#include "Cubed/gameplay/chunk_generator.hpp" #include "Cubed/gameplay/builders/desert_builder.hpp" #include "Cubed/gameplay/builders/forest_builder.hpp" #include "Cubed/gameplay/builders/mountain_builder.hpp" #include "Cubed/gameplay/builders/ocean_builder.hpp" #include "Cubed/gameplay/builders/plain_builder.hpp" #include "Cubed/gameplay/builders/river_builder.hpp" #include "Cubed/gameplay/builders/snowy_plain_builder.hpp" #include "Cubed/gameplay/chunk.hpp" #include "Cubed/gameplay/tree.hpp" #include "Cubed/gameplay/world.hpp" #include "Cubed/tools/cubed_assert.hpp" #include "Cubed/tools/cubed_hash.hpp" #include "Cubed/tools/math_tools.hpp" #include "Cubed/tools/perlin_noise.hpp" namespace Cubed { using enum BiomeType; constexpr int BLEND_RADIUS = 8; ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) { ASSERT_MSG(is_init, "ChunksGenerator is not init"); ChunkPos pos = m_chunk.get_chunk_pos(); unsigned seed = HASH::chunk_seed_hash(pos.x, pos.z, m_generator_seed); m_random.init(seed); m_chunk_seed = seed; } void ChunkGenerator::init() { std::random_device d; m_generator_seed = d(); Logger::info("Chunk Generator Seed {}", m_generator_seed); PerlinNoise3D::init(m_generator_seed); PerlinNoise2D::init(m_generator_seed); is_init = true; } void ChunkGenerator::reload() { if (!is_seed_change) { return; } PerlinNoise3D::reload(m_generator_seed); is_seed_change = false; } const unsigned& ChunkGenerator::seed() { return m_generator_seed; } void ChunkGenerator::seed(unsigned s) { is_seed_change = true; m_generator_seed = s; } unsigned ChunkGenerator::chunk_seed() const { if (m_chunk_seed == 0) { Logger::warn("Chunk Seed Generator Fail"); } return m_chunk_seed; } void ChunkGenerator::assign_chunk_biome() { auto m_chunk_pos = m_chunk.chunk_pos(); float x = static_cast(m_chunk_pos.x); float z = static_cast(m_chunk_pos.z); float temp = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 0.0f, z * BIOME_NOISE_FREQUENCY); float humid = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 1.0f, z * BIOME_NOISE_FREQUENCY); float center_x = static_cast(SIZE_X / 2) + x * CHUNK_SIZE + 0.5f; float center_z = static_cast(SIZE_Z / 2) + z * CHUNK_SIZE + 0.5f; float mountainous = PerlinNoise2D::noise(center_x * MOUNTAINOUS_NOISE_FREQUENCY, center_z * MOUNTAINOUS_NOISE_FREQUENCY); auto& conditions = m_chunk.conditions(); conditions.mountainous = mountainous; conditions.humid = humid; conditions.temp = temp; auto biome = determine_biome(conditions); m_chunk.biome(biome); } void ChunkGenerator::resolve_biome_adjacency_conflict( const std::array& adj_chunks) { auto m_biome = m_chunk.biome(); for (int i = 0; i < 8; i++) { auto& chunk = adj_chunks[i]; if (chunk == nullptr) { continue; } BiomeType biome = chunk->get_biome(); for (const auto& non : NON_ADJACENT) { if (m_biome != non.first) { continue; } for (auto b : non.second) { if (b == biome) { m_biome = non.replace; m_chunk.biome(m_biome); return; } } } } } /* void ChunkGenerator::generate_heightmap() { auto m_chunk_pos = m_chunk.chunk_pos(); auto& m_heightmap = m_chunk.heightmap(); auto m_biome = m_chunk.biome(); for (int x = 0; x < CHUNK_SIZE; x++) { for (int z = 0; z < CHUNK_SIZE; z++) { float world_x = static_cast(x + m_chunk_pos.x * CHUNK_SIZE); float world_z = static_cast(z + m_chunk_pos.z * CHUNK_SIZE); auto sample_height = [&](BiomeType b) -> int { auto range = get_biome_height_range(b); auto [f1, f2, f3] = get_noise_frequencies_for_biome(b); float n = 1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) + 0.50f * PerlinNoise::noise(world_x * f2, 0.5f, world_z * f2) + 0.25f * PerlinNoise::noise(world_x * f3, 0.5f, world_z * f3); n /= 1.75f; return range.base_y + std::round(n * range.amplitude); }; m_heightmap[x][z] = sample_height(m_biome); } } } */ void ChunkGenerator::generate_heightmap() { auto chunk_pos = m_chunk.chunk_pos(); auto& heightmap = m_chunk.heightmap(); for (int x = 0; x < CHUNK_SIZE; ++x) { for (int z = 0; z < CHUNK_SIZE; ++z) { float world_x = static_cast(x + chunk_pos.x * CHUNK_SIZE); float world_z = static_cast(z + chunk_pos.z * CHUNK_SIZE); auto fbm_height = [](float x, float y, int octaves, float lacunarity, float gain, float amplitude, float frequency) -> float { float value = 0.0f; for (int i = 0; i < octaves; i++) { value += amplitude * PerlinNoise2D::noise(x * frequency, y * frequency); frequency *= lacunarity; amplitude *= gain; } return value; }; int octaves = 4; float lacunarity = 2.0f; float gain = 0.5f; float base_y = 64; float amplitude = 40.0f; float mountainous = PerlinNoise2D::noise(world_x * MOUNTAINOUS_NOISE_FREQUENCY, world_z * MOUNTAINOUS_NOISE_FREQUENCY); /* float t = Math::smootherstep(0.6, 0.7, mountainous); base_y = std::lerp(64, 85, t); amplitude = std::lerp(10, 40, t); */ float t; if (mountainous >= 0.95f) { t = Math::smootherstep(0.95f, 1.0f, mountainous); base_y = std::lerp(130, 140, t); amplitude = std::lerp(38, 48, t); } else if (mountainous >= 0.85f) { t = Math::smootherstep(0.85f, 0.95f, mountainous); base_y = std::lerp(100, 130, t); amplitude = std::lerp(28, 38, t); } else if (mountainous >= 0.8) { t = Math::smootherstep(0.8f, 0.85f, mountainous); base_y = std::lerp(85, 100, t); amplitude = std::lerp(18, 28, t); } else if (mountainous >= 0.75f) { t = Math::smootherstep(0.75f, 0.8f, mountainous); base_y = std::lerp(70, 85, t); amplitude = std::lerp(6, 18, t); } else if (mountainous >= 0.7) { t = Math::smootherstep(0.7f, 0.75f, mountainous); base_y = std::lerp(66, 70, t); amplitude = std::lerp(6, 6, t); } else if (mountainous >= 0.45f) { t = Math::smootherstep(0.45f, 0.7f, mountainous); base_y = std::lerp(64, 66, t); amplitude = std::lerp(6, 6, t); } else if (mountainous >= 0.3f) { t = Math::smootherstep(0.3f, 0.45f, mountainous); base_y = std::lerp(60, 64, t); amplitude = std::lerp(6, 6, t); } else if (mountainous >= 0.25f) { t = Math::smootherstep(0.25f, 0.3f, mountainous); base_y = std::lerp(44, 60, t); amplitude = std::lerp(6, 6, t); } else { t = Math::smootherstep(0.0f, 0.25f, mountainous); base_y = std::lerp(35, 44, t); amplitude = std::lerp(3, 6, t); } heightmap[x][z] = base_y + fbm_height(world_x, world_z, octaves, lacunarity, gain, amplitude, 0.005f); } } } void ChunkGenerator::blend_heightmap_boundaries( const std::array, 8>& neighbor_heightmap, const std::array& neighbor_biome) { auto& m_heightmap = m_chunk.heightmap(); auto m_biome = m_chunk.biome(); m_neighbor_biome = neighbor_biome; // --- Right neighbor neighbor[0]: (1, 0) --- for (int z = 0; z < SIZE_Z; z++) { if (neighbor_heightmap[0] != std::nullopt && neighbor_biome[0] != m_biome) { is_cur_chunk_ins = true; int edge_x = CHUNK_SIZE - 1; int h = m_heightmap[edge_x][z]; int neighbor_h = (*neighbor_heightmap[0])[0][z]; if (h <= neighbor_h) { continue; } const int DIR = (edge_x == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int x = edge_x + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Left neighbor neighbor[1]: (-1, 0) --- for (int z = 0; z < SIZE_Z; z++) { if (neighbor_heightmap[1] != std::nullopt && neighbor_biome[1] != m_biome) { is_cur_chunk_ins = true; int edge_x = 0; int h = m_heightmap[edge_x][z]; int neighbor_h = (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z]; if (h <= neighbor_h) { continue; } const int DIR = (edge_x == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int x = edge_x + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Front neighbor neighbor[2]: (0, 1) --- for (int x = 0; x < SIZE_X; x++) { if (neighbor_heightmap[2] != std::nullopt && neighbor_biome[2] != m_biome) { is_cur_chunk_ins = true; int edge_z = CHUNK_SIZE - 1; int h = m_heightmap[x][edge_z]; int neighbor_h = (*neighbor_heightmap[2])[x][0]; if (h <= neighbor_h) { continue; } const int DIR = (edge_z == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int z = edge_z + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } // --- Back neighbor neighbor[3]: (0, -1) --- for (int x = 0; x < SIZE_X; x++) { if (neighbor_heightmap[3] != std::nullopt && neighbor_biome[3] != m_biome) { is_cur_chunk_ins = true; int edge_z = 0; int h = m_heightmap[x][edge_z]; int neighbor_h = (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1]; if (h <= neighbor_h) { continue; } const int DIR = (edge_z == 0) ? 