mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene. - Extend Button class with background/foreground, hover detection, and size queries. - Add virtual width/height and event handlers to Widget base class. - Update WorldUIManager to propagate mouse move events. - Adjust Window mouse mode based on game running state.
34 lines
1017 B
C++
34 lines
1017 B
C++
#pragma once
|
|
|
|
#include "Cubed/input/event.hpp"
|
|
#include "Cubed/ui/widget.hpp"
|
|
|
|
#include <string>
|
|
#include <unordered_map>
|
|
namespace Cubed {
|
|
class WorldScene;
|
|
class WorldUIManager {
|
|
public:
|
|
WorldUIManager(const WorldUIManager&) = delete;
|
|
WorldUIManager(WorldUIManager&&) = delete;
|
|
WorldUIManager& operator=(const WorldUIManager&) = delete;
|
|
WorldUIManager& operator=(WorldUIManager&&) = delete;
|
|
|
|
WorldUIManager(WorldScene& scene);
|
|
~WorldUIManager();
|
|
|
|
void init();
|
|
void update(float dt);
|
|
void render(Renderer& renderer);
|
|
bool handle_event(const Event& e);
|
|
|
|
private:
|
|
WorldScene& m_scene;
|
|
std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets;
|
|
bool handle_mouse_move_event(const MouseMoveEvent& e);
|
|
bool handle_mouse_button_event(const MouseButtonEvent& e);
|
|
bool handle_window_resize_event(const WindowResizeEvent& e);
|
|
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
|
|
bool handle_key_event(const KeyEvent& e);
|
|
};
|
|
} // namespace Cubed
|