Files
Cubed/CMakeLists.txt

84 lines
2.0 KiB
CMake

cmake_minimum_required(VERSION 3.14...3.24)
project(Cubed LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
find_package(PkgConfig REQUIRED)
find_package(OpenGL REQUIRED)
pkg_check_modules(EGL REQUIRED egl)
pkg_check_modules(Wayland REQUIRED wayland-client wayland-egl)
find_package(glfw3 REQUIRED)
add_library(glad STATIC third_party/glad/src/glad.c)
target_include_directories(glad PUBLIC third_party/glad/include)
include(FetchContent)
FetchContent_Declare(
glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 1.0.3
)
FetchContent_MakeAvailable(glm)
FetchContent_Declare(
soil2
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
GIT_TAG 1.31
)
FetchContent_MakeAvailable(soil2)
set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
add_executable(${PROJECT_NAME}
src/main.cpp
src/camera.cpp
src/gameplay/player.cpp
src/tools/shader_tools.cpp
src/tools/log.cpp
)
target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME}
PRIVATE
${EGL_LIBRARIES}
${Wayland_LIBRARIES}
glfw
glad
glm::glm
OpenGL::GL
soil2
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${EGL_INCLUDE_DIRS}
${Wayland_INCLUDE_DIRS}
)
target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/src/shaders"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders"
COMMENT "Copying shaders to output directory"
)