1 : -1; for (int i = 0; i < BLEND_RADIUS; i++) { int z = edge_z + DIR * i; float t = static_cast(i) / BLEND_RADIUS; // float smooth_t = t * t * (3.0f - 2.0f * t); float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(neighbor_h + (h - neighbor_h) * smooth_t)); } } } if (is_cur_chunk_ins) { return; } // --- Right-Front corner neighbor[4]: (1, 1) --- if (neighbor_heightmap[4] != std::nullopt && neighbor_biome[4] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = (CHUNK_SIZE - 1) - i; int z = (CHUNK_SIZE - 1) - j; int h = m_heightmap[x][z]; int h_right = (neighbor_heightmap[0] != std::nullopt) ? (*neighbor_heightmap[0])[0][z] : h; int h_front = (neighbor_heightmap[2] != std::nullopt) ? (*neighbor_heightmap[2])[x][0] : h; int h_corner = (*neighbor_heightmap[4])[0][0]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_front * tx * (1 - tz) + h_right * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Left-Front corner neighbor[5]: (-1, 1) --- if (neighbor_heightmap[5] != std::nullopt && neighbor_biome[5] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = i; int z = (CHUNK_SIZE - 1) - j; int h = m_heightmap[x][z]; int h_left = (neighbor_heightmap[1] != std::nullopt) ? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z] : h; int h_front = (neighbor_heightmap[2] != std::nullopt) ? (*neighbor_heightmap[2])[x][0] : h; int h_corner = (*neighbor_heightmap[5])[CHUNK_SIZE - 1][0]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_front * tx * (1 - tz) + h_left * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Right-Back corner neighbor[6]: (1, -1) --- if (neighbor_heightmap[6] != std::nullopt && neighbor_biome[6] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = (CHUNK_SIZE - 1) - i; int z = j; int h = m_heightmap[x][z]; int h_right = (neighbor_heightmap[0] != std::nullopt) ? (*neighbor_heightmap[0])[0][z] : h; int h_back = (neighbor_heightmap[3] != std::nullopt) ? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1] : h; int h_corner = (*neighbor_heightmap[6])[0][CHUNK_SIZE - 1]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_back * tx * (1 - tz) + h_right * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } // --- Left-Back corner neighbor[7]: (-1, -1) --- if (neighbor_heightmap[7] != std::nullopt && neighbor_biome[7] != m_biome) { for (int i = 0; i < BLEND_RADIUS; i++) { for (int j = 0; j < BLEND_RADIUS; j++) { int x = i; int z = j; int h = m_heightmap[x][z]; int h_left = (neighbor_heightmap[1] != std::nullopt) ? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z] : h; int h_back = (neighbor_heightmap[3] != std::nullopt) ? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1] : h; int h_corner = (*neighbor_heightmap[7])[CHUNK_SIZE - 1][CHUNK_SIZE - 1]; float tx = static_cast(i) / BLEND_RADIUS; float tz = static_cast(j) / BLEND_RADIUS; float target_h = h_corner * (1 - tx) * (1 - tz) + h_back * tx * (1 - tz) + h_left * (1 - tx) * tz + h * tx * tz; if (h <= static_cast(std::round(target_h))) continue; float t = static_cast(std::max(i, j)) / BLEND_RADIUS; float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); m_heightmap[x][z] = static_cast( std::round(target_h + (h - target_h) * smooth_t)); } } } } void ChunkGenerator::generate_terrain_blocks() { make_biome_builder(); if (!m_biome_builder) { Logger::error("BiomeBuilder is nullptr"); return; } m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0); m_biome_builder->build_biome(); } void ChunkGenerator::blend_surface_blocks_borders( const std::array>, 