Files
Cubed/include/Cubed/ui/main_menu_ui_manager.hpp
zhenyan121 01c9f61d1c ui: add main menu scene and interactive button widget
- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene.
- Extend Button class with background/foreground, hover detection, and size queries.
- Add virtual width/height and event handlers to Widget base class.
- Update WorldUIManager to propagate mouse move events.
- Adjust Window mouse mode based on game running state.
2026-07-13 10:38:30 +08:00

35 lines
1.1 KiB
C++

#pragma once
#include "Cubed/input/event.hpp"
#include "Cubed/ui/widget.hpp"
#include <memory>
#include <unordered_map>
namespace Cubed {
class Renderer;
class MainMenuScene;
class MainMenuUIManager {
public:
MainMenuUIManager(MainMenuScene& m_scene);
MainMenuUIManager(const MainMenuUIManager&) = delete;
MainMenuUIManager(MainMenuUIManager&&) = delete;
MainMenuUIManager& operator=(const MainMenuUIManager&) = delete;
MainMenuUIManager& operator=(MainMenuUIManager&&) = delete;
~MainMenuUIManager();
void init();
void render(Renderer& renderer);
void update(float dt);
bool handle_event(const Event& e);
private:
MainMenuScene& m_scene;
std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets;
bool handle_mouse_move_event(const MouseMoveEvent& e);
bool handle_mouse_button_event(const MouseButtonEvent& e);
bool handle_window_resize_event(const WindowResizeEvent& e);
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
bool handle_key_event(const KeyEvent& e);
};
} // namespace Cubed