.x + rad_xz)); int min_z = static_cast(std::floor(center.z - rad_xz)); int max_z = static_cast(std::floor(center.z + rad_xz)); int min_y = static_cast(std::floor(center.y - rad_y)); int max_y = static_cast(std::floor(center.y + rad_y)); min_x = std::max(min_x, CHUNK_MIN_X); max_x = std::min(max_x, CHUNK_MAX_X); min_z = std::max(min_z, CHUNK_MIN_Z); max_z = std::min(max_z, CHUNK_MAX_Z); min_y = std::max(min_y, CHUNK_MIN_Y); max_y = std::min(max_y, CHUNK_MAX_Y); for (int wx = min_x; wx <= max_x; ++wx) { int x = wx - CHUNK_MIN_X; for (int wz = min_z; wz <= max_z; ++wz) { int z = wz - CHUNK_MIN_Z; for (int wy = min_y; wy <= max_y; ++wy) { int y = wy; glm::vec3 pos(static_cast(wx), static_cast(wy), static_cast(wz)); if (point.contains(pos)) { if (y > SEA_LEVEL) { blocks[Chunk::index(x, y, z)] = 0; continue; } is_river = true; if (blocks[Chunk::index(x, y, z)] == 0) { continue; } blocks[Chunk::index(x, y, z)] = 7; } } } } } path.clear_chunk(chunk_pos); } if (is_river) { m_chunk.biome(RIVER); } } Chunk& ChunkGenerator::chunk() { return m_chunk; } Random& ChunkGenerator::random() { return m_random; } const std::array& ChunkGenerator::neighbor_biome() const { return m_neighbor_biome; } } // namespace Cubed