4>& neighbor_block) { auto& m_blocks = m_chunk.blocks(); auto& m_heightmap = m_chunk.heightmap(); constexpr int WORLD_HEIGHT = WORLD_SIZE_Y; // Helper lambda: get top block type from a neighbor's block data at (nx, // nz) auto get_top_block_from_neighbor = [&](const std::vector& blocks, int nx, int nz) -> BlockType { // Search from topmost y downwards for the first non-zero block for (int y = WORLD_HEIGHT - 1; y >= 0; --y) { int idx = Chunk::index(nx, y, nz); // linear index: y * area + z * size + x if (idx >= 0 && idx < static_cast(blocks.size())) { BlockType neighbor_type = blocks[idx]; if (BlockManager::is_transitional(neighbor_type)) { return neighbor_type; } } } return 0; // fallback, should not happen for valid chunks }; // For each column (x, z) for (int x = 0; x < CHUNK_SIZE; ++x) { for (int z = 0; z < CHUNK_SIZE; ++z) { // Get the current top block type of this column from m_blocks BlockType type_self = 0; int top_y = -1; top_y = m_heightmap[x][z]; type_self = m_blocks[Chunk::index(x, top_y, z)]; if (top_y == -1) continue; // no block? skip // Weight map: type -> total weight std::unordered_map weights; float self_weight = 1.0f; weights[type_self] = self_weight; // --- Right neighbor (index 0) --- if (neighbor_block[0] && x >= CHUNK_SIZE - BLEND_RADIUS) { int dist = (CHUNK_SIZE - 1) - x; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); // smoothstep if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor(*neighbor_block[0], 0, z); weights[type_neighbor] += t; } } // --- Left neighbor (index 1) --- if (neighbor_block[1] && x < BLEND_RADIUS) { int dist = x; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor( *neighbor_block[1], CHUNK_SIZE - 1, z); weights[type_neighbor] += t; } } // --- Front neighbor (index 2) --- if (neighbor_block[2] && z >= CHUNK_SIZE - BLEND_RADIUS) { int dist = (CHUNK_SIZE - 1) - z; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor(*neighbor_block[2], x, 0); weights[type_neighbor] += t; } } // --- Back neighbor (index 3) --- if (neighbor_block[3] && z < BLEND_RADIUS) { int dist = z; float t = 1.0f - static_cast(dist) / BLEND_RADIUS; t = t * t * (3.0f - 2.0f * t); if (t > 0.0f) { BlockType type_neighbor = get_top_block_from_neighbor( *neighbor_block[3], x, CHUNK_SIZE - 1); weights[type_neighbor] += t; } } if (weights.empty()) { continue; } // Find type with maximum total weight BlockType final_type = type_self; /*float max_weight = weights[type_self]; for (const auto& [type, w] : weights) { if (w > max_weight) { max_weight = w; final_type = type; } }*/ float sum = 0.0f; for (auto& kv : weights) { sum += kv.second; } float rnd = m_random.random_float(0.0f, 1.0f); float accum = 0.0f; for (auto [t, w] : weights) { accum += w / sum; if (rnd < accum) { final_type = t; break; } } if (!BlockManager::is_transitional(final_type)) { continue; } // Update the top block if the type changed if (final_type != type_self) { // top block BlockType new_surface = final_type; m_blocks[Chunk::index(x, top_y, z)] = new_surface; // bottom block unsigned fill_type = 2; if (final_type == 1 || final_type == 8) { fill_type = 2; } else { fill_type = final_type; } for (int y = std::max(0, top_y - 5); y < top_y; y++) { m_blocks[Chunk::index(x, y, z)] = fill_type; } } } } } void ChunkGenerator::generate_vegetation() { if (!m_biome_builder) { Logger::error("BiomeBuilder is nullptr"); return; } m_biome_builder->build_vegetation(); } void ChunkGenerator::make_biome_builder() { auto biome = m_chunk.biome(); switch (biome) { case PLAIN: m_biome_builder = std::make_unique(*this); break; case DESERT: m_biome_builder = std::make_unique(*this); break; case FOREST: m_biome_builder = std::make_unique(*this); break; case MOUNTAIN: m_biome_builder = std::make_unique(*this); break; case RIVER: m_biome_builder = std::make_unique(*this); break; case SNOWY_PLAIN: m_biome_builder = std::make_unique(*this); break; case OCEAN: m_biome_builder = std::make_unique(*this); break; case NONE: m_biome_builder = nullptr; break; } } void ChunkGenerator::ocean_build() { m_biome_builder->ocean_water_build(); } void ChunkGenerator::carve_worm( const std::vector& points, const ChunkPos& chunk_pos, std::function on_hit) { const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE; const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE; const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1; const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1; const int CHUNK_MIN_Y = 0; const int CHUNK_MAX_Y = SIZE_Y - 1; for (const auto& point : points) { const glm::vec3& center = point.pos; float rad_xz = point.rad_xz; float rad_y = point.rad_y; if (center.x + rad_xz < CHUNK_MIN_X || center.x - rad_xz > CHUNK_MAX_X || center.z + rad_xz < CHUNK_MIN_Z || center.z - rad_xz > CHUNK_MAX_Z || center.y + rad_y < CHUNK_MIN_Y || center.y - rad_y > CHUNK_MAX_Y) { continue; } int min_x = static_cast(std::floor(center.x - rad_xz)); int max_x = static_cast(std::floor(center.x + rad_xz)); int min_z = static_cast(std::floor(center.z - rad_xz)); int max_z = static_cast(std::floor(center.z + rad_xz)); int min_y = static_cast(std::floor(center.y - rad_y)); int max_y = static_cast(std::floor(center.y + rad_y)); min_x = std::max(min_x, CHUNK_MIN_X); max_x = std::min(max_x, CHUNK_MAX_X); min_z = std::max(min_z, CHUNK_MIN_Z); max_z = std::min(max_z, CHUNK_MAX_Z); min_y = std::max(min_y, CHUNK_MIN_Y); max_y = std::min(max_y, CHUNK_MAX_Y); glm::vec3 right_raw = glm::cross(point.tangent, glm::vec3(0.0f, 1.0f, 0.0f)); if (glm::dot(right_raw, right_raw) < 1e-6f) right_raw = glm::cross(point.tangent, glm::vec3(1.0f, 0.0f, 0.0f)); glm::vec3 right = glm::normalize(right_raw); glm::vec3 up = glm::normalize(glm::cross(point.tangent, right)); float inv_a2 = 1.0f / (point.rad_xz * point.rad_xz); float inv_b2 = 1.0f / (point.rad_y * point.rad_y); for (int wy = min_y; wy <= max_y; ++wy) { if (wy == 0) continue; float dy = static_cast(wy) - point.pos.y; float vy_contrib = dy * up.y; float vy2 = vy_contrib * vy_contrib * inv_b2; if (vy2 >= 1.0f) continue; for (int wx = min_x; wx <= max_x; ++wx) { float dx = static_cast(wx) - point.pos.x; for (int wz = min_z; wz <= max_z; ++wz) { float dz = static_cast(wz) - point.pos.z; glm::vec3 to_point(dx, dy, dz); float h = glm::dot(to_point, right); float v = glm::dot(to_point, up); if (h * h * inv_a2 + v * v * inv_b2 > 1.0f) continue; int x = wx - CHUNK_MIN_X; on_hit(x, wy, wz - CHUNK_MIN_Z); } } } } } void ChunkGenerator::generate_cave() { auto& cave_carver = m_chunk.world().cave_carcer(); auto& paths = cave_carver.paths(); const auto& chunk_pos = m_chunk.chunk_pos(); auto& blocks = m_chunk.blocks(); for (auto& [id, path] : paths) { carve_worm(path.points(), chunk_pos, [&](int x, int y, int z) -> void { int idx = Chunk::index(x, y, z); if (blocks[idx] == 7) return; if (y < WORLD_SIZE_Y - 1 && blocks[Chunk::index(x, y + 1, z)] == 7) return; blocks[idx] = 0; }); path.clear_chunk(chunk_pos); } } void ChunkGenerator::generate_river() { auto& river_worm = m_chunk.world().river_worm(); auto& paths = river_worm.paths(); const auto& chunk_pos = m_chunk.chunk_pos(); auto& blocks = m_chunk.blocks(); bool is_river = false; for (auto& [id, path] : paths) { if ((m_chunk.biome() == BiomeType::DESERT) || (m_chunk.biome() == BiomeType::OCEAN)) { path.clear_chunk(chunk_pos); continue; } carve_worm(path.points(), chunk_pos, [&](int x, int y, int z) -> void { int idx = Chunk::index(x, y, z); if (y > SEA_LEVEL) { blocks[idx] = 0; return; } is_river = true; if (blocks[idx] == 0) { return; } blocks[idx] = 7; }); path.clear_chunk(chunk_pos); } if (is_river) { m_chunk.biome(RIVER); } } Chunk& ChunkGenerator::chunk() { return m_chunk; } Random& ChunkGenerator::random() { return m_random; } const std::array& ChunkGenerator::neighbor_biome() const { return m_neighbor_biome; } } // namespace Cubed