mirror of
https://github.com/zhenyan121/Cubed.git
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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
190 lines
3.1 KiB
C++
190 lines
3.1 KiB
C++
/// @ref core
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/// @file glm/detail/func_packing.inl
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#include "../common.hpp"
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#include "type_half.hpp"
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namespace glm
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{
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GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
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{
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union
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{
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unsigned short in[2];
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uint out;
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} u;
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vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
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{
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union
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{
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uint in;
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unsigned short out[2];
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} u;
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u.in = p;
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return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
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}
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GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
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{
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union
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{
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signed short in[2];
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uint out;
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} u;
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vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
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{
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union
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{
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uint in;
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signed short out[2];
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} u;
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u.in = p;
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return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
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{
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union
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{
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unsigned char in[4];
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uint out;
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} u;
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vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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u.in[2] = result[2];
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u.in[3] = result[3];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
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{
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union
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{
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uint in;
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unsigned char out[4];
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} u;
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u.in = p;
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return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
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}
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GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
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{
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union
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{
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signed char in[4];
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uint out;
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} u;
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vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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u.in[2] = result[2];
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u.in[3] = result[3];
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return u.out;
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}
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GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
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{
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union
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{
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uint in;
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signed char out[4];
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} u;
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u.in = p;
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return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
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{
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union
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{
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uint in[2];
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double out;
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} u;
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u.in[0] = v[0];
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u.in[1] = v[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
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{
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union
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{
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double in;
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uint out[2];
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} u;
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u.in = v;
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return uvec2(u.out[0], u.out[1]);
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}
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GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
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{
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union
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{
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signed short in[2];
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uint out;
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} u;
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u.in[0] = detail::toFloat16(v.x);
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u.in[1] = detail::toFloat16(v.y);
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
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{
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union
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{
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uint in;
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signed short out[2];
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} u;
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u.in = v;
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return vec2(
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detail::toFloat32(u.out[0]),
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detail::toFloat32(u.out[1]));
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "func_packing_simd.inl"
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#endif
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