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- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene. - Extend Button class with background/foreground, hover detection, and size queries. - Add virtual width/height and event handlers to Widget base class. - Update WorldUIManager to propagate mouse move events. - Adjust Window mouse mode based on game running state.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "Cubed/input/event.hpp"
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#include "Cubed/ui/widget.hpp"
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#include <memory>
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#include <unordered_map>
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namespace Cubed {
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class Renderer;
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class MainMenuScene;
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class MainMenuUIManager {
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public:
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MainMenuUIManager(MainMenuScene& m_scene);
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MainMenuUIManager(const MainMenuUIManager&) = delete;
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MainMenuUIManager(MainMenuUIManager&&) = delete;
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MainMenuUIManager& operator=(const MainMenuUIManager&) = delete;
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MainMenuUIManager& operator=(MainMenuUIManager&&) = delete;
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~MainMenuUIManager();
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void init();
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void render(Renderer& renderer);
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void update(float dt);
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bool handle_event(const Event& e);
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private:
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MainMenuScene& m_scene;
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std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets;
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bool handle_mouse_move_event(const MouseMoveEvent& e);
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bool handle_mouse_button_event(const MouseButtonEvent& e);
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bool handle_window_resize_event(const WindowResizeEvent& e);
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bool handle_mouse_wheel_event(const MouseWheelEvent& e);
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bool handle_key_event(const KeyEvent& e);
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};
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} // namespace Cubed
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